Noaani wrote: » Recluse74 wrote: » So you are saying you would basically cheat if it was not allowed at all .. This sums up everything. I am saying that if every other MMO has a combat tracker and they are commonly used in top end PvE content, people running top end content PvE content in Ashes will run combat trackers. I take my moral compass with me between games. It doesn't change just because of the rules of one game vs another. One example of this is the notion of one button for one action. The way GW2 combat is set up, you have more than one action per key press, and as such I dont play the game. It may not be against that games rules (it cant be, it is built in to the game), but it is against mine. Combat tracker usage is not against my rules. If a game says they dont want them, I dont really care.
Recluse74 wrote: » So you are saying you would basically cheat if it was not allowed at all .. This sums up everything.
Recluse74 wrote: » Your argument has gotten to the point of, "I am taking my ball and going home" type of maturity.
Saedu wrote: » I'm all for having combat trackers, but I wouldn't cheat to have them...
akabear wrote: » The plot thickens...the non-pay to win game becomes pay to win..
Noaani wrote: » Saedu wrote: » I'm all for having combat trackers, but I wouldn't cheat to have them... So, the notion of whether I would use a combat tracker if they made a rule against using them is not something worth discussing.
Recluse74 wrote: » I dont care anymore... They will not be in game officially at launch as of right now. I know you will use one and I do not care that you will. You are literally now just arguing for argument sake. Your argument has gotten to the point of, "I am taking my ball and going home" type of maturity. If DPS meters make it into the game officially at launch, or years down the road.. I still wont care. They do not bother me personally, because I can play with or without them. Im just over talking to you as a whole.. even your posts I agree with annoy me now lol.
Saedu wrote: » Noaani wrote: » Saedu wrote: » I'm all for having combat trackers, but I wouldn't cheat to have them... So, the notion of whether I would use a combat tracker if they made a rule against using them is not something worth discussing. They are willing to invest in GMs to help with the integrity of the game elsewhere and that's costly. By dodging the question like this you are effectively admitting your would cheat...
rikardp98 wrote: » Yes, combat tracker will be useful during hard boss encounters, but experience is much better than theoretical analysis. The only reason people analys a fight afterwards is to get a somewhat better understanding of that fight and find some odd behaviors. One will also be able to spot slackers, these slackers won't get instantly kick but they will probably get a warning.
Dygz wrote: » rikardp98 wrote: » Yes, combat tracker will be useful during hard boss encounters, but experience is much better than theoretical analysis. The only reason people analys a fight afterwards is to get a somewhat better understanding of that fight and find some odd behaviors. One will also be able to spot slackers, these slackers won't get instantly kick but they will probably get a warning. And you hit the nail on the head. The primary purpose of combat trackers is to spot "slackers". Which is what people who hate combat trackers hate. "Slacking" is not even a possible concept for anyone when I play RPGs. It's not a thing. I dunno how people can "slack" while PLAYING. Just as you can't steal where there is no ownership.
Dygz wrote: » Slackers in RPGs aren't really a thing - other than a toxic fantasy.
Noaani wrote: » Dygz wrote: » Slackers in RPGs aren't really a thing - other than a toxic fantasy. And dont even try and say you should be able to do all content, not all content in a game is for all players, if you are not willing to meet the needs of the content, the content t is not for you.
Recluse74 wrote: » As long as you have capable gear, and the skill to play your class, you should be able to participate in all content. Skill being the determining factor, not #'s.
Noaani wrote: » Recluse74 wrote: » As long as you have capable gear, and the skill to play your class, you should be able to participate in all content. Skill being the determining factor, not #'s. On a raid - where players that are able to do multiple things are not that valuable - your skill actually can be expressed as a numerical value.