Have we gotten any information about the ratio of power that comes from level and gear?
Okeydoke wrote: » Yeah it was talked about in the Asmongold interview. Steven said something along the lines of a fresh level 50 will be 40-50% weaker than a level 50 that is in end game or near gear. Seems too big to me. But we don't know exactly what "fresh" level 50 means. Just quest gear? Probably. Will there be relatively accessible upgrades from quest gear to close that gap some is the question.
Okeydoke wrote: » Pvp is way more of a focus than any of those games.
Okeydoke wrote: » Kinda in a way you may be right. I don't even remember much of the pve in Archeage other than the dungeon where you got that first decent set of armor. So yeah now that I think about it Archeage was kinda pve-lite. But the node system of Ashes is going to be Archeage on steroids, as well as the open world dungeons. Ashes will have caravans (AA trade packs), naval stuff like AA, castles like AA, guild wars like AA etc. But the node wars and open world dungeons will make Ashes way more of a pvp game than Archeage was.
Okeydoke wrote: » Ashes should have more pvp than Archeage, potentially way more. At least it should on paper based on the systems and features. It has all the same pvp systems, but even more.
Okeydoke wrote: » I don't think most people are having false assumptions. There will be a great many pve player that looks at Ashe's systems and features and comes to the conclusion...that's a pvp game. It doesn't matter how many dungeons you add. There are pve players that just the mere existence of any type of pvp you can't opt out of = pvp game. So I mean, are they wrong? Well maybe. But I see what they mean lol.
Soliloquy wrote: » Personally, I'm in the camp than forced PVP is a load of stinking bullsh*t, and a lot of folks that I would have tried to bring into the game are giving it serious side-eye as well. I'm still going to give it a try, because it sounds awesome and I need something to feed my MMO addiction, but PVE mechanics need to get worked on, now. Ashes is going to lose a huge potential base otherwise.
Okeydoke wrote: » I think Ashes is trying to tap into new markets. The interviews that Steven has done with Summit and Shroud, and others who are more fps focused leads me to believe that Steven is trying to tap into the market of fps gamers that have some interest in mmos. The emphasis on pvp in Ashes and having an action combat system reflects that.