maouw wrote: » This a really good question to consider from a Player Experience perspective, and I think it's going to be a HUGE issue because the gaming community in general has been babied. What ways can we help players cope with loss, and encourage them to pick up the pieces and go again?
Nagash wrote: » so if people don't like it then ashes may not be the game for them
Tyranthraxus wrote: » Destruction isn't necessarily TOTAL DESTRUCTION; Through a siege, a Node may simply be de-levelled.
McShave wrote: » Nagash wrote: » so if people don't like it then ashes may not be the game for them @Nagash You really got to stop saying this, my guy. I'm not sure if it's you every time, but I read this a lot. let's try to be a little more inclusive, help new people adjust, eh?
Bricktop wrote: » No no, we should make sure people are completely aware of the type of game they are getting into. Why would we want to cater to a player if they are gonna rage quit the first time their node is destroyed and they lose a portion of their banked materials? Isn't node sieging going to be a VERY large part of the game considering it's how you unlock new PvE content in the world? It's not going to be a matter of "If" your node is going to be destroyed, it's a matter of "When" chances are. If people quit the game over that, this game isn't exactly built for them is it?