Recluse74 wrote: » Maybe they just want people to play the game vanilla style for a while before giving players the tools tweak their characters.
Noaani wrote: » Recluse74 wrote: » Maybe they just want people to play the game vanilla style for a while before giving players the tools tweak their characters. Steven is well aware that the community (or at least portions of it) will have a combat tracker functioning before the game goes live. Probably before the game goes in to beta. It is a conversation we have already had, that he participated in to a degree. It is just one more of those aspects of the games development that make no sense. They claim they do not like how combat trackers are used in other games, and so they literally do exactly the same as those other games in relation to combat trackers - despite suggestions on how they could effectively prevent the things they didn't like.
Recluse74 wrote: » Noaani wrote: » Recluse74 wrote: » Maybe they just want people to play the game vanilla style for a while before giving players the tools tweak their characters. Steven is well aware that the community (or at least portions of it) will have a combat tracker functioning before the game goes live. Probably before the game goes in to beta. It is a conversation we have already had, that he participated in to a degree. It is just one more of those aspects of the games development that make no sense. They claim they do not like how combat trackers are used in other games, and so they literally do exactly the same as those other games in relation to combat trackers - despite suggestions on how they could effectively prevent the things they didn't like. Do you think this game will fail if it does not have one?
Vhaeyne wrote: » akabear yeah, it says all of that about addons... ...and Noaani be like: "Come and take them.".
rikardp98 wrote: » YES!! for the top 1% of players that want to be the best of the best, not for random groups, rp-players or the "normal" type player. If you are not a hardcore top end player, then you will not even notice the combat tracker
Dygz wrote: » rikardp98 wrote: » YES!! for the top 1% of players that want to be the best of the best, not for random groups, rp-players or the "normal" type player. If you are not a hardcore top end player, then you will not even notice the combat tracker That has not been my experience. I'm not a hardcore top end player and I have been negatively impacted by combat trackers way too often. In my experience, it's typical of group leaders to check the combat tracker at the end of dungeon runs, complain to someone about low dps and kick them.
Noaani wrote: » Vhaeyne wrote: » akabear yeah, it says all of that about addons... ...and Noaani be like: "Come and take them.". Yeah, basically. Interestingly, his use of the term "third party" is incorrect there, as all that is needed to circumvent that is for me to compile the program myself. If I do that, the program is then technically a second party program. Edit to add; his point here is also reliant on combat trackers running on the same computer as the game client, which no one that I am following in terms of combat trackers for Ashes is planning on doing. The only way Intrepid will know of combat tracker use is if people tell them about it - that is no way to enforce a strict rule.
Saedu wrote: » Noaani wrote: » Vhaeyne wrote: » akabear yeah, it says all of that about addons... ...and Noaani be like: "Come and take them.". Yeah, basically. Interestingly, his use of the term "third party" is incorrect there, as all that is needed to circumvent that is for me to compile the program myself. If I do that, the program is then technically a second party program. Edit to add; his point here is also reliant on combat trackers running on the same computer as the game client, which no one that I am following in terms of combat trackers for Ashes is planning on doing. The only way Intrepid will know of combat tracker use is if people tell them about it - that is no way to enforce a strict rule. Spirit of the law > letter of the law. Write the tracker yourself and you are probably just as likely to get banned.
Noaani wrote: » Wait, are you complaining that other people care about your poor performance when it affects them? Are you suggesting they should put up with your poor performance, even when it affects them?
Saedu wrote: » You finished the dungeon and it sounds like you got carried... are you expecting them to carry you more? Why?
rikardp98 wrote: » then my question to you is, how did you find this group and group leader that cares about the dps meters while you don't?
if you do not care about it you can always find like minded people to play with.
mmorpg are for all people and people will play a mmorpg on different levels, you need to choose are you want to exist and play with people on the same level.
AND, combat trackers are not inherently toxic. In my current guild on wow classic we track every raid every week. However, we just look over it for fun and see what the general party can do better, we never look at peoples dps and how they preform because we are a casual guild that play for fun, meaning that we have no requirements on high dps parses or something like that.
I will say it again, FIND PEOPLE YOU ENJOY PLAYING WITH. Join a guild, talk to people, add people you like, ignore people you don't. PUG's (pick up groups) are very very rarely fun..
Dygz wrote: » Noaani wrote: » Wait, are you complaining that other people care about your poor performance when it affects them? Are you suggesting they should put up with your poor performance, even when it affects them? No. I'm saying that what constitutes "poor performance" is subjective.
Dygz wrote: » rikardp98 wrote: » then my question to you is, how did you find this group and group leader that cares about the dps meters while you don't? Sometimes pugs. Sometimes twitch groups. It's not hard to find. It's fairly typical. if you do not care about it you can always find like minded people to play with. Yep. And that should be even easier in Ashes since a combat tracker is not planned for this game. mmorpg are for all people and people will play a mmorpg on different levels, you need to choose are you want to exist and play with people on the same level. I think I agree with the first half of that sentence and then I have no clue what you were trying to convey in the second half of the sentence. AND, combat trackers are not inherently toxic. In my current guild on wow classic we track every raid every week. However, we just look over it for fun and see what the general party can do better, we never look at peoples dps and how they preform because we are a casual guild that play for fun, meaning that we have no requirements on high dps parses or something like that. I disagree. By inherently toxic, I mean for the overall community of any MMORPG; not inherently toxic for every group. I will say it again, FIND PEOPLE YOU ENJOY PLAYING WITH. Join a guild, talk to people, add people you like, ignore people you don't. PUG's (pick up groups) are very very rarely fun.. I'll say it again: I will find people I enjoy playing with. And it's likely I will find people I enjoy grouping with. There will also be PUGs during moments when those people I normally play with are not online. Pretty much the only times PUGs are not fun is when people rely on combat trackers and when the leader just wants to clear everything as uber-efficiently as possible. Thankfully, the Ashes devs won't be (actively) supporting combat trackers, according to the current game design, so, Ashes PUGs should be even more fun than MMORPGs that implement combat trackers.
rikardp98 wrote: » Dygz wrote: » rikardp98 wrote: » then my question to you is, how did you find this group and group leader that cares about the dps meters while you don't? Sometimes pugs. Sometimes twitch groups. It's not hard to find. It's fairly typical. if you do not care about it you can always find like minded people to play with. Yep. And that should be even easier in Ashes since a combat tracker is not planned for this game. mmorpg are for all people and people will play a mmorpg on different levels, you need to choose are you want to exist and play with people on the same level. I think I agree with the first half of that sentence and then I have no clue what you were trying to convey in the second half of the sentence. AND, combat trackers are not inherently toxic. In my current guild on wow classic we track every raid every week. However, we just look over it for fun and see what the general party can do better, we never look at peoples dps and how they preform because we are a casual guild that play for fun, meaning that we have no requirements on high dps parses or something like that. I disagree. By inherently toxic, I mean for the overall community of any MMORPG; not inherently toxic for every group. I will say it again, FIND PEOPLE YOU ENJOY PLAYING WITH. Join a guild, talk to people, add people you like, ignore people you don't. PUG's (pick up groups) are very very rarely fun.. I'll say it again: I will find people I enjoy playing with. And it's likely I will find people I enjoy grouping with. There will also be PUGs during moments when those people I normally play with are not online. Pretty much the only times PUGs are not fun is when people rely on combat trackers and when the leader just wants to clear everything as uber-efficiently as possible. Thankfully, the Ashes devs won't be (actively) supporting combat trackers, according to the current game design, so, Ashes PUGs should be even more fun than MMORPGs that implement combat trackers. So the toxicity you have encountered is toxic pugs, not toxic "combat tracking person". Most pugs will still be toxic even though dps meters or combat trackers do not exist. Why is that? Well that's is the nature of most pugs, random people that don't know each other, people that don't really care = toxic environment. If a person randomly dies very boss then the pug will probably kick you (this will probably not happen that often since ashes won't have group finder) or hate on you for dieing all the time. How is combat trackers toxic for the general mmorpg community when it will only affect people when they join a toxic group? (Here I do not count the top end raiders since you join knowing that you need to preform on a top end level) It's not like dps meters will matter in most pvp encounters or the open world? And what I meant by that very weird sentence of mine is, you need to find where you fint in, are you a hardcore player that optimize everything or are you more of an casual player. (Sorry for the confusion xD)