Bricktop wrote: » McShave wrote: » Nagash wrote: » so if people don't like it then ashes may not be the game for them @Nagash You really got to stop saying this, my guy. I'm not sure if it's you every time, but I read this a lot. let's try to be a little more inclusive, help new people adjust, eh? No no, we should make sure people are completely aware of the type of game they are getting into. Why would we want to cater to a player if they are gonna rage quit the first time their node is destroyed and they lose a portion of their banked materials? Isn't node sieging going to be a VERY large part of the game considering it's how you unlock new PvE content in the world? It's not going to be a matter of "If" your node is going to be destroyed, it's a matter of "When" chances are. If people quit the game over that, this game isn't exactly built for them is it?
McShave wrote: » Nagash wrote: » so if people don't like it then ashes may not be the game for them @Nagash You really got to stop saying this, my guy. I'm not sure if it's you every time, but I read this a lot. let's try to be a little more inclusive, help new people adjust, eh?
Nagash wrote: » so if people don't like it then ashes may not be the game for them
Saedu wrote: » If your node gets destroyed I don't think most people will work to build it up again. They will probably move into other more established nodes... View it as an opportunity for a new beginning and a change of scenery, not the end of fun in the game. But yea, people will quit the game over this for sure. Oh well
Bricktop wrote: » McShave wrote: » Nagash wrote: » so if people don't like it then ashes may not be the game for them @Nagash You really got to stop saying this, my guy. I'm not sure if it's you every time, but I read this a lot. let's try to be a little more inclusive, help new people adjust, eh? No no, we should make sure people are completely aware of the type of game they are getting into.
Ramirez wrote: » If people are used with games like Eve, Albion, Rust, and go with the mindset that everything they own Isn t permanent except maybe your currancy they Will be find, how people that Isn t used to love is other story...
Noaani wrote: » These people will not go in to the game with this mindset, and most of them will not shift towards having it either. Those players will look at Ashes as they look at all MMO's. The world is persistent, so the value of their character is the sum total of the wealth they have gathered. While there needs to be an acceptance of loss in Ashes - without a doubt - this is not and should not be on par with a non-MMO survival game like Rust, a niche PvP only game like Albion, or an MMO with PvP battles so infrequent they each get their own name.
Percimes wrote: » Noaani wrote: » These people will not go in to the game with this mindset, and most of them will not shift towards having it either. Those players will look at Ashes as they look at all MMO's. The world is persistent, so the value of their character is the sum total of the wealth they have gathered. While there needs to be an acceptance of loss in Ashes - without a doubt - this is not and should not be on par with a non-MMO survival game like Rust, a niche PvP only game like Albion, or an MMO with PvP battles so infrequent they each get their own name. How would you expect the players with this mindset fair/enjoy a game in which the loses were the same whether through PvE or PvP? Meaning, the penalties from a death were the same no matter what killed you. Same XPs dept, same material carried lost, suffering the same debuffs, etc. What if mobs could also initiate a siege and even destroyed your node instead of being passive in their hole waiting to be killed? It wouldn't be on par with survival games but the threat would always be present. Players are just mobs with weird aggro and more advanced AI in this scenario. I don't expect this from AoC, but I would love a game where the mobs were in control of the world at launch, the players coming as explorers/conquerors and the mobs always trying to push back to reclaim their territory. Heck, some factions could instead want to form alliances with the players. Kind of like a slow pace Civilization/MMO hybrid.
Dreoh wrote: » They should make the game they want to make, it's on "those players" to realize not every game is WoW.
bloodprophet wrote: » Seen the combat tracker threads?
Dreoh wrote: » Percimes wrote: » Noaani wrote: » These people will not go in to the game with this mindset, and most of them will not shift towards having it either. Those players will look at Ashes as they look at all MMO's. The world is persistent, so the value of their character is the sum total of the wealth they have gathered. While there needs to be an acceptance of loss in Ashes - without a doubt - this is not and should not be on par with a non-MMO survival game like Rust, a niche PvP only game like Albion, or an MMO with PvP battles so infrequent they each get their own name. How would you expect the players with this mindset fair/enjoy a game in which the loses were the same whether through PvE or PvP? Meaning, the penalties from a death were the same no matter what killed you. Same XPs dept, same material carried lost, suffering the same debuffs, etc. What if mobs could also initiate a siege and even destroyed your node instead of being passive in their hole waiting to be killed? It wouldn't be on par with survival games but the threat would always be present. Players are just mobs with weird aggro and more advanced AI in this scenario. I don't expect this from AoC, but I would love a game where the mobs were in control of the world at launch, the players coming as explorers/conquerors and the mobs always trying to push back to reclaim their territory. Heck, some factions could instead want to form alliances with the players. Kind of like a slow pace Civilization/MMO hybrid. To add further on this, this argument from @Noaani is a bad faith argument because how can you expect innovation and change in gaming if you just cater to "those people/players". They should make the game they want to make, it's on "those players" to realize not every game is WoW.
Percimes wrote: » I don't expect this from AoC, but I would love a game where the mobs were in control of the world at launch, the players coming as explorers/conquerors and the mobs always trying to push back to reclaim their territory. Heck, some factions could instead want to form alliances with the players. Kind of like a slow pace Civilization/MMO hybrid.