Noaani wrote: » rikardp98 wrote: » Do you have any experience with guilds and combat trackers? Because you just said that you find toxic groups from pugs and Twitch pugs. I also just have you an example were a guild (my guild, and many other guild) uses combat trackers and are NOT toxic, meaning that the toxicity you are talking about do not come from the Combat tracker but rather toxic people. Dygz doesn't make friends in games, nor play well with others. He is talking from a completely theoretical perspective of how he thinks things are - he has no real idea of how things actually are. That is why he believes it when Steven says things like "combat trackers lead to toxicity". He has no experience telling him otherwise, unlike almost every single person that has been involved in MMO's at a guild level.
rikardp98 wrote: » Do you have any experience with guilds and combat trackers? Because you just said that you find toxic groups from pugs and Twitch pugs. I also just have you an example were a guild (my guild, and many other guild) uses combat trackers and are NOT toxic, meaning that the toxicity you are talking about do not come from the Combat tracker but rather toxic people.
90Bubbel wrote: » I have some issues with damage trackers/meters, (note im not a big mmo player, hoping this will be the one for me) but this reminds me of the discussion between asmongold and mconnel recently, the issue is a a domino effect. Someone does not do enough damage -people wont give them a chance to join raids-they are unable to get better gear-unable to do enough dmg-people wont give them a chance to join raids. and so on, it just goes in a circle
Dygz wrote: » rikardp98 wrote: » Do you have any experience with guilds and combat trackers? Because you just said that you find toxic groups from pugs and Twitch pugs. I also just have you an example were a guild (my guild, and many other guild) uses combat trackers and are NOT toxic, meaning that the toxicity you are talking about do not come from the Combat tracker but rather toxic people. I have been in a twitch guild with a leader who used combat trackers. A bunch of us stopped grouping with the guild leader and I was able to devise strategies for us to beat the end-game dungeons without the guild leader and without combat trackers. Steven is typically a guild leader in the MMORPGs he's played and he's not supporting combat trackers in Ashes because he feels there's to much danger of them causing toxicity. You giving me some examples has not convinced me those are not exceptions to the general circumstances. Steven sharing my philosophy (as do many others) convinces me that my perspective is valid.
Dygz wrote: » rikardp98 wrote: » Do you have any experience with guilds and combat trackers? Because you just said that you find toxic groups from pugs and Twitch pugs. I also just have you an example were a guild (my guild, and many other guild) uses combat trackers and are NOT toxic, meaning that the toxicity you are talking about do not come from the Combat tracker but rather toxic people. I have been in a twitch guild with a leader who used combat trackers. A bunch of us stopped grouping with the guild leader and I was able to devise strategies for us to beat the end-game dungeons without the guild leader and without combat trackers.
Dygz wrote: » 90Bubbel wrote: » I have some issues with damage trackers/meters, (note im not a big mmo player, hoping this will be the one for me) but this reminds me of the discussion between asmongold and mconnel recently, the issue is a a domino effect. Someone does not do enough damage -people wont give them a chance to join raids-they are unable to get better gear-unable to do enough dmg-people wont give them a chance to join raids. and so on, it just goes in a circle I think in Ashes gear is just gear, so...I don't think it's going to be a thing that you can't do raids unless you've earned the proper raid gear. We should be able to gift other players gear that can do sufficient damage.
Neurath wrote: » I've seen criticism about Steven's personal past in mmos in a parser thread and if you don't think that is toxic you're brainwashed by combat trackers and are too far gone.
rikardp98 wrote: » So you just admitted that you succeeded to find a group to do and complete dungeons with, even though the game has a combat tracker. Meaning, that the casual players will not be affected by the combat tracker.
And my argument gave you an example that invalidated your perception that guilds, groups or raids are toxic because of the dps meters. They can be toxic because of toxic people, not because of combat trackers.
If you want to stay way from toxic groups, you should probably stay a way from twitch guilds xD
Dygz wrote: » And the only toxicity in that guild was specifically when the host/guild leader relied on the combat tracker during dungeon runs.
Dygz wrote: » rikardp98 wrote: » So you just admitted that you succeeded to find a group to do and complete dungeons with, even though the game has a combat tracker. Meaning, that the casual players will not be affected by the combat tracker. I never claimed it was impossible to find a group to do dungeons with. And, no, what I stated is that casual players were negatively affected by the combat tracker. That's why we stopped grouping with the twitch host/guild leader. I wonder what you think being affected means. And my argument gave you an example that invalidated your perception that guilds, groups or raids are toxic because of the dps meters. They can be toxic because of toxic people, not because of combat trackers. No. You didn't invalidate anything. Also, I don't agree that the leaders are toxic. It's relying on the combat trackers that make the leaders toxic. It's like barring cell phones and TVs from the dining area during family dinner if what you want is to foster dialogue. What you're saying is well, that family won't talk to each other anyway even if they don't have cell phones or TV - they are just non-communicative people. If you want to stay way from toxic groups, you should probably stay a way from twitch guilds xD That is some really absurd logic that has you jumping from... one twitch guild that has a guild leader who uses combat trackers in a toxic manner to... you should probably stay away from twitch guilds in general. I said that my experience is that groups and PUGs that rely on combat trackers are toxic. You asked if I had any experience with guilds using combat trackers and I said I've had one experience with a guild that used combat trackers...and it followed the same behavior that I experienced in groups and PUGs that use combat trackers. I didn't say anything like, "In my experience, twitch guilds tend to use combat trackers." I also didn't say that in my experience twitch guilds tend to be toxic. I don't think I've made much commentary on guilds using combat trackers. When asked about guilds I said Steven tends to be in guilds and he agrees with my philosophy about combat trackers and toxicity. Regarding guilds, Steven says:"It wasn't some mechanical bullshit experience where you got to look at a graph or chart and say, "Oh! We need to do exactly this." Instead, you actually had to be present, you had to watch what was happening, you had to help your fellow guild members learn how to play the game and you had to excel as a group." If you want to debate about guilds who use combat trackers in general - you need to do that with Steven. Prior to 2013, I refused to join guilds because guilds because most guilds have rules and regulations and mandatory time, etc - and I'm not interested in that bullshit. The twitch guild I joined for NWO had no rules or regulations. The only soft rule was that you watched the twitch stream and so were able ask the host to let you into the guild. And the only toxicity in that guild was specifically when the host/guild leader relied on the combat tracker during dungeon runs. We did have one guy wipe out our shared bank at one point, but then we just assigned some officers to the manage the bank so it was a little less free-for-all than it was when we started, but it didn't change much. After I burnt out on NWO, I was planning to be done with MMOs, but then I noticed that SOE had just announced EQNext a few weeks earlier and saw that my former boss at Activision was now Director Of Development and had given the pitch at PAX East. From that, I'm now in a loose network of twitch groups and discord groups derived from EQNext/Landmark, Revival and CoE. The games I've played with those people, while we wait for an MMORPG we want to play to be released, don't have guilds, nor do they have combat trackers. You say guilds in general use combat trackers with no toxicity. I say if Steven agreed with that, he would probably not be opposed to combat trackers.
rikardp98 wrote: » You finding a group that didn't rely on combat trackers, even though they exist, shows that casual people will not care about it and there for won't affect them.
Noaani wrote: » rikardp98 wrote: » You finding a group that didn't rely on combat trackers, even though they exist, shows that casual people will not care about it and there for won't affect them. I find it funny how people understand that they are better off finding a group of people that are somewhat likeminded to play an MMO with, yet somehow refuse to accept that a part of that likemindedness can be the use of combat trackers.
Casual players will only be affected my combat trackers when they are playing with the wrong group of people, like semi hardcore or even hardcore people.
Dygz wrote: » Casual players will not be affected at all because Ashes will not have combat trackers.
Dygz wrote: » rikardp98 wrote: » You finding a group that didn't rely on combat trackers, even though they exist, shows that casual people will not care about it and there for won't affect them. That is patently absurd. It doesn't show that at all. Players actually do care when they are bullied due to a perceived under-performance based on combat tracker stats, which happens way to often. In that interview with Steven, when Steven says that he's opposed to DPS meters because "it can create a toxic dynamic between essentially excluding players from raids and/or content"... TimThe Tatman yells, "True!" He goes on to say, "I was bottom of my DPS meter in Classic WoW all the time and all they did was yell at me, so...thank you for that." So, your unfounded assertions that people will not care are utterly ludicrous and demonstrably false. Not that it matters anyway because Steven is convinced they cause too much toxicity to be included in the game. Casual players will only be affected my combat trackers when they are playing with the wrong group of people, like semi hardcore or even hardcore people. Casual players will not be affected at all because Ashes will not have combat trackers.
rikardp98 wrote: » Do not blame the dps meter, blame the toxic players.
rikardp98 wrote: » A combat tracker IS NOT toxic and do not have any emotions, it's people that is the problem. If you find yourself in a toxic group that may "bully" you because you are at the bottom of the dps meter, then leave the freaking group! Do not blame the dps meter, blame the toxic players.
A combat tracker is just simply a tool for raiders (hardcore or not), not a weapon to "exclude" people from raids or end game content so stop acting like it does.
And I ask you again, do you prefer master loot or personal loot?
Dygz wrote: » the person who counts is Steven.
Dygz wrote: » rikardp98 wrote: » A combat tracker IS NOT toxic and do not have any emotions, it's people that is the problem. If you find yourself in a toxic group that may "bully" you because you are at the bottom of the dps meter, then leave the freaking group! Do not blame the dps meter, blame the toxic players. Hmmn. In the post you were replying to, I don't think I made the claim that combat trackers are toxic. I suppose I could have used imprecise wording in a previous post but, I don't see in a search on this page where I stated that combat trackers are toxic. Combat trackers cause group leaders to behave in a toxic manner. That claim is a generalization; not an absolute. I do not agree with you that the group leaders were toxic players before relying on combat trackers. You keep asserting that I should blame the players; not the DPS meter; but I continue to blame reliance on the DPS meter causing the toxic behavior. A combat tracker is just simply a tool for raiders (hardcore or not), not a weapon to "exclude" people from raids or end game content so stop acting like it does. Steven doesn't agree with you. Nor do I. Nor do many other people. But... the person who counts is Steven. Combat trackers are just tools. There are times when certain tools get banned due to the negative manner in which people behave when they rely on the tools. And I ask you again, do you prefer master loot or personal loot? I don't really care about loot rights. I'm a communist.