Dygz wrote: » I don't really care about loot rights. I'm a communist.
rikardp98 wrote: » In my experience there a much more guild drama around ninja looting and bad loot councils than drama around the dps meters.
Noaani wrote: » rikardp98 wrote: » In my experience there a much more guild drama around ninja looting and bad loot councils than drama around the dps meters. And much more pick up group drama and toxicity around it as well. Selective outrage...
akabear wrote: » a) attend a raid, where my level and class was instrumental to the required overall multi-party makeup and was in group with the enemy b) fight along side in group with a clan we were at war with, against a greater enemy temporarily c) as a ring-in to fill a certain class need for general xp, despite a war tag up...
Noaani wrote: » akabear wrote: » a) attend a raid, where my level and class was instrumental to the required overall multi-party makeup and was in group with the enemy b) fight along side in group with a clan we were at war with, against a greater enemy temporarily c) as a ring-in to fill a certain class need for general xp, despite a war tag up... This is a part of the reason why my suggestion for about 3 years now has been a combat tracker that is a guild perk, and only works on the members of that guild. This is enough to stop the development of third party trackers, and leaves basically every potential issue with combat trackers (real or imagined) behind.
rikardp98 wrote: » your generalization for group leaders just do not match my experience in any mmo. For the past (soon) two years I have played wow classic everyday, and my general experience is that group leaders are NOT toxic. And even before that when I played ESO I didn´t find group leaders to be toxic because of the dps meters. Yes, they do exist and I have encountered them, but I do not think much about them since I will never never group with them again.
Sorry but I don´t really follow what you mean with "but I continue to blame reliance on the DPS meter causing the toxic behavior.", maybe I´m reading it wrong xD
You can always start your own group/guild were you can make the rules to fit your playstyle
Dygz wrote: » I acknowledge that. I am not invalidating your experience. It doesn't really alter my opinion. Our experiences differ, so we disagree on percentage of occurrence. My experience leads me to believe that the frequency of the occurrence is high enough that MMORPGs are better off without combat trackers (for all the reasons Steven mentioned; not just due to toxicity.) Your experience tells you that the frequency of the occurrence is low enough that it's a non-issue. I accept that. We don't have to agree on that. But, Steven trumps both of us. Steven believes that the frequency with which "it can create a toxic dynamic...excluding players from raids and/or content" is high enough that he doesn't want it in the game - and he's the one making the decision what makes it into the game and what doesn't.
Part of what I've been saying is that I don't even necessarily agree that the combat tracker is giving truly reliable data
Your claim that casual players won't care is false. Because casual players do care. Also, Steven cares and he's not a casual player, so it's not just casual players who care; non-casual players care. We don't have exact numbers, so there is no way for us to prove which of us factually have the greater numbers. But that doesn't really matter. Enough players care and feel negatively about the result, in general, that Steven doesn't want combat trackers in the game.
That is true only to the extent that the rest of my group are always playing when I am. Which, frequently is not the case.
Saedu wrote: » I could get behind the idea of combat trackers being a guild perk only
Dygz wrote: » Part of what I've been saying is that I don't even necessarily agree that the combat tracker is giving truly reliable data - which is why Steven refers to that as mechanical bullshit.
Noaani wrote: » Dygz wrote: » Casual players will not be affected at all because Ashes will not have combat trackers. They said this with GW2 as well, because they took a similar stance to the one Steven is taking now. Combat trackers are very common and openly used in that game, as will be the case in Ashes.
Dygz wrote: » Casual players will not be affected at all because Ashes will not have combat trackers.
rikardp98 wrote: » Dygz wrote: » I don't really care about loot rights. I'm a communist. So you care about dps meters but not the toxic environment that can come from Master looting? In my experience there a much more guild drama around ninja looting and bad loot councils than drama around the dps meters.
Recluse74 wrote: » Noaani wrote: » Dygz wrote: » Casual players will not be affected at all because Ashes will not have combat trackers. They said this with GW2 as well, because they took a similar stance to the one Steven is taking now. Combat trackers are very common and openly used in that game, as will be the case in Ashes. How many years after launch were they available, because I played that game at launch, I can tell you they were not used then and for a few years after.
Noaani wrote: » Recluse74 wrote: » Noaani wrote: » Dygz wrote: » Casual players will not be affected at all because Ashes will not have combat trackers. They said this with GW2 as well, because they took a similar stance to the one Steven is taking now. Combat trackers are very common and openly used in that game, as will be the case in Ashes. How many years after launch were they available, because I played that game at launch, I can tell you they were not used then and for a few years after. They were used at launch, but since ArenaNet had the same philosophy as Steven had now- banningnpeople they catch using them - people using them weren't overly overt about the fact. It was a few years in to the game when they diacoverds that more than 50% of the playerbase were running them, and so they realized they had to alter their stance. While things may go different for Ashes, there is no real reason to assume that will be the case.
Cataphract wrote: » No combat trackers. AoC should focus on immersion and community-oriented gameplay, not data processing and hotkey rotations. For those who really care about how much damage they do, set a timer on your phone and start attacking a mob. Calculate how much health the monster has left after one minute.
rikardp98 wrote: » Cataphract wrote: » No combat trackers. AoC should focus on immersion and community-oriented gameplay, not data processing and hotkey rotations. For those who really care about how much damage they do, set a timer on your phone and start attacking a mob. Calculate how much health the monster has left after one minute. How is something that you do not use during combat immersion breaking?
Recluse74 wrote: » Noaani wrote: » Recluse74 wrote: » Noaani wrote: » Dygz wrote: » Casual players will not be affected at all because Ashes will not have combat trackers. They said this with GW2 as well, because they took a similar stance to the one Steven is taking now. Combat trackers are very common and openly used in that game, as will be the case in Ashes. How many years after launch were they available, because I played that game at launch, I can tell you they were not used then and for a few years after. They were used at launch, but since ArenaNet had the same philosophy as Steven had now- banningnpeople they catch using them - people using them weren't overly overt about the fact. It was a few years in to the game when they diacoverds that more than 50% of the playerbase were running them, and so they realized they had to alter their stance. While things may go different for Ashes, there is no real reason to assume that will be the case. First of all... There was zero content in GW2 at launch or for the next 2 years that required a tracker
Noaani wrote: » Recluse74 wrote: » Noaani wrote: » Recluse74 wrote: » Noaani wrote: » Dygz wrote: » Casual players will not be affected at all because Ashes will not have combat trackers. They said this with GW2 as well, because they took a similar stance to the one Steven is taking now. Combat trackers are very common and openly used in that game, as will be the case in Ashes. How many years after launch were they available, because I played that game at launch, I can tell you they were not used then and for a few years after. They were used at launch, but since ArenaNet had the same philosophy as Steven had now- banningnpeople they catch using them - people using them weren't overly overt about the fact. It was a few years in to the game when they diacoverds that more than 50% of the playerbase were running them, and so they realized they had to alter their stance. While things may go different for Ashes, there is no real reason to assume that will be the case. First of all... There was zero content in GW2 at launch or for the next 2 years that required a tracker I'm not saying there was. I am saying people used them regardless.