Ferni wrote: » I disagree. I want a fun MMORPG, not a tedious inmersive simulator. Don't get my wrong, I want the game to be immersive but with some limitations. Why don't add a full food system where you have to balance your proteins, carbohydrates, etc. in order to be healthy. A disease system so your character could be unavailable some days when get sick. Chop a tree for 15 minutes then chop it again and get small logs to carry it to the city one by one or other "inmersive stuff". This things maybe will make the game more inmersive but also will make it tedious and boring in the long way. Levels is a simple way to tell that your character is not strong, intelligent, whatever to use that weapon/armor/stick, I don't feel like using a level system is gonna break my inmersion and don't think the game needs a stats system to manage what you can or cannot use.
BigRamble wrote: » I agree on the principle. I suppose you could hand wave it behind as your level increases your characters essence increases and you need a certain level of essence to use magic/enchanted items, locking off the highest quality items for balance.
winner909098 wrote: » The problem with no level systems is that it means that a level 1 character can get boosted to have level 50 gear. Level restrictions are designed to help stop alt spam and bot spam.
ViBunja wrote: » winner909098 wrote: » The problem with no level systems is that it means that a level 1 character can get boosted to have level 50 gear. Level restrictions are designed to help stop alt spam and bot spam. IT seems like someone didn't read the text, and only read the title.
Nagash wrote: » ViBunja wrote: » winner909098 wrote: » The problem with no level systems is that it means that a level 1 character can get boosted to have level 50 gear. Level restrictions are designed to help stop alt spam and bot spam. IT seems like someone didn't read the text, and only read the title. The make the title fit what you are saying, otherwise it comes of as clickbate
ViBunja wrote: » Nagash wrote: » ViBunja wrote: » winner909098 wrote: » The problem with no level systems is that it means that a level 1 character can get boosted to have level 50 gear. Level restrictions are designed to help stop alt spam and bot spam. IT seems like someone didn't read the text, and only read the title. The make the title fit what you are saying, otherwise it comes of as clickbate No, people should be forced to read, don't be lazy.
Nagash wrote: » ViBunja wrote: » Nagash wrote: » ViBunja wrote: » winner909098 wrote: » The problem with no level systems is that it means that a level 1 character can get boosted to have level 50 gear. Level restrictions are designed to help stop alt spam and bot spam. IT seems like someone didn't read the text, and only read the title. The make the title fit what you are saying, otherwise it comes of as clickbate No, people should be forced to read, don't be lazy. And thread makers should be clear
Nagash wrote: » Ok here is the problem, you named the thread "Items should not have level restrictions" and then in your own text you write " I agree some restrictions could be taken place. Instead of basing the restrictions toward levels, it should be based in some skills." now that is not a contradiction, but the problem rises with how else are you meant to get these skills/stats without levelling up?
ViBunja wrote: » Nagash wrote: » Ok here is the problem, you named the thread "Items should not have level restrictions" and then in your own text you write " I agree some restrictions could be taken place. Instead of basing the restrictions toward levels, it should be based in some skills." now that is not a contradiction, but the problem rises with how else are you meant to get these skills/stats without levelling up? Level Restrictions no, but other type of restrictions that are more lore friendly. I think you are totally missing the point there.
Inixia wrote: » Item restrictions might not be completely thematic, but they create pacing in gameplay and content that is way easier to balance around than the devs trying to figure out how people can abuse various skill levels to overgear or by having higher level players carry them through dungeons or grind them up. Without those restrictions there is a lot of potential for abuse in things like pvp and pve at lower and mid level play. So I think level restrictions are definitely worth it.