I agree they bosses should probably have different mechanics or different timers on their skills. Tank swapping: I'm not sure if it's an issue, too early to tell. If the throw isn't a mistake I'd like to see a weak spawn appear where the person is thrown. It gives players something to do and prepares players for higher game play where the spawn might need to be kited by a few designated players. Players should be able to damage the crystals. Giving players more options to complete a boss fight makes the encounter more fun. I'm excited for the first boss fight! I do hope the AoC team naturally puts in low lvl raids to prepare newer MMO players for late game raids. That in mind, I hope "elite" monsters are more like PVP battles to help players close the gap in experience.
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