Tragnar wrote: » Problem with your proposition is that giving all players an "option" to share their tracker data with others is not solving the issue people have with trackers in the first place.
Saedu wrote: » There are lots of very polarizing opinions on combat trackers (aka DPS meters) on this forum. Would the compromise here be personal combat trackers only? This way I can see what I'm doing and what's happening to me, but I can't see any other interactions? Add to this making it against the ToS to request/force others to share what they are seeing in their combat trackers? With something like this an individual could try out different specs/gear for their class to see what works best for them. The risk they will be judged by others is low. A raid leader could say something like "everyone check your combat trackers for damage taken. If you see "breath of fire" in there, that is avoidable damage that you are getting hit by so watch out for it next time." But they couldn't say something like "everybody whisper me your dps on that last pull". Sure people would have ways to get around the ToS (e.g. discord), but it would greatly decrease the risk of being judged by others. Doing so would be virtually non-existent in pugs since most don't use discord. Personally I'd like to see full combat trackers as I like to use the data to help myself and others, but I get that a lot of people have concerns about the risk of toxicity or the removal of immersion (both I disagree with, but everyone's entitled to their own opinion). In situations like this, a compromise in the middle might be best overall for the game.
Tragnar wrote: » To be fair I would just love to have the option to see if that dipshit we took just to have all 8 people for the dungeon that is half afk if he is actually standing like a pepega in fire or even wiping us on simplified dungeon mechanics To create groups only with guildies is just not that realistic for 8 person dungeons unless your guild is much bigger than what is needed for 1 raid team
Dygz wrote: » Recluse74 wrote: » Toxicity is only enhanced by trackers, not created. Same difference.
Recluse74 wrote: » Toxicity is only enhanced by trackers, not created.
Karthos wrote: » So what does adding Damage Meters fall under? Is it adding something to the game that was overlooked or poorly implemented? OR are do you want them to make the game easier for you, to dumb things down a bit so you can take a more hands off approach to your MMO?
Zaxsin wrote: » Dygz wrote: » Recluse74 wrote: » Toxicity is only enhanced by trackers, not created. Same difference. Nah, death coms in CoD are creating toxicity, while the leaderboard enhances it. Big difference
Recluse74 wrote: » One thing I never really thought till the other day was, do DPS meters make the game harder for casual players who do not use them? If developers make content and content difficulty based on how fast the content is being run through, then it would reason that people who use DPS meters and use them well, will chew up content fast, meaning future content may be based on the speed and or easiness they perceive it to be based on home many times a certain raid boss was killed.
Dygz wrote: » Recluse74 wrote: » One thing I never really thought till the other day was, do DPS meters make the game harder for casual players who do not use them? If developers make content and content difficulty based on how fast the content is being run through, then it would reason that people who use DPS meters and use them well, will chew up content fast, meaning future content may be based on the speed and or easiness they perceive it to be based on home many times a certain raid boss was killed. Kind of, yeah. If the game devs implement combat trackers - they will design dungeons and raids for combat trackers to be used. There is a holistic approach, so... Raiding is going to be designed differently in Ashes than in some other MMORPGs, like WoW. Raids are open-world. Even to the extent that we have monster raids coming to our towns and cities. Combat trackers are kinda meaningless there.
Recluse74 wrote: » One thing I never really thought till the other day was, do DPS meters make the game harder for casual players who do not use them?
Recluse74 wrote: » Wish there was a way just to mark players either next to their name in the party list, or above their head with a colored symbol from Orange which would be Excellent to Red which would mean barely doing anything based on the optimal play of their character. With 64 classes and the number of builds that will be available with those 64 classes, the optimal play of each build is going to vary quite a bit. Orange = Exellent Green = Good Yellow = Suboptimal Red = Why are you here? So If I was playing a Ranger Archetype with the bard Archetype making me a Bowsinger, My damage will be less than a Ranger/Ranger (Hawkeye), but my class may provide buffs to ranged DPS or Close combat DPS depending of the augments used. If I am playing my character to it's fullest, I would have an orange symbol (placed in the best place as to not crowed the screen) as opposed to a Red symbol saying I am not doing anything to really help out the party.. That could mean I am not using my skills at the right time, I am not providing buffs when available, or just plain lazy... This will help teach you to play your class better as you will have visual feedback as to how you are playing, and will also give feedback to a party leader to show them if you are helping or not during a raid or dungeon run. This would help everyone overall... Removal of just plain lazy players, which you would not see many of as they can see their own symbol as well, and would be embarrassed if they are in the red, and people who are trying, but are not hitting that green or orange level, so you can discuss and theorize what they can do to get their build optimal, whether it is skill timing issue, skill rotation issue, or anything else you could think of. I dont know.. this was off the top of my head and the more I read it.. not sure it would work lol.
Taleof2Cities wrote: » Karthos wrote: » So what does adding Damage Meters fall under? Is it adding something to the game that was overlooked or poorly implemented? OR are do you want them to make the game easier for you, to dumb things down a bit so you can take a more hands off approach to your MMO? Those aren't the only two reasons to add (or not add) damage meters, though, @Karthos. DPS meters do help non-lazy players improve and fine tune their gameplay (which, in turn, gives a boost to their guild and/or node). We're still in Alpha, but Ashes doesn't strike me as the kind of game that will have a substandard combat system. Even if combat turned out substandard, that would likely still be trumped by Steven's inclination to keep the meters out of the game anyway. I don't have a horse in this race ... I'd be OK either way with or without damage meters implemented.
Tyranthraxus wrote: » Saedu wrote: » There are lots of very polarizing opinions on combat trackers (aka DPS meters) on this forum. Would the compromise here be personal combat trackers only? This way I can see what I'm doing and what's happening to me, but I can't see any other interactions? Add to this making it against the ToS to request/force others to share what they are seeing in their combat trackers? With something like this an individual could try out different specs/gear for their class to see what works best for them. The risk they will be judged by others is low. A raid leader could say something like "everyone check your combat trackers for damage taken. If you see "breath of fire" in there, that is avoidable damage that you are getting hit by so watch out for it next time." But they couldn't say something like "everybody whisper me your dps on that last pull". Sure people would have ways to get around the ToS (e.g. discord), but it would greatly decrease the risk of being judged by others. Doing so would be virtually non-existent in pugs since most don't use discord. Personally I'd like to see full combat trackers as I like to use the data to help myself and others, but I get that a lot of people have concerns about the risk of toxicity or the removal of immersion (both I disagree with, but everyone's entitled to their own opinion). In situations like this, a compromise in the middle might be best overall for the game. YOU NEED TO SEND ME A SCREENSHOT OF YOUR PERSONAL DPS METER, OR YOU CAN'T JOIN OUR GUILD, NOR OUR SUPER-LEET RAID TEAM!