Asgerr wrote: » Mikasa wrote: » I can tell you that I dont give 2 shits about going red and then penalties for killing 1 player are incredibly negligible. Lets see what you do against an entire massive guild like mine with 600-800 members that will live the red life. I'd love to see you dare to get close to us, your safety in numbers in your "community" will mean nothing. I promise you that. Absolutely cannot wait to drink the salty tears when greenies lose their biggest advantage "numbers" lmao Except guilds will be an average of 50 players. If you spec your guild into increasing your size, you'll miss out on buffs and other skills that smaller guilds will get. At max size, it appears guilds will be around 300. And yeah, you can try to PK with power in numbers, but once you are corrupt, any group of high max level players, with guild buffs, and not corrupt, will be able to kill your debuffed ass easily. However against bounty hunters, said debuffs don't apply. Therefore if you're a mob, revenge will most likely be from regular green players (who don't have to be lowe level noobs. They can be max level raiders with guilds and alliances). And when they do take you out, say goodbye to a lot of your gear. Gonna be hard killing anyone if you don't have your weapons to do so with. Oh and you can't enter any town cause guards will wreck your shit on sight. With that said, if you and Kivek wanna roleplay edgelord PKers from second phase WoW, you can absolutely do so. The game allows for it, even if with consequences, and it'll be up to other players on your server to band together against you. Certainly makes for a good story in your own server's microcosm.
Mikasa wrote: » I can tell you that I dont give 2 shits about going red and then penalties for killing 1 player are incredibly negligible. Lets see what you do against an entire massive guild like mine with 600-800 members that will live the red life. I'd love to see you dare to get close to us, your safety in numbers in your "community" will mean nothing. I promise you that. Absolutely cannot wait to drink the salty tears when greenies lose their biggest advantage "numbers" lmao
Kiv3k wrote: » Asgerr wrote: » Mikasa wrote: » I can tell you that I dont give 2 shits about going red and then penalties for killing 1 player are incredibly negligible. Lets see what you do against an entire massive guild like mine with 600-800 members that will live the red life. I'd love to see you dare to get close to us, your safety in numbers in your "community" will mean nothing. I promise you that. Absolutely cannot wait to drink the salty tears when greenies lose their biggest advantage "numbers" lmao Except guilds will be an average of 50 players. If you spec your guild into increasing your size, you'll miss out on buffs and other skills that smaller guilds will get. At max size, it appears guilds will be around 300. And yeah, you can try to PK with power in numbers, but once you are corrupt, any group of high max level players, with guild buffs, and not corrupt, will be able to kill your debuffed ass easily. However against bounty hunters, said debuffs don't apply. Therefore if you're a mob, revenge will most likely be from regular green players (who don't have to be lowe level noobs. They can be max level raiders with guilds and alliances). And when they do take you out, say goodbye to a lot of your gear. Gonna be hard killing anyone if you don't have your weapons to do so with. Oh and you can't enter any town cause guards will wreck your shit on sight. With that said, if you and Kivek wanna roleplay edgelord PKers from second phase WoW, you can absolutely do so. The game allows for it, even if with consequences, and it'll be up to other players on your server to band together against you. Certainly makes for a good story in your own server's microcosm. this is the matrix bruh
Asgerr wrote: » Kiv3k wrote: » Asgerr wrote: » Mikasa wrote: » I can tell you that I dont give 2 shits about going red and then penalties for killing 1 player are incredibly negligible. Lets see what you do against an entire massive guild like mine with 600-800 members that will live the red life. I'd love to see you dare to get close to us, your safety in numbers in your "community" will mean nothing. I promise you that. Absolutely cannot wait to drink the salty tears when greenies lose their biggest advantage "numbers" lmao Except guilds will be an average of 50 players. If you spec your guild into increasing your size, you'll miss out on buffs and other skills that smaller guilds will get. At max size, it appears guilds will be around 300. And yeah, you can try to PK with power in numbers, but once you are corrupt, any group of high max level players, with guild buffs, and not corrupt, will be able to kill your debuffed ass easily. However against bounty hunters, said debuffs don't apply. Therefore if you're a mob, revenge will most likely be from regular green players (who don't have to be lowe level noobs. They can be max level raiders with guilds and alliances). And when they do take you out, say goodbye to a lot of your gear. Gonna be hard killing anyone if you don't have your weapons to do so with. Oh and you can't enter any town cause guards will wreck your shit on sight. With that said, if you and Kivek wanna roleplay edgelord PKers from second phase WoW, you can absolutely do so. The game allows for it, even if with consequences, and it'll be up to other players on your server to band together against you. Certainly makes for a good story in your own server's microcosm. this is the matrix bruh Trust me, you're not NEO.
Kiv3k wrote: » Asgerr wrote: » Kiv3k wrote: » Asgerr wrote: » Mikasa wrote: » I can tell you that I dont give 2 shits about going red and then penalties for killing 1 player are incredibly negligible. Lets see what you do against an entire massive guild like mine with 600-800 members that will live the red life. I'd love to see you dare to get close to us, your safety in numbers in your "community" will mean nothing. I promise you that. Absolutely cannot wait to drink the salty tears when greenies lose their biggest advantage "numbers" lmao Except guilds will be an average of 50 players. If you spec your guild into increasing your size, you'll miss out on buffs and other skills that smaller guilds will get. At max size, it appears guilds will be around 300. And yeah, you can try to PK with power in numbers, but once you are corrupt, any group of high max level players, with guild buffs, and not corrupt, will be able to kill your debuffed ass easily. However against bounty hunters, said debuffs don't apply. Therefore if you're a mob, revenge will most likely be from regular green players (who don't have to be lowe level noobs. They can be max level raiders with guilds and alliances). And when they do take you out, say goodbye to a lot of your gear. Gonna be hard killing anyone if you don't have your weapons to do so with. Oh and you can't enter any town cause guards will wreck your shit on sight. With that said, if you and Kivek wanna roleplay edgelord PKers from second phase WoW, you can absolutely do so. The game allows for it, even if with consequences, and it'll be up to other players on your server to band together against you. Certainly makes for a good story in your own server's microcosm. this is the matrix bruh Trust me, you're not NEO. Excuse me? I identify as a woman and my name is trinity. The gif was reference to the millions of guns in regards to losing weapons. and this thread is about track I'm watching you Mr. I invite you to be my cabin boy click the link under my signature to interview and tell me your skills.
tautau wrote: » Speaking of Rangers and of sieges... Stephen has mentioned how a node might lose key buildings during a siege due to attacks and bombs. The 'attacks', I assume, are from siege engines. But the 'bombs' I have not seen much discussion about. They could be things which need to be snuck into the node during the fight, placed inside the key building, and then detonated to weaken the defending forces. You have probably seen that animation of the character scaling the walls of a city and fighting the archers? Normally in siege fights the defenders man the walls facing the attacking forces, occasionally attacking the attackers. Now they may have to actively watch all 360 degrees of the walls to protect against infiltrators. They may have to post guards, players or NPCs, at key buildings. Will there be a crafting sub_skill to learn to make these bombs?
Barab wrote: » I miss my bounty hunter disc from Shadowbane
Kiv3k wrote: » Asgerr i need a good movie on Netflix or amazon suggestions?
Asgerr wrote: » Kiv3k wrote: » Asgerr i need a good movie on Netflix or amazon suggestions? Sound of metal - on Amazon prime I believe
Kiv3k wrote: » tautau wrote: » Speaking of Rangers and of sieges... Stephen has mentioned how a node might lose key buildings during a siege due to attacks and bombs. The 'attacks', I assume, are from siege engines. But the 'bombs' I have not seen much discussion about. They could be things which need to be snuck into the node during the fight, placed inside the key building, and then detonated to weaken the defending forces. You have probably seen that animation of the character scaling the walls of a city and fighting the archers? Normally in siege fights the defenders man the walls facing the attacking forces, occasionally attacking the attackers. Now they may have to actively watch all 360 degrees of the walls to protect against infiltrators. They may have to post guards, players or NPCs, at key buildings. Will there be a crafting sub_skill to learn to make these bombs? Let me change the thread title for you summon asgerr to answer the questions, where be the blood prophet! Would you like the thread title to read something different?
Bricktop wrote: » @Kiv3k Read through a bit of the thread, in regards to bounty hunters risk they risk wasting their time if they go out looking for reds and gear and come up with nothing. I'm sure they will still need a to be within a certain range for their ability to work, and the world is going to be massive. Personally the dream for me is it's unnecessary to go red often because the majority of the player base is ready and willing to PvP and to flag back if you attack them. Hopefully guilds won't stand there like goofballs as you all openly flag on them waiting for them to do something. With the death incentives being reduced for dying as a flagged combatant it seems to me that the devs would rather see people PvPing. Personally it's going to be impossible for me to be PKed because I would rather just fight and win/lose and at worst take a small penalty and move on with my life even if it's 10 people jumping me. I'd rather just have people flag back and have good fights. Also have you seen The Departed? That's on netflix still I believe.
Kiv3k wrote: » What risks do bounty hunters take, it looks like it is all reward? I think bounty hunters should have some risk as it is a key feature of ashes as stated on the homepage: "Key Features Risk Vs Reward All across Verra, you have the opportunity to experience massive warfare, participate in epic trade caravans, and gather valuable components to craft exquisite items. Not only will your fellow players be your adversaries; the creatures of the land and the very environment itself will pose a constant and fresh challenge. Will you siege castles to become royalty, defeat other guilds to showcase your prowess, shape the marketplace by being a successful trader, or earn renown by developing your artisan crafting skills? This is your story, you tell us!"
Asgerr wrote: » Kiv3k wrote: » What risks do bounty hunters take, it looks like it is all reward? I think bounty hunters should have some risk as it is a key feature of ashes as stated on the homepage: "Key Features Risk Vs Reward All across Verra, you have the opportunity to experience massive warfare, participate in epic trade caravans, and gather valuable components to craft exquisite items. Not only will your fellow players be your adversaries; the creatures of the land and the very environment itself will pose a constant and fresh challenge. Will you siege castles to become royalty, defeat other guilds to showcase your prowess, shape the marketplace by being a successful trader, or earn renown by developing your artisan crafting skills? This is your story, you tell us!" The risk they have is that they're going into PvP where they might not win. Losing means death penalty. Admittedly, the penalty for death is a bit lighter if you're flagged as combatant, which they always are to corrupt players. Upon death they will experience the following: Experience debt (negative experience). Skill and stat dampening. Lower health and mana. Lower gear proficiency. Reduction in drop rates from monsters. Durability loss. These are to a lower degree than a non combattant would receive upon death. A corrupt player does not have his PvP skills and stats dampened during a fight with a bounty hunter, only against non combatants. Also, it is supposed to be a reward for bounty hunter, for essentially policing the world against corrupt players. The idea is to never to make it fun for you to be a corrupt player. One way to do so is to give those who hunt you all the reasons to do so with fewer drawbacks. As always, you're free to play PvP in a variety of modes, and against flagged combatants. Killing non combatants is what gets you hunted and debuffed until you either log out or die enough times to remove your corruption. So there risk for the reward. It's just that the rewards are greater. No one ever said the two had to be equal.
Kiv3k wrote: » Asgerr wrote: » Kiv3k wrote: » What risks do bounty hunters take, it looks like it is all reward? I think bounty hunters should have some risk as it is a key feature of ashes as stated on the homepage: "Key Features Risk Vs Reward All across Verra, you have the opportunity to experience massive warfare, participate in epic trade caravans, and gather valuable components to craft exquisite items. Not only will your fellow players be your adversaries; the creatures of the land and the very environment itself will pose a constant and fresh challenge. Will you siege castles to become royalty, defeat other guilds to showcase your prowess, shape the marketplace by being a successful trader, or earn renown by developing your artisan crafting skills? This is your story, you tell us!" The risk they have is that they're going into PvP where they might not win. Losing means death penalty. Admittedly, the penalty for death is a bit lighter if you're flagged as combatant, which they always are to corrupt players. Upon death they will experience the following: Experience debt (negative experience). Skill and stat dampening. Lower health and mana. Lower gear proficiency. Reduction in drop rates from monsters. Durability loss. These are to a lower degree than a non combattant would receive upon death. A corrupt player does not have his PvP skills and stats dampened during a fight with a bounty hunter, only against non combatants. Also, it is supposed to be a reward for bounty hunter, for essentially policing the world against corrupt players. The idea is to never to make it fun for you to be a corrupt player. One way to do so is to give those who hunt you all the reasons to do so with fewer drawbacks. As always, you're free to play PvP in a variety of modes, and against flagged combatants. Killing non combatants is what gets you hunted and debuffed until you either log out or die enough times to remove your corruption. So there risk for the reward. It's just that the rewards are greater. No one ever said the two had to be equal. You are a treasure trove of information, I like that my stats aren't nerfed what is my reward for killing bounty hunters?