Asgerr wrote: » Kiv3k wrote: » Asgerr wrote: » Kiv3k wrote: » What risks do bounty hunters take, it looks like it is all reward? I think bounty hunters should have some risk as it is a key feature of ashes as stated on the homepage: "Key Features Risk Vs Reward All across Verra, you have the opportunity to experience massive warfare, participate in epic trade caravans, and gather valuable components to craft exquisite items. Not only will your fellow players be your adversaries; the creatures of the land and the very environment itself will pose a constant and fresh challenge. Will you siege castles to become royalty, defeat other guilds to showcase your prowess, shape the marketplace by being a successful trader, or earn renown by developing your artisan crafting skills? This is your story, you tell us!" The risk they have is that they're going into PvP where they might not win. Losing means death penalty. Admittedly, the penalty for death is a bit lighter if you're flagged as combatant, which they always are to corrupt players. Upon death they will experience the following: Experience debt (negative experience). Skill and stat dampening. Lower health and mana. Lower gear proficiency. Reduction in drop rates from monsters. Durability loss. These are to a lower degree than a non combattant would receive upon death. A corrupt player does not have his PvP skills and stats dampened during a fight with a bounty hunter, only against non combatants. Also, it is supposed to be a reward for bounty hunter, for essentially policing the world against corrupt players. The idea is to never to make it fun for you to be a corrupt player. One way to do so is to give those who hunt you all the reasons to do so with fewer drawbacks. As always, you're free to play PvP in a variety of modes, and against flagged combatants. Killing non combatants is what gets you hunted and debuffed until you either log out or die enough times to remove your corruption. So there risk for the reward. It's just that the rewards are greater. No one ever said the two had to be equal. You are a treasure trove of information, I like that my stats aren't nerfed what is my reward for killing bounty hunters? It seems that currently there are none. Although it may be possible to interpret the information as you being able to loot a small fraction of materials (no completed goods such as gear or weapons) from their pile of ashes.
Kiv3k wrote: » Asgerr wrote: » Kiv3k wrote: » What risks do bounty hunters take, it looks like it is all reward? I think bounty hunters should have some risk as it is a key feature of ashes as stated on the homepage: "Key Features Risk Vs Reward All across Verra, you have the opportunity to experience massive warfare, participate in epic trade caravans, and gather valuable components to craft exquisite items. Not only will your fellow players be your adversaries; the creatures of the land and the very environment itself will pose a constant and fresh challenge. Will you siege castles to become royalty, defeat other guilds to showcase your prowess, shape the marketplace by being a successful trader, or earn renown by developing your artisan crafting skills? This is your story, you tell us!" The risk they have is that they're going into PvP where they might not win. Losing means death penalty. Admittedly, the penalty for death is a bit lighter if you're flagged as combatant, which they always are to corrupt players. Upon death they will experience the following: Experience debt (negative experience). Skill and stat dampening. Lower health and mana. Lower gear proficiency. Reduction in drop rates from monsters. Durability loss. These are to a lower degree than a non combattant would receive upon death. A corrupt player does not have his PvP skills and stats dampened during a fight with a bounty hunter, only against non combatants. Also, it is supposed to be a reward for bounty hunter, for essentially policing the world against corrupt players. The idea is to never to make it fun for you to be a corrupt player. One way to do so is to give those who hunt you all the reasons to do so with fewer drawbacks. As always, you're free to play PvP in a variety of modes, and against flagged combatants. Killing non combatants is what gets you hunted and debuffed until you either log out or die enough times to remove your corruption. So there risk for the reward. It's just that the rewards are greater. No one ever said the two had to be equal. You are a treasure trove of information, I like that my stats aren't nerfed what is my reward for killing bounty hunters?
Asgerr wrote: » Kiv3k wrote: » What risks do bounty hunters take, it looks like it is all reward? I think bounty hunters should have some risk as it is a key feature of ashes as stated on the homepage: "Key Features Risk Vs Reward All across Verra, you have the opportunity to experience massive warfare, participate in epic trade caravans, and gather valuable components to craft exquisite items. Not only will your fellow players be your adversaries; the creatures of the land and the very environment itself will pose a constant and fresh challenge. Will you siege castles to become royalty, defeat other guilds to showcase your prowess, shape the marketplace by being a successful trader, or earn renown by developing your artisan crafting skills? This is your story, you tell us!" The risk they have is that they're going into PvP where they might not win. Losing means death penalty. Admittedly, the penalty for death is a bit lighter if you're flagged as combatant, which they always are to corrupt players. Upon death they will experience the following: Experience debt (negative experience). Skill and stat dampening. Lower health and mana. Lower gear proficiency. Reduction in drop rates from monsters. Durability loss. These are to a lower degree than a non combattant would receive upon death. A corrupt player does not have his PvP skills and stats dampened during a fight with a bounty hunter, only against non combatants. Also, it is supposed to be a reward for bounty hunter, for essentially policing the world against corrupt players. The idea is to never to make it fun for you to be a corrupt player. One way to do so is to give those who hunt you all the reasons to do so with fewer drawbacks. As always, you're free to play PvP in a variety of modes, and against flagged combatants. Killing non combatants is what gets you hunted and debuffed until you either log out or die enough times to remove your corruption. So there risk for the reward. It's just that the rewards are greater. No one ever said the two had to be equal.
Kiv3k wrote: » What risks do bounty hunters take, it looks like it is all reward? I think bounty hunters should have some risk as it is a key feature of ashes as stated on the homepage: "Key Features Risk Vs Reward All across Verra, you have the opportunity to experience massive warfare, participate in epic trade caravans, and gather valuable components to craft exquisite items. Not only will your fellow players be your adversaries; the creatures of the land and the very environment itself will pose a constant and fresh challenge. Will you siege castles to become royalty, defeat other guilds to showcase your prowess, shape the marketplace by being a successful trader, or earn renown by developing your artisan crafting skills? This is your story, you tell us!"
Kiv3k wrote: » Asgerr wrote: » Kiv3k wrote: » Asgerr wrote: » Kiv3k wrote: » What risks do bounty hunters take, it looks like it is all reward? I think bounty hunters should have some risk as it is a key feature of ashes as stated on the homepage: "Key Features Risk Vs Reward All across Verra, you have the opportunity to experience massive warfare, participate in epic trade caravans, and gather valuable components to craft exquisite items. Not only will your fellow players be your adversaries; the creatures of the land and the very environment itself will pose a constant and fresh challenge. Will you siege castles to become royalty, defeat other guilds to showcase your prowess, shape the marketplace by being a successful trader, or earn renown by developing your artisan crafting skills? This is your story, you tell us!" The risk they have is that they're going into PvP where they might not win. Losing means death penalty. Admittedly, the penalty for death is a bit lighter if you're flagged as combatant, which they always are to corrupt players. Upon death they will experience the following: Experience debt (negative experience). Skill and stat dampening. Lower health and mana. Lower gear proficiency. Reduction in drop rates from monsters. Durability loss. These are to a lower degree than a non combattant would receive upon death. A corrupt player does not have his PvP skills and stats dampened during a fight with a bounty hunter, only against non combatants. Also, it is supposed to be a reward for bounty hunter, for essentially policing the world against corrupt players. The idea is to never to make it fun for you to be a corrupt player. One way to do so is to give those who hunt you all the reasons to do so with fewer drawbacks. As always, you're free to play PvP in a variety of modes, and against flagged combatants. Killing non combatants is what gets you hunted and debuffed until you either log out or die enough times to remove your corruption. So there risk for the reward. It's just that the rewards are greater. No one ever said the two had to be equal. You are a treasure trove of information, I like that my stats aren't nerfed what is my reward for killing bounty hunters? It seems that currently there are none. Although it may be possible to interpret the information as you being able to loot a small fraction of materials (no completed goods such as gear or weapons) from their pile of ashes. No sane bounty hunter is bringing anything in their inventory I'll settle for their heads.
Recluse74 wrote: » Kiv3k wrote: » Asgerr wrote: » Kiv3k wrote: » Asgerr wrote: » Kiv3k wrote: » What risks do bounty hunters take, it looks like it is all reward? I think bounty hunters should have some risk as it is a key feature of ashes as stated on the homepage: "Key Features Risk Vs Reward All across Verra, you have the opportunity to experience massive warfare, participate in epic trade caravans, and gather valuable components to craft exquisite items. Not only will your fellow players be your adversaries; the creatures of the land and the very environment itself will pose a constant and fresh challenge. Will you siege castles to become royalty, defeat other guilds to showcase your prowess, shape the marketplace by being a successful trader, or earn renown by developing your artisan crafting skills? This is your story, you tell us!" The risk they have is that they're going into PvP where they might not win. Losing means death penalty. Admittedly, the penalty for death is a bit lighter if you're flagged as combatant, which they always are to corrupt players. Upon death they will experience the following: Experience debt (negative experience). Skill and stat dampening. Lower health and mana. Lower gear proficiency. Reduction in drop rates from monsters. Durability loss. These are to a lower degree than a non combattant would receive upon death. A corrupt player does not have his PvP skills and stats dampened during a fight with a bounty hunter, only against non combatants. Also, it is supposed to be a reward for bounty hunter, for essentially policing the world against corrupt players. The idea is to never to make it fun for you to be a corrupt player. One way to do so is to give those who hunt you all the reasons to do so with fewer drawbacks. As always, you're free to play PvP in a variety of modes, and against flagged combatants. Killing non combatants is what gets you hunted and debuffed until you either log out or die enough times to remove your corruption. So there risk for the reward. It's just that the rewards are greater. No one ever said the two had to be equal. You are a treasure trove of information, I like that my stats aren't nerfed what is my reward for killing bounty hunters? It seems that currently there are none. Although it may be possible to interpret the information as you being able to loot a small fraction of materials (no completed goods such as gear or weapons) from their pile of ashes. No sane bounty hunter is bringing anything in their inventory I'll settle for their heads. LvL 50 Pirate with level 15 PvP stats... good luck guys and gals.. huge crew of ankle biters incoming.
Kiv3k wrote: » Recluse74 wrote: » Kiv3k wrote: » Asgerr wrote: » Kiv3k wrote: » Asgerr wrote: » Kiv3k wrote: » What risks do bounty hunters take, it looks like it is all reward? I think bounty hunters should have some risk as it is a key feature of ashes as stated on the homepage: "Key Features Risk Vs Reward All across Verra, you have the opportunity to experience massive warfare, participate in epic trade caravans, and gather valuable components to craft exquisite items. Not only will your fellow players be your adversaries; the creatures of the land and the very environment itself will pose a constant and fresh challenge. Will you siege castles to become royalty, defeat other guilds to showcase your prowess, shape the marketplace by being a successful trader, or earn renown by developing your artisan crafting skills? This is your story, you tell us!" The risk they have is that they're going into PvP where they might not win. Losing means death penalty. Admittedly, the penalty for death is a bit lighter if you're flagged as combatant, which they always are to corrupt players. Upon death they will experience the following: Experience debt (negative experience). Skill and stat dampening. Lower health and mana. Lower gear proficiency. Reduction in drop rates from monsters. Durability loss. These are to a lower degree than a non combattant would receive upon death. A corrupt player does not have his PvP skills and stats dampened during a fight with a bounty hunter, only against non combatants. Also, it is supposed to be a reward for bounty hunter, for essentially policing the world against corrupt players. The idea is to never to make it fun for you to be a corrupt player. One way to do so is to give those who hunt you all the reasons to do so with fewer drawbacks. As always, you're free to play PvP in a variety of modes, and against flagged combatants. Killing non combatants is what gets you hunted and debuffed until you either log out or die enough times to remove your corruption. So there risk for the reward. It's just that the rewards are greater. No one ever said the two had to be equal. You are a treasure trove of information, I like that my stats aren't nerfed what is my reward for killing bounty hunters? It seems that currently there are none. Although it may be possible to interpret the information as you being able to loot a small fraction of materials (no completed goods such as gear or weapons) from their pile of ashes. No sane bounty hunter is bringing anything in their inventory I'll settle for their heads. LvL 50 Pirate with level 15 PvP stats... good luck guys and gals.. huge crew of ankle biters incoming. we got a runner
Asgerr wrote: » Except guilds will be an average of 50 players. If you spec your guild into increasing your size, you'll miss out on buffs and other skills that smaller guilds will get. At max size, it appears guilds will be around 300. And yeah, you can try to PK with power in numbers, but once you are corrupt, any group of high max level players, with guild buffs, and not corrupt, will be able to kill your debuffed ass easily. However against bounty hunters, said debuffs don't apply. Therefore if you're a mob, revenge will most likely be from regular green players (who don't have to be lowe level noobs. They can be max level raiders with guilds and alliances). And when they do take you out, say goodbye to a lot of your gear. Gonna be hard killing anyone if you don't have your weapons to do so with. Oh and you can't enter any town cause guards will wreck your shit on sight. With that said, if you and Kivek wanna roleplay edgelord PKers from second phase WoW, you can absolutely do so. The game allows for it, even if with consequences, and it'll be up to other players on your server to band together against you. Certainly makes for a good story in your own server's microcosm.
Recluse74 wrote: » LvL 50 Pirate with level 15 PvP stats... good luck guys and gals.. huge crew of ankle biters incoming.
Mikasa wrote: » https://forums.ashesofcreation.com/discussion/46708/na-black-sails-pirate-hardcore-pvp-corrupt-pvx Asgerr wrote: » Except guilds will be an average of 50 players. If you spec your guild into increasing your size, you'll miss out on buffs and other skills that smaller guilds will get. At max size, it appears guilds will be around 300. And yeah, you can try to PK with power in numbers, but once you are corrupt, any group of high max level players, with guild buffs, and not corrupt, will be able to kill your debuffed ass easily. However against bounty hunters, said debuffs don't apply. Therefore if you're a mob, revenge will most likely be from regular green players (who don't have to be lowe level noobs. They can be max level raiders with guilds and alliances). And when they do take you out, say goodbye to a lot of your gear. Gonna be hard killing anyone if you don't have your weapons to do so with. Oh and you can't enter any town cause guards will wreck your shit on sight. With that said, if you and Kivek wanna roleplay edgelord PKers from second phase WoW, you can absolutely do so. The game allows for it, even if with consequences, and it'll be up to other players on your server to band together against you. Certainly makes for a good story in your own server's microcosm. It just goes to show how little you know about us and the game, our guild will fill up our own alliance. any group of high max level players will not be able to kill us easily lol, Good Luck. There wont be anything you can do except meet us in equal power which is unlikely you will be apart of anything capable. Seems like you know much about corruption just be the way you talk about how red gear drops. Would have to be a significant amount of corruption for "a lot of your gear" to drop. Its an increasing percentage drop the more corruption thats earned. My players wont have to worry about losing their gear as I will easily replace it for them. Too bad you are in EU otherwise i'd tell you to COME GET SOME.
Asgerr wrote: » I mean... seeing your Discord numbers, aren't you like... barely 100 players with around 60 active? I guess if you make 2 guilds of 50, you could ally them. But so much for your forum recruitment claim of 600 to 800 players. Considering there are already guilds with actually more than 300 members.... looking forward to your posts a month after launch, complaining about unfair/unbalanced PvP and how "bad" the corruption system is.
Mikasa wrote: » Asgerr wrote: » I mean... seeing your Discord numbers, aren't you like... barely 100 players with around 60 active? I guess if you make 2 guilds of 50, you could ally them. But so much for your forum recruitment claim of 600 to 800 players. Considering there are already guilds with actually more than 300 members.... looking forward to your posts a month after launch, complaining about unfair/unbalanced PvP and how "bad" the corruption system is. Game is 2 years away sweetheart, Alpha 1, Alpha 2, Beta 1, Beta 2 will have massive waves of people coming and there will be plenty of players to capture on. Try again with a better retort lol
Mikasa wrote: » Asgerr wrote: » I mean... seeing your Discord numbers, aren't you like... barely 100 players with around 60 active? I guess if you make 2 guilds of 50, you could ally them. But so much for your forum recruitment claim of 600 to 800 players. Considering there are already guilds with actually more than 300 members.... looking forward to your posts a month after launch, complaining about unfair/unbalanced PvP and how "bad" the corruption system is. Game is 2 years away sweetheart, Alpha 1, Alpha 2, Beta 1, Beta 2 will have massive waves of people coming and there will be plenty of players to capture on. Try again with a better retort lol I'll be waiting to hear the complaints about greenies crying about getting ganked in the open world, crying about a guild like ours dominating the top farming locations and wanting to nerf the red players lol. Its the other way around buddy. It's time to wake up.
Nagash wrote: » Mikasa wrote: » Asgerr wrote: » I mean... seeing your Discord numbers, aren't you like... barely 100 players with around 60 active? I guess if you make 2 guilds of 50, you could ally them. But so much for your forum recruitment claim of 600 to 800 players. Considering there are already guilds with actually more than 300 members.... looking forward to your posts a month after launch, complaining about unfair/unbalanced PvP and how "bad" the corruption system is. Game is 2 years away sweetheart, Alpha 1, Alpha 2, Beta 1, Beta 2 will have massive waves of people coming and there will be plenty of players to capture on. Try again with a better retort lol so you are confirming that you don't have 600-800 members?
A warm and welcoming Elven community...If you are looking for a friendly community to hang out with or you want to bring in your talents to shape the guild, Aurora will be the guild you are looking for.
Mikasa wrote: » Nagash wrote: » Mikasa wrote: » Asgerr wrote: » I mean... seeing your Discord numbers, aren't you like... barely 100 players with around 60 active? I guess if you make 2 guilds of 50, you could ally them. But so much for your forum recruitment claim of 600 to 800 players. Considering there are already guilds with actually more than 300 members.... looking forward to your posts a month after launch, complaining about unfair/unbalanced PvP and how "bad" the corruption system is. Game is 2 years away sweetheart, Alpha 1, Alpha 2, Beta 1, Beta 2 will have massive waves of people coming and there will be plenty of players to capture on. Try again with a better retort lol so you are confirming that you don't have 600-800 members? Nah man, the guild will be at full force when the game gets close to launch, the current member count is irrelevant. I'm playing goalie trying to keep all these carebears from joining us lmao, otherwise we would be at 200+ so soon. I could accept every carebear that approaches us like Aurora does but i'd end up with a bunch of shitty PvP'ers and thats not what i want lol. Gotta have the right people. A warm and welcoming Elven community...If you are looking for a friendly community to hang out with or you want to bring in your talents to shape the guild, Aurora will be the guild you are looking for. https://youtu.be/X_TnPUu4oPY?t=42
tautau wrote: » I don't think that the Bounty Hunter can just 'click a button' to see a red on his map. Won't he have to be in a tavern, perhaps of a certain level, to see the map? Also, won't the BH have to progressed through several steps of the BH organization to both expand his map range and increase his map accuracy?
Nagash wrote: » Mikasa wrote: » Nagash wrote: » Mikasa wrote: » Asgerr wrote: » I mean... seeing your Discord numbers, aren't you like... barely 100 players with around 60 active? I guess if you make 2 guilds of 50, you could ally them. But so much for your forum recruitment claim of 600 to 800 players. Considering there are already guilds with actually more than 300 members.... looking forward to your posts a month after launch, complaining about unfair/unbalanced PvP and how "bad" the corruption system is. Game is 2 years away sweetheart, Alpha 1, Alpha 2, Beta 1, Beta 2 will have massive waves of people coming and there will be plenty of players to capture on. Try again with a better retort lol so you are confirming that you don't have 600-800 members? Nah man, the guild will be at full force when the game gets close to launch, the current member count is irrelevant. I'm playing goalie trying to keep all these carebears from joining us lmao, otherwise we would be at 200+ so soon. I could accept every carebear that approaches us like Aurora does but i'd end up with a bunch of shitty PvP'ers and thats not what i want lol. Gotta have the right people. A warm and welcoming Elven community...If you are looking for a friendly community to hang out with or you want to bring in your talents to shape the guild, Aurora will be the guild you are looking for. https://youtu.be/X_TnPUu4oPY?t=42 You do realise that you sound like a drunk teenager that wants to fight and then gets his ass kicked?
tautau wrote: » Corrupted players gain rewards from killing Bounty Hunters, too.