consultant wrote: » In an open world event Poeple choose to particpate in event but no one will be requiring them to be in voice chat
Noaani wrote: » consultant wrote: » In an open world event Poeple choose to particpate in event but no one will be requiring them to be in voice chat I'm still unsure what events it is you are talking about here. As I said earlier, sieges, guild wars and node wars will be organized (or premade groups, to use terms you understand). A number of people will that along that are not a part of that core, but they will be insignificant to the outcome. I'm unsure what these 250 vs 250 events you are talking about are.
consultant wrote: » I do not think you understand the definition of OPEN WORLD do not see how i could put it any clearer.
bloodprophet wrote: » I still don't understand why simple in game typing chat channels are not ok?
Ramirez wrote: » bloodprophet wrote: » I still don't understand why simple in game typing chat channels are not ok? Yup during a war try to type shoutcalls in ingame chat, no one will see and everyone will wipe because you are typing...
Sathrago wrote: » Ramirez wrote: » bloodprophet wrote: » I still don't understand why simple in game typing chat channels are not ok? Yup during a war try to type shoutcalls in ingame chat, no one will see and everyone will wipe because you are typing... What people are attempting to tell people that are in the same boat as you is this: If players want to have better coordination/communication they will create a system that fulfills that role. However, if your node is just a bunch of rabble that don't even try to organize for large scale sieges and such beforehand then you deserve the reduced chance of winning. Why should Ashes of Creation waste time on building a whole structure for something people in most cases will not use? Have you ever heard of anyone using the World of Warcraft in-game voice chat system? I have not and I played that thing since Vanilla.
Khronus wrote: » People who say they don't read chat and only use voice chat......what? You are incapable of reading quickly? I understand the perspective but that is ridiculous.
Khronus wrote: » For the largest scale events, there will be a host of things to defend and things to destroy. These should feel CHAOTIC. Obviously if you can get people into a discord, you will be able to organize better but for the most part, people who participate are going to either be there to dominate or be there to goof around. Most will know the goals and execute them, some will throw the fight and cause the loss. It's our job to organize these events in any way we can (including in game chat for those who won't join voice coms).
consultant wrote: » If voice chat and chat channel is good enough for 250 people possible 500 hundred in 500 vs 500 bracket then well it could work. Said somethin about raid leaders and commanders well IF they are organized it works out. Just getting 250 to 500 people in voice chat is a challenge. Been part of much smaller group with voice chat and still have communications problems. But here are some possible problems There are people that just like to talk all the time People that like to point out everything that is negative about other players Guess you could have commanders mute people but that power could be abused. Some people paly music while playing games so you might hear that too and how are you going to figure out who that is. In an ideal group were people listen and mostly only talk to give tactical info then yes it would work. But yes IF voice chat and chat channel work for 250 people most of the time not trying to focus on exceptions Then something like this would not be needed. Like if you only got bad groups ounce in a while. Last person I was in voice chat with like to sing while playing so.......
Khronus wrote: » Sathrago wrote: » Ramirez wrote: » bloodprophet wrote: » I still don't understand why simple in game typing chat channels are not ok? Yup during a war try to type shoutcalls in ingame chat, no one will see and everyone will wipe because you are typing... What people are attempting to tell people that are in the same boat as you is this: If players want to have better coordination/communication they will create a system that fulfills that role. However, if your node is just a bunch of rabble that don't even try to organize for large scale sieges and such beforehand then you deserve the reduced chance of winning. Why should Ashes of Creation waste time on building a whole structure for something people in most cases will not use? Have you ever heard of anyone using the World of Warcraft in-game voice chat system? I have not and I played that thing since Vanilla. I have organized a lot of world pvp through in game chat and sometimes we destroyed the enemy and sometimes we lost. In WOW, I often had to type in battlegrounds to organize people on where to go. Half the time people were brain dead but we still won. I played a hunter at the time and consistently maintained top kills and top damage while still typing directions. .
consultant wrote: » In-game chat is mostly filled -like 95%- with stuff I have no interest in.