Noaani wrote: » Recluse74 wrote: » So in following your request to the devs to make content specifically to your liking.. I would like to ask them for a guild perk in your system, that gives PvP players 20% higher PvP stats against people who have participated in a raid in the last hour. I know sounds silly.. but thought I'd join the fun. That kind of a bonus is enough for guilds to go with a second/third party combat tracker. Remember, we wanted perks here that wouldn't do that, otherwise we are just dealing with poor implementation. That level of boost to group content would be fine, however. This is why I think this topic is over your head. You claim to be keeping up, but we talk about a thing, then move on to something else and you make a point that is completely forgetting the thing we had just talked about. I mean, we just finished saying that I am not going to dictate what the perks should be, other than that they need to be of little value to a raid guild, and you come up with 20% stat buff in PvP, in a game where raid guilds will need to be taking on other players while also taking on raid content (at literally the same time). That says nothing to me either than that you are not connecting things to form a larger picture - you are not following along. The other perhaps amusing thing is, in making a suggestion like this, you are saying that you are perfectly fine with the idea of the system, it is just a case of what perks other playstyles get. As I have said a few times, I am not interested in that discussion, my only input in to it would be whether a given perk would see me and my guild opt for a third party tracker (and the issues that come with it) so that we could take the suggested perk.
Recluse74 wrote: » So in following your request to the devs to make content specifically to your liking.. I would like to ask them for a guild perk in your system, that gives PvP players 20% higher PvP stats against people who have participated in a raid in the last hour. I know sounds silly.. but thought I'd join the fun.
Vhaeyne wrote: » Zythtyz wrote: » Just because people do it doesn't make it allowed: Pirated Movies, as an example. To the best of my Knowledge, Combat Trackers ARE against TOS for FFXIV, and if you get caught using them in a manner to exclude people you can get banned for it. However, just because they CAN take action against something because it is against TOS, it does not mean they WILL. They do answer to shareholders, unlike IS. In FFXIV trackers are allowed though. You are just not allowed to SHAME peoples DPS. It is strictly "Don't ask don't tell". Damn the TOS, that is what Yoshi-P has said many times. The only instance of a banning I have ever heard of was when a streamer called out a party member on twitch. Otherwise people stream on twitch with the tracker up all day. It would take no effort for square to ban streamers with ACT on their screen. Also FFXIVs approach creates a debatably less helpful environment to play the game in. Often times people will just leave a pug after one or two pulls when they see low DPS instead of staying and trying to help. Talking about DPS is too risky. This is why groups fall apart so fast in Savage/EX pugs. In other games people will out right expect DPS to be brought up, and thus put more effort into learning to DPS. It may come off as toxic, but pugs are far more productive outside of FFXIV in my experience. What you get in FFXIV is these never parsers going from fail pug to fail pug until they get carried. It is a waste of everyone's involves time. I know because every time me and the boys get on the new content and start pug filling extra slots. We have to filter out a sea of people who don't know they are bad (and never will). I have a ignore list and a friends list a mile long in FFXIV. It is not like that in any other MMO I have ever played. The best thing to do is block the bad player. Drop group. Remake the group. This is terrible, but it is the only productive way to pug raids in FFXIV.
Zythtyz wrote: » Just because people do it doesn't make it allowed: Pirated Movies, as an example. To the best of my Knowledge, Combat Trackers ARE against TOS for FFXIV, and if you get caught using them in a manner to exclude people you can get banned for it. However, just because they CAN take action against something because it is against TOS, it does not mean they WILL. They do answer to shareholders, unlike IS.
Zythtyz wrote: » You just described how using combat trackers in a game that doesn't actually allow them, but won't ban you for using them so long as you don't use them as a means of gating people (which you are, anyways) creates and enforces a toxic culture.
Zythtyz wrote: » You also just described you and your friends as elitists who will kick anyone that doesn't meet your arbitrary standards, when you needed to fill a spot from the public. Perhaps there is a reason you need to PUG someone for content, rather than having people around who want to play with you.
Zythtyz wrote: » You can color it how you will, but all the arguments boil down to you wanting control over how others perform, and you're NOT willing to help others out. If you can see the DPS is low, you can just start talking generally about abilities that work well together, without ever mentioning numbers. As to your Damn the TOS, when you get banned from breaking them, don't cry
Recluse74 wrote: » If a guild says that they are PvE Raid focused, this does not define them 100%.
Noaani wrote: » Recluse74 wrote: » If a guild says that they are PvE Raid focused, this does not define them 100%. If a guild is striving for being at the top end of any content type, that does define the guild 100%. If you are in a top end raid guild and are also a crafter with a stable of crafting alts, those alts are in a different guild. This is the case in games without perks, and so would be the case in games with perks. Sure, guilds that are not focused on the top end of any content types exist - and are arguably the majority. Thing is, since a combat tracker is only needed for that very top end of content - content that only top end guilds (who we have already discussed will be singularly focused) will take on - those guilds that are not as focused on it dont need it. I mean, there are going to be choices in the game where people pick an aspect of the game over the other to excel in, why should guild perks be any different?
Recluse74 wrote: » Noaani wrote: » Recluse74 wrote: » If a guild says that they are PvE Raid focused, this does not define them 100%. If a guild is striving for being at the top end of any content type, that does define the guild 100%. If you are in a top end raid guild and are also a crafter with a stable of crafting alts, those alts are in a different guild. This is the case in games without perks, and so would be the case in games with perks. Sure, guilds that are not focused on the top end of any content types exist - and are arguably the majority. Thing is, since a combat tracker is only needed for that very top end of content - content that only top end guilds (who we have already discussed will be singularly focused) will take on - those guilds that are not as focused on it dont need it. I mean, there are going to be choices in the game where people pick an aspect of the game over the other to excel in, why should guild perks be any different? So you would be ok with a PvP focused guild getting a perk that gives them an advantage in PvP, that could potentially help destroy your guild every time they see you in open world?
Recluse74 wrote: » People will choose one of the other guild perks and use an 3rd party tracker.
Noaani wrote: » Recluse74 wrote: » People will choose one of the other guild perks and use an 3rd party tracker. Let's take this line of thinking here and see how it works out. You know I have said I will have a combat tracker. And I have said others will as well.
However, with Intrepid taking steps to prevent their use, using one will not be easy. There will also be at least the smallest amount of risk associated with it, even if that risk is only in situations where the player makes a mistake in their setup.
So, if the game offers a combat tracker and some other perks, in order for someone to decide to go with a third party tracker in order to have that and also pick a different perk, the perk they opt to pick needs to be worth the effort of running that tracker. No one is going to go to the effort of running a tracker for any of the things you have said. it just isn't worth the time.
Again, this is something we have been over, and I have to again say that it seems this conversation is well over your head if you keep bringing things like this up.
Recluse74 wrote: » You said in the past it would be impossible and too expensive to do this
The things I listed were in jest.
Passive abilities increase certain stats relating to a guild member's ability to perform in combat or in other aspects of the guild, such as the economy
This last part... find a new insult man.
Blackhearted wrote: » Why would top tier PvE guilds need qol tools to beat content? If they are skilled they will be smart enough to get a grasp of mechanics even without trackers simplifying everything for them.
Blackhearted wrote: » In case noaani is right, which I highly doubt, IS could leave some data hidden making all kind of screen reading trackers unreliable or completely useless.
Blackhearted wrote: » Hiding logs and damage numbers takes very little effort. Easy enough to be beat without tracker? Lol
Trackers do work, having no tracker means more work for players. Doing the same content with tracker is easier than doing without. They can go as far as make content next to impossible, then truly only 1% would manage to beat it
Noaani wrote: » If content is easy enough to beat without a combat tracker, the content is too easy. That is basically what it comes down to.
Noaani wrote: » Actually, they can go as far as making the content impossible to beat, but possible to beat with a combat tracker. That is where that single digit percent should be.
Marcet wrote: » Noaani wrote: » If content is easy enough to beat without a combat tracker, the content is too easy. That is basically what it comes down to. Words of someone utterly addicted to combat trackers. You can't even picture a world without them, do you? Noaani wrote: » Actually, they can go as far as making the content impossible to beat, but possible to beat with a combat tracker. That is where that single digit percent should be. What are you saying?? Is this for real? You reject so hard the idea of letting go of your precious combat trackers that you just have to say this kind of preposterous things? This is very sad. First not believing in the ability of the Intrepid team to make good and difficult bosses. And then comming up with ridiculous claims about only the 1% having to be with combat trackers?? In a game with combat trackers, of course, but not in a game without them! Like AOE. So stop with the delirious claims and if you don't like the game, im sure there's plenty others for you.
Recluse74 wrote: » Top Raiding guilds will...