Dygz wrote: » Littlekenny21 wrote: » Any quotes that say they will? You are the one who made the claim that skins and cosmetics are only available from the cosmetics store, so you have the burden of proof. But..."The best skins will be in-game achievable (obviously “best” is subjective, so I’d say the most ornate and detailed/unique)." – Steven Sharif"I want to make sure that equitable cosmetics both from a quantity and quality standpoint are achievable through in-game achievements. Time, effort should let you be happy with what you can accomplish." – Steven Sharif"The most grand looking cosmetics will be from in-game achievement only." – Steven Sharif"[T]he intent behind my approach to these cosmetics, as well as the cosmetics that will be achievable in the game, is to provide a richer experience of visual diversity than we are typically accustomed to in the MMORPGs we have played in the past. There will be legendary cosmetics that are ONLY achievable in game and players can know won't be offered in some cosmetic shop in the future undermining their accomplishment."https://forums.ashesofcreation.com/discussion/comment/271565#Comment_271565
Littlekenny21 wrote: » Any quotes that say they will?
Asgerr wrote: » Just to corral this thread back on topic, and prevent it from devolving into another cosmetics thread: The point of the thread is whether gear earned from quests, in a certain area, should look like it fits the biome of that area. If that were a thing, you can have your own cosmetic applied to it if you want or not.
Dreoh wrote: » Doesn't matter, cosmetics and transmog, both of which are confirmed, destroy this concept Anyone who supports the idea of this post but also argues that a cosmetic shop and cosmetics/transmogs are a nonissue are hypocrites. I've argued in length many times in favour of the ideas of this post, but so many people here will tell you immersion has no bearing on the quality of a game.
Cat Quiver wrote: » Dreoh wrote: » Doesn't matter, cosmetics and transmog, both of which are confirmed, destroy this concept Anyone who supports the idea of this post but also argues that a cosmetic shop and cosmetics/transmogs are a nonissue are hypocrites. I've argued in length many times in favour of the ideas of this post, but so many people here will tell you immersion has no bearing on the quality of a game. Doesn't matter how anyone feels about the cash shop, it's there and that's not going to change. But how does transmog go against this? What if a desert node player goes to the cold mountains in their desert gear, untransmogged? Guess we need to get a hot/cold meter in the game. May as well add hunger/thirst too. This is why people will tell you this, because most immersion arguments are full of holes themselves and more people care about the actual gameplay, not something or someone they'll see for 5 seconds and never see again.
Cat Quiver wrote: » Ah yes the classic, "If it's not 100% then why even bother" argument. EVERY argument is full of holes when you use that ridiculous line of thought. Just because you can't go full immersion does not mean go NO immersion. Every game should strive to add immersion until adding said immersion interferes with gameplay. To answer you directly though, transmog inherently devalues OP's concept. I don't even know why I need to explain that. OP is advocating for themed/immersive visuals, well transmog throws theme/immersiveness out the window. It's pretty much the core idea behind transmog. To ignore the visuals of the gear you acquired and replace it with whatever you want. It's silly that I have to explain that. Edit: You also imply that people who value immersion DON'T value gameplay. They are not mutually exclusive and it's pretty condescending of you to imply such.
Cat Quiver wrote: » Cat Quiver wrote: » Ah yes the classic, "If it's not 100% then why even bother" argument. EVERY argument is full of holes when you use that ridiculous line of thought. Just because you can't go full immersion does not mean go NO immersion. Every game should strive to add immersion until adding said immersion interferes with gameplay. To answer you directly though, transmog inherently devalues OP's concept. I don't even know why I need to explain that. OP is advocating for themed/immersive visuals, well transmog throws theme/immersiveness out the window. It's pretty much the core idea behind transmog. To ignore the visuals of the gear you acquired and replace it with whatever you want. It's silly that I have to explain that. Edit: You also imply that people who value immersion DON'T value gameplay. They are not mutually exclusive and it's pretty condescending of you to imply such. And you act like there will be 0% immersion. You explained less than nothing, now that's silly. OP's concept is just moving where a set may be obtained or creating zone themed armors. Transmog does not inherently throw immersion out the window, where do you even get that idea? But nothing is stopping anyone from living in the mountains, using the mountain themed armor as their transmog or other appropriate looking armor, sounds pretty immersive to me. The core theme of transmog is to throw immersion out the window? That's your personal bias of it getting in the way. Or are you saying back in the pre transmog days of MMO's, leveling characters wearing 7 different set items was more immersive? How about top raid and pvp teams equipped with the same gear and "unique" named legendary weapons? I enjoy immersion. If it was exclusively up to me there'd be no costumes that make you look like Jon Snow or the grim reaper version #723 and there'd be nothing crazy looking in general. But it's not up to me. And even if every single person on this forum agreed one way or another it'd still be a minority of people speaking out.
winner909098 wrote: » How about you all take your argument to a thread designed to argue about the store? This is a thread about biome based looks that cannot be bought in the store, so please just let this be what it was supposed to be.
Dreoh wrote: » winner909098 wrote: » How about you all take your argument to a thread designed to argue about the store? This is a thread about biome based looks that cannot be bought in the store, so please just let this be what it was supposed to be. The argument is directly related to it, and it's not about the store at all.
Cat Quiver wrote: » Doesn't matter how anyone feels about the cash shop, it's there and that's not going to change. But how does transmog go against this? What if a desert node player goes to the cold mountains in their desert gear, untransmogged? Guess we need to get a hot/cold meter in the game. May as well add hunger/thirst too. This is why people will tell you this, because most immersion arguments are full of holes themselves and more people care about the actual gameplay, not something or someone they'll see for 5 seconds and never see again.
Asgerr wrote: » Dreoh wrote: » winner909098 wrote: » How about you all take your argument to a thread designed to argue about the store? This is a thread about biome based looks that cannot be bought in the store, so please just let this be what it was supposed to be. The argument is directly related to it, and it's not about the store at all. Not really. On this thread I am strictly talking about in game earned gear (through quests or drops). What you want to do or not do with cosmetics afterwards is up to you. Here I am just advocating for a piece of armor, given as a quest reward to fit the biome you're in. Let me give you a different example than the one I already gave earlier: At level 10 you can get the "Brigandine chest piece of adventuring". This item, earned in a desert biome would look different than the same item, earned in a jungle biome. Same stats, just different look. It would reinforce the story behind a player, and incentivize people to travel the world to earn different looking gear.
Dreoh wrote: » Let's start with a scenario. You kill a named world boss, who drops a helmet that has an aesthetic clearly derived from the said boss. Everyone who sees it knows where you got the helmet, and thus can see from a glance some of your own story/journey. You transmog that helmet into a bucket or some crafted-looking transmog. It no longer has any of that history behind it. It's just a bucket or whatever you turned it in to. And as such, item visuals lose all inherent value. You see someone wearing cool armor? You have no idea what armor he's wearing. It could be all common-tier crafted items transmoged with cool-looking visuals. Base item visuals thus lose all value.
Dreoh wrote: » I do prefer the mismatched gear, as long as each piece is part of a thematic set, because if that's the case it's most likely that person is slowly working towards a full set of one of those pieces, and I get to see the person in the middle of his journey. I'd rather people with mediocre armor look mediocre, than have everyone always look stylish and amazing.
Dreoh wrote: » Show me where I said or implied there is 0% immersion? All I ever argue on this forum about cosmetics/transmog is that we should always strive for more immersion so long as it doesn't interfere with the desired gameplay. I explained nothing because why do I need to explain something that is so basic? It's like explaining what walking is. We all know what walking is. But since you apparently can't see the obvious... Let's start with a scenario. You kill a named world boss, who drops a helmet that has an aesthetic clearly derived from the said boss. Everyone who sees it knows where you got the helmet, and thus can see from a glance some of your own story/journey. You transmog that helmet into a bucket or some crafted-looking transmog. It no longer has any of that history behind it. It's just a bucket or whatever you turned it in to. And as such, item visuals lose all inherent value. You see someone wearing cool armor? You have no idea what armor he's wearing. It could be all common-tier crafted items transmoged with cool-looking visuals. Base item visuals thus lose all value. You say nothing is stopping anyone from living in the mountains using mountain themed transmogs? You're right. But if they were living in the mountains in OP's scenario, they'd look like they lived in the mountains anyways. What's your point here? Someone's visiting from the desert? It'd be cool to know he's from the desert as I pass by him. If transmog exists, any desert-looking person I see is just a random person with transmog. They aren't "from the desert" The problem here is you're confusing aesthetics with immersion. Immersion utilizes aesthetics, but aesthetics doesn't need to utilize immersion. And as such yes, I do prefer the mismatched gear, as long as each piece is part of a thematic set, because if that's the case it's most likely that person is slowly working towards a full set of one of those pieces, and I get to see the person in the middle of his journey. I'd rather people with mediocre armor look mediocre, than have everyone always look stylish and amazing. Look, I'm going to play the game even if it's not as immersive as I'd like because the mechanics are promising. But ever bit of immersion counts towards a better experience for all. It's the little details that people notice. Sure we can't have perfection, but that doesn't mean we can't constantly strive for it.
Cat Quiver wrote: » Or try learning context instead? Just because the store is used in an argument does not make it about the store.
McShave wrote: » Hmm, we know that armor will have a different look depending on the character's race. I would love to see different biome gear too, maybe with some stats that would be specific to that type of area? Like desert gear having protection from fire or something.