I personally was a huge fan of EQ2 back in its prime and enjoyed a lot of the systems available from what I at least remember and got to experience.
With that, I wanted to get some input from everyone on their thoughts of certain quest system(s) they would like to see in Ashes while sharing some examples of what I previously enjoyed and wouldn't mind seeing newly created systems of similar things in Ashes.
Heritage Quests in EQ2 were very long and challenging. Normally involving some type of raid tier enemy or enemies , but very rewarding quests that would give players:
- Alternate Attribute points (skill points to augment your character in various ways)
- Loads of guild experience/reputation
- Some prestigious item based reward like an epic weapon/armor/jewelry - house items etc.
Guild Quests in EQ2 involved numerous ways to bring the guild together to explore various content to help the guild progress. Crafting / Killing Writs (having to craft/kill x amount of x in x time) are mainly what I can recall but I feel like there was more. Other games have offered some good - decent guild mission type activities that were great to do together for a goal that benefited everyone, but I didn't want to make some crazy long list..
Now obviously a good community can create various activities to keep their small community engaged with one another, but I don't think it is a negative thing if there are mechanics within the game that influence that to happen naturally through various progression paths beyond dungeons / raids / pvp.
What are your thoughts? What quest systems would you like to see in Ashes? What are some examples of games you played or are currently playing?