Tacualeon wrote: » I have a radical view. Combat is not going to be as great as it could be unles they add bonus damage from the back for all classes.
Khronus wrote: » @Tacualeon I understand your viewpoint but think the opposite. Why even add back damage increases? If they add it for casters....now you're telling me I take additional damage because a fireball hit my back? That's silly.
Khronus wrote: » That's silly.
neuroguy wrote: » The animations sometimes seem too exaggerated and over the top. Otherwise, hard to say without trying it first hand.
Sathrago wrote: » neuroguy wrote: » The animations sometimes seem too exaggerated and over the top. Otherwise, hard to say without trying it first hand. I don't mind it I just want to know why these magically ignorant grown adults are all of a sudden twirling around defying gravity to cast basic spells like "firebolt". Gif meh loar.
George Black wrote: » Sathrago wrote: » neuroguy wrote: » The animations sometimes seem too exaggerated and over the top. Otherwise, hard to say without trying it first hand. I don't mind it I just want to know why these magically ignorant grown adults are all of a sudden twirling around defying gravity to cast basic spells like "firebolt". Gif meh loar. Look at it like this... This is a lv10, non-secondary flavoured attack. And the character goes into extreme effort to throw a weak fireball. It's like watching somebody making it a big deal to lift a screw-driver. What would they do if they were asked to lift a toolbox? A simple fireball should have a simple hand motion. A comet call should have a more extreme animation. I am very curious to see what they will do with sword swings on warriors. I hope they dont fill every skill with particle effects and colours, smashed grounds and sonic waves.
George Black wrote: » Look at it like this... This is a lv10, non-secondary flavoured attack. And the character goes into extreme effort to throw a weak fireball. It's like watching somebody making it a big deal to lift a screw-driver. What would they do if they were asked to lift a toolbox? A simple fireball should have a simple hand motion. A comet call should have a more extreme animation. I am very curious to see what they will do with sword swings on warriors. I hope they dont fill every skill with particle effects and colours, smashed grounds and sonic waves.
George Black wrote: » This is a lv10, non-secondary flavoured attack. And the character goes into extreme effort to throw a weak
Sathrago wrote: » This conversation reminds me of a certain anime scene. The non-MC characters here.https://youtu.be/kX7gFSqDySc
George Black wrote: » Flying away aint heroic that's for sure
Khronus wrote: » @Tacualeon This honestly sounds terrible from my perspective as a tank. I don't want to be spinning around in circles just to prevent bonus damage
Khronus wrote: » Tactical combat? Avoid AOE, prepare for stealth rogues, kite melee, focus-fire healers, protect your own healers, and don't focus tanks. The combat is going to be as tactical as it has always been
Khronus wrote: » Armor is thicker in the front? Are we playing escape from tarkov now? It has to be realistic in Ashes of creation?