xManager wrote: » IMO, the combat still needs more life into it. I usually get bored with a game if the combat is mostly repetitive and deals slow animation strikes.
Khronus wrote: » @Tacualeon I'll attempt to respond to your rambling. I'm happy that you understand the tactical aspect of pvp. you sound like a formidable opponent on the battlefield (albeit I'm not sure I would have much of an issue beating you ). Spinning in circles is outmaneuvering to you? I honestly don't see how this will add to the games fun. moving your character around is a thing regardless of bonus damage from behind. I don't want to get hit period so there will be times where I will get behind you or kite you only to charge back at you or harpoon you to where I want you. You still haven't said anything about back damage being increased for casters. Do they just get excluded from this damage increase or do you really think my "thin" back armor (hahahahaha) is going to increase the amount of magical damage I take? Basic combat mechanics like avoiding standing in fire, focus firing proper targets, identifying stealth players, and protecting healers is a niche decision to be made? I feel like your ENTIRE arguments revolves around 1v1ing a bunny (with two Illidan WAR GLAIVES.....not swords) and not team play.
Khronus wrote: » you sound like a formidable opponent on the battlefield (albeit I'm not sure I would have much of an issue beating you ).
Dygz wrote: » I dunno... I have strong suspicion that the devs are not going to go with making tab-target abilities significantly less powerful than action abilities, in general. There should be a tab-target ability that does similar damage for those players who prefer tab-target combat over action combat, so... I expect the Mage primary archetype will not have an ability that does crit damage if hit from behind, but... We shall see.