daveywavey wrote: » HixHaxxen wrote: » daveywavey wrote: » I just want to be able to kick out players I don't want in there. Some kind of Bouncer NPC to make sure the riffraff stay out. And then the ability to set a timer on how long they're not allowed back in. I don't even think you need the NPC a tavern will still be your freehold maybe you can ban access though that system? I do love the idea of being able to set a timer however. I would abuse it though and I admit it. "What do you mean our node sucks? 10 min ban for you!" Hehe, with great power comes great responsibility! You might get lucky and get yourself a tavern in a city, rather than on your own freehold. So, you'd still want some way of controlling the plebs, erm patrons. "YER BARRED, MATE!"
HixHaxxen wrote: » daveywavey wrote: » I just want to be able to kick out players I don't want in there. Some kind of Bouncer NPC to make sure the riffraff stay out. And then the ability to set a timer on how long they're not allowed back in. I don't even think you need the NPC a tavern will still be your freehold maybe you can ban access though that system? I do love the idea of being able to set a timer however. I would abuse it though and I admit it. "What do you mean our node sucks? 10 min ban for you!"
daveywavey wrote: » I just want to be able to kick out players I don't want in there. Some kind of Bouncer NPC to make sure the riffraff stay out. And then the ability to set a timer on how long they're not allowed back in.
Enigmatic Sage wrote: » these player controlled and owned taverns are a really cool idea. perhaps a way to advertise the card games, tournaments via the use of themed banners for said events to draw in more patrons ways to add more personalization to your tavern by said banners, signs out front, town crier with a proximity voice command from a selection of pre-determined commands for said events hosted at the tavern.
HixHaxxen wrote: » daveywavey wrote: » HixHaxxen wrote: » daveywavey wrote: » I just want to be able to kick out players I don't want in there. Some kind of Bouncer NPC to make sure the riffraff stay out. And then the ability to set a timer on how long they're not allowed back in. I don't even think you need the NPC a tavern will still be your freehold maybe you can ban access though that system? I do love the idea of being able to set a timer however. I would abuse it though and I admit it. "What do you mean our node sucks? 10 min ban for you!" Hehe, with great power comes great responsibility! You might get lucky and get yourself a tavern in a city, rather than on your own freehold. So, you'd still want some way of controlling the plebs, erm patrons. "YER BARRED, MATE!" I actually plan to stay away from owning a city tavern. Don't get me wrong they will do the best business I'm sure. But in AoC you have to count on your node being lost at some point. And moving to a new node and getting another freehold seems a lot easier than trying to find another node with a tavern up for sell in the city. But I do agree taverns in general will need some kind of way of handling trouble makers. But I'll just have to trust that to Steven Sharif, He's basically Elon Musk of MMOs I'm sure he has an idea or two. Haha
Enigmatic Sage wrote: » HixHaxxen wrote: » daveywavey wrote: » HixHaxxen wrote: » daveywavey wrote: » I just want to be able to kick out players I don't want in there. Some kind of Bouncer NPC to make sure the riffraff stay out. And then the ability to set a timer on how long they're not allowed back in. I don't even think you need the NPC a tavern will still be your freehold maybe you can ban access though that system? I do love the idea of being able to set a timer however. I would abuse it though and I admit it. "What do you mean our node sucks? 10 min ban for you!" Hehe, with great power comes great responsibility! You might get lucky and get yourself a tavern in a city, rather than on your own freehold. So, you'd still want some way of controlling the plebs, erm patrons. "YER BARRED, MATE!" I actually plan to stay away from owning a city tavern. Don't get me wrong they will do the best business I'm sure. But in AoC you have to count on your node being lost at some point. And moving to a new node and getting another freehold seems a lot easier than trying to find another node with a tavern up for sell in the city. But I do agree taverns in general will need some kind of way of handling trouble makers. But I'll just have to trust that to Steven Sharif, He's basically Elon Musk of MMOs I'm sure he has an idea or two. Haha in a way, having your tavern as more of a proxy could be quite lucrative to adventures of friends and foes a-like! from non-combatants and combatants a-like looking for a relatively safe place to log at an inn, artisans gathering resources, crafting locations via forges and lumbermills, shrines, prime real-estate for farming near water. There is a lot of potential for success on your own freehold node outside of the city nodes. plus those very attractive exclusive cosmetics that could lure in the right crowd for a number of reasons
HixHaxxen wrote: » I have seen a lot of talk about the tavern games in AoC. And I'm a little worried. I'm a big Table top gamer with many hundreds of board games. And I have no idea what kind of games will be in AoC But everyone seems to be picking and asking for games that... wont keep an audience. Now I know Steven is a table top gamer, maybe only pathfinder but still, this gives me hope. So based solely on my board game experience I have made a list of games that I think would work in an online tavern setting. I'm also not suggesting AoC copy or license these particular games or anything, more of a "This kind of game I think would work" list. Codenames - Basically became an instant classic and with VoIP I see this one being a very easy favorite. Lost Cities - Great simple 2 player game, Few rules, few components, great risk/reward gameplay. Resistance/Avalon - Great social deduction game for 5-10 players. Think Among us but with more talking. Love Letter - Micro game, like 15 cards, 2-4 players, draw a card play a card ruleset. But I cant count the amount of times I have played. Qwirkle - Dominoes but with colors and shapes super simple super competitive. Ticket to ride - easy to grasp simple rules, very competitive rewards planning and also has a risk vs reward system. I could be here all day just listing games to be honest, But common theme, Simple games, More rules doesn't mean more fun. Few Components, After teaching hundreds of games to thousands of people I have found people wont even learn a game if they think it looks to complicated. Dex based games..ehh. I know games like Darts are a classic "bar game" but has anyone ever played virtual darts and really enjoyed it? the only exception to this may be a game like Crokinole or "Canadian finger pool" as I call it cuz the names to hard. Feel free to add to the list with games you think would fit.
Gubiak wrote: » Would love to see a liar's dice implemented as a minigame for taverns. Good game for no-good tavern goers.
shoreless wrote: » Hullo. I have nothing to add, I'm just an old MMORPG survivor who will give Ashes all of his money if he can finally run his own tavern properly. Please make it happen!
Psynergi wrote: » Being able to mute/kick out unwanted people is probably at the top of my list. Aside from that, every tabletop gamer knows that if you want be in the know, ask the barkeep. So maybe a mechanic where your npc barkeeps could sell predetermined information?
Nagash wrote: » Psynergi wrote: » Being able to mute/kick out unwanted people is probably at the top of my list. Aside from that, every tabletop gamer knows that if you want be in the know, ask the barkeep. So maybe a mechanic where your npc barkeeps could sell predetermined information? sadly we can bar people but there is thishttps://ashesofcreation.wiki/Bulletin_boards
maouw wrote: » Nagash wrote: » Psynergi wrote: » Being able to mute/kick out unwanted people is probably at the top of my list. Aside from that, every tabletop gamer knows that if you want be in the know, ask the barkeep. So maybe a mechanic where your npc barkeeps could sell predetermined information? sadly we can bar people but there is thishttps://ashesofcreation.wiki/Bulletin_boards Hmmm, interesting, who would clean bulletin boards? Tavern owner?