Zeshio wrote: » Just theorycrafting, but could be good for off-tanking or tanking multiple weaker mobs in smaller groups. Say if you don't have another tank style class, could help to have an extra body or two to take blows. As long as the summons have the HP to take it.
Sathrago wrote: » Basically if players are allowed to choose more than TANK role, and instead between multiple types of tank roles, I believe this will keep things more balanced and less "min-maxy".
Dygz wrote: » Sathrago wrote: » Basically if players are allowed to choose more than TANK role, and instead between multiple types of tank roles, I believe this will keep things more balanced and less "min-maxy". If I understood what you meant correctly, that is basically accomplished by the 8 classes with Tank as the primary archetype. Brood Wardens might be able to have their tanking Summons on multiple targets, sure.
Sathrago wrote: » Zeshio wrote: » Just theorycrafting, but could be good for off-tanking or tanking multiple weaker mobs in smaller groups. Say if you don't have another tank style class, could help to have an extra body or two to take blows. As long as the summons have the HP to take it. This is an interesting point that could potentially be a solution. Instead of there being primary tanks and less-good tanks, why not Single Target tanks and multi-target tanks?
Sathrago wrote: » We can't say for sure, as they might go about it attempting to let all tank archetype classes fully tank while allowing choice of gear and talents let you specialize in different types of tanking. I think the worst thing they could do is try to make all the tank archetypes, even if they are primaries, full on all purpose tanks.
Noaani wrote: » My main question to the OP would be this; Why would anyone want to raid in a guild that is using a summoner as an off tank in top end content? If my guild is not able to use the proper class for the task, then we aren't attempting that task. I am not going to waste 40 peoples time trying to do something with sub-optimal classes, and I wouldn't waste my time with a guild that would think this is an ok thing to do.
Sathrago wrote: » Zeshio wrote: » Just theorycrafting, but could be good for off-tanking or tanking multiple weaker mobs in smaller groups. Say if you don't have another tank style class, could help to have an extra body or two to take blows. As long as the summons have the HP to take it. This is an interesting point that could potentially be a solution. Instead of there being primary tanks and less-good tanks, why not Single Target tanks and multi-target tanks? The idea for this would be that the single target tanks are able to take on massive hits with well timed defensives allowing them to dance on the point of a knife with extremely powerful singular enemies. Then you have Multi-target tanks, those that can mitigate sustained damage over a long period of time with auras, debuffs, and other abilities. They would be the defense against a death by a thousand cuts, while the single target tanks focus on blocking body-shattering blows. In relation to the original post, I could see a Brood Warden being a Multi-target tank. One perfect ability for this would be a debuff aura of tiny insects that harrier and annoy the crap out of enemies within, reducing the damage they deal by a small amount or giving them a chance to do glancing blows with their attacks. Maybe his primary tank pet is a brood mother that can cast out a cone of broodlings that latch on to foes, draining life from them and returning it to the brood mother. There are plenty of cool things that you could do with this multi-target tank style in mind. So, the reasoning for a potential split between single target tanks and multi target tanks is to reduce the fixation on one particular class being the best at tanking. Sure there will still be those that argue about who's the best at each role, but this approach alleviates the need to balance ALL tanks for ALL tanking scenarios. Things are taken an additional step further if you add in dodge tanks vs block tanks vs health tanks vs kiting tanks vs resist tanks. Basically if players are allowed to choose more than TANK role, and instead between multiple types of tank roles, I believe this will keep things more balanced and less "min-maxy".
Kalv1441 wrote: » We won’t know until we get more information but since this is mild theory crafting I think the viability will depend on if the Brood Warden, based on augments, will have competitive tanking cooldowns comparable to a primary tank. I don’t think they’ll have an equal number of tools as a primary tank but if they have enough to be viable than it’s an option. That is something that can be easily measured because eventually we can literally just compare abilities or passives with each other and see if it keeps up.
Kalv1441 wrote: » As to your questions as to why a guild would bring a tank summoner to a raid? Well, for starters not enough tanks on raid day or tanks can’t make it for some reason. if proven to be viable because maybe the summoner player has proven themselves, that’s why the summoner worked hard to show his skill and it accomplishes the game fantasy of the role they chose to help fill that role.
Kalv1441 wrote: » Summoner DPS or heal will always be useful in end game content. I just want to see the tank get some love. Most likely they’ll be able to do group content viably but I can hope for some viability in end game content. Most games don’t have summoner tanking viable passes leveling or farming.
Dygz wrote: » Secondary Archetypes are not designed to fill Primary Archetype roles. So...Summoner/Tank is not going to be on par with a Tank/Summoner. Tank/Summoner can replace a Tank/Tank as main tank. Summoner/Tank cannot replace a Tank/Summoner as main tank.