False Prophet wrote: » akabear wrote: » L2`s system was much harsher when first went live and got toned down later. Early on, as a newbie, I recall getting excited after invited to a "high level group" and taken into dungeons that I could not explore solo. However, whilst knowing I would drop gear on death, I never contemplated a pickup group would have key players that were organising groups, taking new players into content that was above their level only to let them die and pickup their gear that dropped. Early on there were random pk`ers that killed you for gear. Soon after there were organised pk`ers that went on regular rampages, looting the gear of all those that were killed. As the player levels increased and the stakes also increased, the pk`ing toned down. Later Pk`ing became far more political and strategic. The bounty hunters will be quest bound to military zones, so perhaps the military zones may have more order. But to kill a pk`er is actually quite hard, whist their risk increases and not much down side for self to attack, in late game mostly players adept at pvp opt to go pk.. so its not so easy. There are still gains in AoC for pk`ing which was much reduced in L2.. so I see incentive with risk that there will be a portion of the community willing to take! I just don't get it. You lose stats, you lose XP, you lose items and you gain some herbs and ore, which you could acquire much faster if you simply go around picking plants.
akabear wrote: » L2`s system was much harsher when first went live and got toned down later. Early on, as a newbie, I recall getting excited after invited to a "high level group" and taken into dungeons that I could not explore solo. However, whilst knowing I would drop gear on death, I never contemplated a pickup group would have key players that were organising groups, taking new players into content that was above their level only to let them die and pickup their gear that dropped. Early on there were random pk`ers that killed you for gear. Soon after there were organised pk`ers that went on regular rampages, looting the gear of all those that were killed. As the player levels increased and the stakes also increased, the pk`ing toned down. Later Pk`ing became far more political and strategic. The bounty hunters will be quest bound to military zones, so perhaps the military zones may have more order. But to kill a pk`er is actually quite hard, whist their risk increases and not much down side for self to attack, in late game mostly players adept at pvp opt to go pk.. so its not so easy. There are still gains in AoC for pk`ing which was much reduced in L2.. so I see incentive with risk that there will be a portion of the community willing to take!
Jirue wrote: » False Prophet wrote: » Yea I like that. That's why I want there to be a far off reward for surviving a meat grinder 10 times over. There seems to be a fundamental misunderstanding of the point of this system. The goal of the corruption system is not to create some kind of emerging gameplay dynamic to survive the slaughtering of people minding their own business. It is to systematically discourage player behavior that is harmful to a online game's player base. That means there is no reward structure for participating in the system, only punishment.
False Prophet wrote: » Yea I like that. That's why I want there to be a far off reward for surviving a meat grinder 10 times over.
tautau wrote: » You are a logical person, @False Prophet . You are thinking logically, but you are also assuming that others are also logical. Many (perhaps most) others are not. They just like to hurt others sometimes because it gives them a false sense of power, or some other psyc rush. Corruption is to deter that behavior, as @Jirue stated very well.
George Black wrote: » False Prophet wrote: » akabear wrote: » L2`s system was much harsher when first went live and got toned down later. Early on, as a newbie, I recall getting excited after invited to a "high level group" and taken into dungeons that I could not explore solo. However, whilst knowing I would drop gear on death, I never contemplated a pickup group would have key players that were organising groups, taking new players into content that was above their level only to let them die and pickup their gear that dropped. Early on there were random pk`ers that killed you for gear. Soon after there were organised pk`ers that went on regular rampages, looting the gear of all those that were killed. As the player levels increased and the stakes also increased, the pk`ing toned down. Later Pk`ing became far more political and strategic. The bounty hunters will be quest bound to military zones, so perhaps the military zones may have more order. But to kill a pk`er is actually quite hard, whist their risk increases and not much down side for self to attack, in late game mostly players adept at pvp opt to go pk.. so its not so easy. There are still gains in AoC for pk`ing which was much reduced in L2.. so I see incentive with risk that there will be a portion of the community willing to take! I just don't get it. You lose stats, you lose XP, you lose items and you gain some herbs and ore, which you could acquire much faster if you simply go around picking plants. But somebody that dislikes you just got floored by you. Simply happiness. No need for material reward. Dont you get it?
False Prophet wrote: » Jirue wrote: » False Prophet wrote: » I was not aware of that. If that's the case then the corruption system in its current form is useless. I don't think many people would just die willingly. I would. I would ignore the pesky fly nipping at me because they're not worth my time. If they kill me, then they get corrupted and suffer the consequences. If they don't kill me, then I just move on my merry way as before. Yes but since non-combat players can kill corrupt players without changing to combat players, you really don't have a reason not to resist, furthering my point that this will not make PKing widespread in any way.
Jirue wrote: » False Prophet wrote: » I was not aware of that. If that's the case then the corruption system in its current form is useless. I don't think many people would just die willingly. I would. I would ignore the pesky fly nipping at me because they're not worth my time. If they kill me, then they get corrupted and suffer the consequences. If they don't kill me, then I just move on my merry way as before.
False Prophet wrote: » I was not aware of that. If that's the case then the corruption system in its current form is useless. I don't think many people would just die willingly.
False Prophet wrote: » But since this does not affect the deterring force, what exactly is the issue?
Dygz wrote: » OK, but... The OP joined the Forums a few hours ago.... We could just wait for him to catch up on all the reading from the past 4 years rather than rehashing the same stuff we've said every month since the launch of the forums.
Sathrago wrote: » Jirue wrote: » False Prophet wrote: » Yea I like that. That's why I want there to be a far off reward for surviving a meat grinder 10 times over. There seems to be a fundamental misunderstanding of the point of this system. The goal of the corruption system is not to create some kind of emerging gameplay dynamic to survive the slaughtering of people minding their own business. It is to systematically discourage player behavior that is harmful to a online game's player base. That means there is no reward structure for participating in the system, only punishment. This but one part was missing. The system is GRANTING you the freedom to make a risky choice, to attack those that you deem worthy of your wrath or greed. It's literally there to let the ragelords/griefers make a decision and rack up dumbo points to be hunted down by players engaging in the consensual form of pvp. You are not forced to be corrupted, you are not forced to fight back, and you are not forced to attack others. These are all choices you must take into consideration, figure out which one you prefer, and deal with the consequences of that choice.
Asgerr wrote: » I believe in that case, the burden of responsibility falls upon him to read up before creating a thread. If he had some doubts on some points, then a thread is more than welcome
False Prophet wrote: » The current Corruption and Flagging system kills the vibe. Of course, no one wants to be PKed right after leaving a Node, but at the moment, there is literally no reason to PK. There is no Risk vs. Reward, it's just death.