tautau wrote: » As I understand the system: 1. No, being in a group with a player who goes corrupt will not corrupt you. 2. If by 'griefing you' you mean they attack you and go purple, then you fighting back will make you both purple and with winner of that fight will not be corrupt. If he is badmouthing you or killing your mobs or doing something besides attacking you, if you hit him and kill him without him hitting you back, you will become corrupt (red). So self control is necessary. We will have to wait and watch out for tricks people are bound to play on the system. For example, in Lineage 2 I played a healer. If I ever healed a purple player, I would become purple and could be killed without the killer becoming red. So, if a stranger asked for a heal, I could start casting and he could slap me, turning himself purple. When the heal landed, I would turn purple and he could kill me. So, whenever a stranger asked me to heal him, I would ask them to sit, I stepped away a tad, then healed them. If they tried to stand during the heal, I would stop the casting and warn all my guildmates to watch out for this person. Yeah, I kept a notebook of names of untrustworthy players back then. Yeah, I have already started a notebook like that for AoC, based on board comments...mostly lists of great people to look up.
Fathym wrote: » tautau wrote: » As I understand the system: 1. No, being in a group with a player who goes corrupt will not corrupt you. 2. If by 'griefing you' you mean they attack you and go purple, then you fighting back will make you both purple and with winner of that fight will not be corrupt. If he is badmouthing you or killing your mobs or doing something besides attacking you, if you hit him and kill him without him hitting you back, you will become corrupt (red). So self control is necessary. We will have to wait and watch out for tricks people are bound to play on the system. For example, in Lineage 2 I played a healer. If I ever healed a purple player, I would become purple and could be killed without the killer becoming red. So, if a stranger asked for a heal, I could start casting and he could slap me, turning himself purple. When the heal landed, I would turn purple and he could kill me. So, whenever a stranger asked me to heal him, I would ask them to sit, I stepped away a tad, then healed them. If they tried to stand during the heal, I would stop the casting and warn all my guildmates to watch out for this person. Yeah, I kept a notebook of names of untrustworthy players back then. Yeah, I have already started a notebook like that for AoC, based on board comments...mostly lists of great people to look up. I was talking about specifically self damage. Like waiting for the enemy to hit you and then drinking poison or some other self damage effect to force corrupt them. Though I guess the easy workaround would be to make it so that if the killing blow is self inflicted, it doesn’t corrupt the enemy player. You could still get around it by letting mobs kill you but that has less abusable applications.
Sathrago wrote: » Fathym wrote: » tautau wrote: » As I understand the system: 1. No, being in a group with a player who goes corrupt will not corrupt you. 2. If by 'griefing you' you mean they attack you and go purple, then you fighting back will make you both purple and with winner of that fight will not be corrupt. If he is badmouthing you or killing your mobs or doing something besides attacking you, if you hit him and kill him without him hitting you back, you will become corrupt (red). So self control is necessary. We will have to wait and watch out for tricks people are bound to play on the system. For example, in Lineage 2 I played a healer. If I ever healed a purple player, I would become purple and could be killed without the killer becoming red. So, if a stranger asked for a heal, I could start casting and he could slap me, turning himself purple. When the heal landed, I would turn purple and he could kill me. So, whenever a stranger asked me to heal him, I would ask them to sit, I stepped away a tad, then healed them. If they tried to stand during the heal, I would stop the casting and warn all my guildmates to watch out for this person. Yeah, I kept a notebook of names of untrustworthy players back then. Yeah, I have already started a notebook like that for AoC, based on board comments...mostly lists of great people to look up. I was talking about specifically self damage. Like waiting for the enemy to hit you and then drinking poison or some other self damage effect to force corrupt them. Though I guess the easy workaround would be to make it so that if the killing blow is self inflicted, it doesn’t corrupt the enemy player. You could still get around it by letting mobs kill you but that has less abusable applications. No it will not corrupt the attacker. The killing blow gains the corruption if applicable. This unfortunately allows for some really annoying tactics like attacking a player that has mobs on them until they are low and then letting the mob finish them off.
Wait really? So that means you can gank players that are fighting mobs and just weaken them enough to let the mob kill them without getting corruption. I’m really not a fan of that at all.
Sathrago wrote: » Wait really? So that means you can gank players that are fighting mobs and just weaken them enough to let the mob kill them without getting corruption. I’m really not a fan of that at all. Pretty much, that is the current form of corruption. This stuff needs testing and tweaking for sure though. We just have the basic idea of the system, the bells and whistles will come eventually.
tautau wrote: » If I'm grinding, I like to do it with a mountain or other impassable terrain behind me. It isn't perfect, but it helps me see other players and makes it harder to sneak up on me. The tendency is the easy thing, to be walking down a road and see some mobs in a field and go attack them. This gives the opportunity of an attack on you from behind for all the other players walking down that road, some of whom will be jerks.
George Black wrote: » What griefing..... it's a game. For nearly 20 years never once has I felt harassed
tautau wrote: » ...Speaking of which, do we know if we will be able to heal mobs? If so, will that turn us purple? Asking for a friend.
Schmuky wrote: » tautau wrote: » ...Speaking of which, do we know if we will be able to heal mobs? If so, will that turn us purple? Asking for a friend. what the...heal mobs? what? why? how...why???
Fathym wrote: » Schmuky wrote: » tautau wrote: » ...Speaking of which, do we know if we will be able to heal mobs? If so, will that turn us purple? Asking for a friend. what the...heal mobs? what? why? how...why??? Lol tautau the chaotic neutral healer. Maybe he’ll heal you. Maybe he’ll heal the elite mob you’re barely surviving against. Truly a master of life and death.
Dygz wrote: » Because Rangers and Druids are likely going to care more for “animals” than they do for “people”. Druids should be spending a lot of time healing animals and forests, but those opportunities are rare in MMORPGs, specifically because MMORPGs pretty much have all animals as KOS. I don’t recall the devs saying that healing mobs will flag for PvP. I don’t think we can heal mobs that are in combat.
Conrad wrote: » I think another thing to be kept in mind is the fact that someone might exploit death lower corruption part, by storing everything including equipment somewhere safe then dying on purpose to.lower corruption. Also, corruption should stay as a punishment