SirChancelot11 wrote: » Dygz wrote: » I wonder what you think Secondary Archetype means other than secondary? Secondaries cannot fulfill primary roles because the don't have primary abilities - they have primary augments and augments are not as powerful as abilities. I don't need to change the ability, just the flavor to change the role Example A rogue has a fan of knives ability. A rogue/tank generates threat with any knife ability. Now every time he spams fan of knives he is generating AOE threat too. That could literally be all that augment does. Another augment could lead to increased dodge/evasion every time they cast something, or as long as they keep moving? I mean half the tank archetype abilities just have this generates threat tacked on the end... Why not make that part of the augments?
Dygz wrote: » I wonder what you think Secondary Archetype means other than secondary? Secondaries cannot fulfill primary roles because the don't have primary abilities - they have primary augments and augments are not as powerful as abilities.
Dygz wrote: » Steven does not state that an augment can change a role in the party. "It's a way to get away from that meta feel. It can directly relate to your feeling and experience of being within something as intimate as combat or your role within a party. That's the design.
SirChancelot11 wrote: » But that quote literally says your role within a party...
SirChancelot11 wrote: » Dygz wrote: » Steven does not state that an augment can change a role in the party. "It's a way to get away from that meta feel. It can directly relate to your feeling and experience of being within something as intimate as combat or your role within a party. That's the design. But that quote literally says your role within a party...
Dygz wrote: » SirChancelot11 wrote: » Dygz wrote: » Steven does not state that an augment can change a role in the party. "It's a way to get away from that meta feel. It can directly relate to your feeling and experience of being within something as intimate as combat or your role within a party. That's the design. It doesn't "change the role" as in you become one of the other roles. ... That last line The last 6 words
SirChancelot11 wrote: » Dygz wrote: » Steven does not state that an augment can change a role in the party. "It's a way to get away from that meta feel. It can directly relate to your feeling and experience of being within something as intimate as combat or your role within a party. That's the design. It doesn't "change the role" as in you become one of the other roles.
SirChancelot11 wrote: » That last line The last 6 words
SirChancelot11 wrote: » Percimes wrote: » [ And nothing taunts as much as a kazoo, we all know that. I stand corrected
Percimes wrote: » [ And nothing taunts as much as a kazoo, we all know that.
RocketFarmer wrote: » I figure that so much can change from now to launch that we’ll just have to see what they come up with. How much better is a Tank/Tank than a Tank/X, and is the difference meaningful? Advantage of a Tank/X may be solo play as you might have a little more damage or some healing. 64 combos sound a bit like over design, and not every combo may be viable as a high performance spec. Now that’s different than unplayable, which is the issue with other games. If all 64 combos are playable then I consider that a win. I take it the system is designed this way to facilitate multi-classing that doesn’t suck. But in a group you may be better off being focused in one class. We will have to see how that plays out.
Dygz wrote: » It's really about the Primary Archetypes - that where the abilities come from. So any of the 8 versions of a Primary Archetype are viable...they just play somewhat differently. Any of the 8 Tank variations can tank. There will be 8 versions of main tank. Not 16 versions of main tank. 8 classes of Primary Archetype Tank is a great degree of diversity - especially when there will be another set of 8 classes that can use Tank augments to tank somewhat as well. Augments do impact your role. That is not the same thing as changing your role.