roost wrote: » Maezriel wrote: » I still think you're putting to much faith in Intrepid to make raids that are actually that hard. These bosses will largely be out in the world where 80+ people smacking it and everyone else around is just going to turn it into a chaotic mess. Honestly I'd have serious doubts about Intrepid's ability to make a game if they put a boss harder than Ragnaros in the middle of Alterac Valley Where does this idea come from that world bosses should be easy encounters? Why should they be? It's far more epic and engaging to have an extremely difficult dragon hanging out in a cave or something that only the strongest adventurers can handle. Maybe even getting 40 people close enough to the thing is hard enough by itself. World bosses should have varying levels of difficulty imo, especially if the majority of content will be world bosses
Maezriel wrote: » I still think you're putting to much faith in Intrepid to make raids that are actually that hard. These bosses will largely be out in the world where 80+ people smacking it and everyone else around is just going to turn it into a chaotic mess. Honestly I'd have serious doubts about Intrepid's ability to make a game if they put a boss harder than Ragnaros in the middle of Alterac Valley
ThexBlackxKnight wrote: » Maezriel wrote: » ThexBlackxKnight wrote: » Maezriel wrote: » ThexBlackxKnight wrote: » @Trax Not necessarily what I want , its what going to happen because guilds will do anything to maximize their potential to win because you kind of have to win , its not really a choice if you want to be successful in the game, its how its being designed. Whereas I also would like to have some way of tracking my own stats in game I don't foresee guilds being this bad w/ the gatekeeping b/c even if you don't perform to the absolute highest standard that can be offset by having a high gathering level...also some DPS is better than no DPS and I don't foresee someone getting kicked b/c the other 39 members of the raid are insanely kitted to the teeth, even in Classic you had plenty of warm bodies carried through and there's nothing to indicate Ashes raids are going to be any harder than what people cleared during Wrath. We will see how long charity will last with some guilds if they keep losing loot to other guilds because they cant output enough damage on a raid boss. In WoW that wasnt much of concern, most raid bosses where in instance dungeons. Again not saying it what I want , but know how players behave when it come getting thier loot. I still think you're putting to much faith in Intrepid to make raids that are actually that hard. These bosses will largely be out in the world where 80+ people smacking it and everyone else around is just going to turn it into a chaotic mess. Honestly I'd have serious doubts about Intrepid's ability to make a game if they put a boss harder than Ragnaros in the middle of Alterac Valley Its not about if the bosses are hard or not , you still have to do out damage any guild trying to steal the kill from you to get the loot.
Maezriel wrote: » ThexBlackxKnight wrote: » Maezriel wrote: » ThexBlackxKnight wrote: » @Trax Not necessarily what I want , its what going to happen because guilds will do anything to maximize their potential to win because you kind of have to win , its not really a choice if you want to be successful in the game, its how its being designed. Whereas I also would like to have some way of tracking my own stats in game I don't foresee guilds being this bad w/ the gatekeeping b/c even if you don't perform to the absolute highest standard that can be offset by having a high gathering level...also some DPS is better than no DPS and I don't foresee someone getting kicked b/c the other 39 members of the raid are insanely kitted to the teeth, even in Classic you had plenty of warm bodies carried through and there's nothing to indicate Ashes raids are going to be any harder than what people cleared during Wrath. We will see how long charity will last with some guilds if they keep losing loot to other guilds because they cant output enough damage on a raid boss. In WoW that wasnt much of concern, most raid bosses where in instance dungeons. Again not saying it what I want , but know how players behave when it come getting thier loot. I still think you're putting to much faith in Intrepid to make raids that are actually that hard. These bosses will largely be out in the world where 80+ people smacking it and everyone else around is just going to turn it into a chaotic mess. Honestly I'd have serious doubts about Intrepid's ability to make a game if they put a boss harder than Ragnaros in the middle of Alterac Valley
ThexBlackxKnight wrote: » Maezriel wrote: » ThexBlackxKnight wrote: » @Trax Not necessarily what I want , its what going to happen because guilds will do anything to maximize their potential to win because you kind of have to win , its not really a choice if you want to be successful in the game, its how its being designed. Whereas I also would like to have some way of tracking my own stats in game I don't foresee guilds being this bad w/ the gatekeeping b/c even if you don't perform to the absolute highest standard that can be offset by having a high gathering level...also some DPS is better than no DPS and I don't foresee someone getting kicked b/c the other 39 members of the raid are insanely kitted to the teeth, even in Classic you had plenty of warm bodies carried through and there's nothing to indicate Ashes raids are going to be any harder than what people cleared during Wrath. We will see how long charity will last with some guilds if they keep losing loot to other guilds because they cant output enough damage on a raid boss. In WoW that wasnt much of concern, most raid bosses where in instance dungeons. Again not saying it what I want , but know how players behave when it come getting thier loot.
Maezriel wrote: » ThexBlackxKnight wrote: » @Trax Not necessarily what I want , its what going to happen because guilds will do anything to maximize their potential to win because you kind of have to win , its not really a choice if you want to be successful in the game, its how its being designed. Whereas I also would like to have some way of tracking my own stats in game I don't foresee guilds being this bad w/ the gatekeeping b/c even if you don't perform to the absolute highest standard that can be offset by having a high gathering level...also some DPS is better than no DPS and I don't foresee someone getting kicked b/c the other 39 members of the raid are insanely kitted to the teeth, even in Classic you had plenty of warm bodies carried through and there's nothing to indicate Ashes raids are going to be any harder than what people cleared during Wrath.
ThexBlackxKnight wrote: » @Trax Not necessarily what I want , its what going to happen because guilds will do anything to maximize their potential to win because you kind of have to win , its not really a choice if you want to be successful in the game, its how its being designed.
ThexBlackxKnight wrote: » Dygz wrote: » ThexBlackxKnight wrote: » We will see how long charity will last with some guilds if they keep losing loot to other guilds because they cant output enough damage on a raid boss. In WoW that wasnt much of concern, most raid bosses where in instance dungeons. Again not saying it what I want , but know how players behave when it come getting thier loot. Killing the boss will be more important than loot. Loot is just a nice bonus. Maybe for you which is fine and I can assure you most players are not going to like another guild swooping in and kill stealing the last boss in a open world dungeon taking the other guilds rewards away from them after they spent a few hours clearing a path there.
Dygz wrote: » ThexBlackxKnight wrote: » We will see how long charity will last with some guilds if they keep losing loot to other guilds because they cant output enough damage on a raid boss. In WoW that wasnt much of concern, most raid bosses where in instance dungeons. Again not saying it what I want , but know how players behave when it come getting thier loot. Killing the boss will be more important than loot. Loot is just a nice bonus.
ThexBlackxKnight wrote: » We will see how long charity will last with some guilds if they keep losing loot to other guilds because they cant output enough damage on a raid boss. In WoW that wasnt much of concern, most raid bosses where in instance dungeons. Again not saying it what I want , but know how players behave when it come getting thier loot.
Maezriel wrote: » But if you kill the opposing raid getting that damage should be fairly easy regardless of your builds. Like, you don't need to min-max your group as tightly as you do in something like WoW...honestly if your teammate's brain has just enough wrinkles to get to max level they can contribute to a fight, even if it's just throwing off opposing players.
ThexBlackxKnight wrote: » Maezriel wrote: » But if you kill the opposing raid getting that damage should be fairly easy regardless of your builds. Like, you don't need to min-max your group as tightly as you do in something like WoW...honestly if your teammate's brain has just enough wrinkles to get to max level they can contribute to a fight, even if it's just throwing off opposing players. Maybe, but if your guild keeps losing the tag to other guilds that need 60% more damage then your guilds 40% (if you started the fight) then obviously something is wrong with how the players in the guild are preforming.
Maezriel wrote: » ThexBlackxKnight wrote: » Maezriel wrote: » But if you kill the opposing raid getting that damage should be fairly easy regardless of your builds. Like, you don't need to min-max your group as tightly as you do in something like WoW...honestly if your teammate's brain has just enough wrinkles to get to max level they can contribute to a fight, even if it's just throwing off opposing players. Maybe, but if your guild keeps losing the tag to other guilds that need 60% more damage then your guilds 40% (if you started the fight) then obviously something is wrong with how the players in the guild are preforming. I really do think you're overestimating how tight these raids will be. They're not going to be that tuned and running them over and over a hundred times in a week likely won't be a real thing...the focus for the vast majority of the bosses will likely be to simply out live the other guilds fighting it.
ThexBlackxKnight wrote: » Maezriel wrote: » ThexBlackxKnight wrote: » Maezriel wrote: » But if you kill the opposing raid getting that damage should be fairly easy regardless of your builds. Like, you don't need to min-max your group as tightly as you do in something like WoW...honestly if your teammate's brain has just enough wrinkles to get to max level they can contribute to a fight, even if it's just throwing off opposing players. Maybe, but if your guild keeps losing the tag to other guilds that need 60% more damage then your guilds 40% (if you started the fight) then obviously something is wrong with how the players in the guild are preforming. I really do think you're overestimating how tight these raids will be. They're not going to be that tuned and running them over and over a hundred times in a week likely won't be a real thing...the focus for the vast majority of the bosses will likely be to simply out live the other guilds fighting it. Perhaps , but I wouldn't be surprise if guild wars are started because of how loot tagging works. There going to be plenty of salty fish in the sea.
Maezriel wrote: » Then would that not be the system working as intended?
akabear wrote: » A smart apposing node might even come and pickoff players trying to defend their node to a boss/ major event as what better time to intervene!
Dygz wrote: » I dunno. Seems like an opposing Node picking off players trying to defend a Node from a boss would still be risking Corruption.
akabear wrote: » And I also wonder if raiding will be the way that guilds get best gear... I recall in L2 days were I obtained near in slot gear from a raid, placed the choice from a war`ing guild, either sell it to them or the whole guild goes KoS (Pk) for x period. One of the wealthiest players I knew with best gear never raided, just played the market!
Maezriel wrote: » Dygz wrote: » I dunno. Seems like an opposing Node picking off players trying to defend a Node from a boss would still be risking Corruption. Sure you get Corruption, but those guys lose an entire Node...in that scenario the reward would likely outweigh the risk
Dygz wrote: » Maezriel wrote: » Dygz wrote: » I dunno. Seems like an opposing Node picking off players trying to defend a Node from a boss would still be risking Corruption. Sure you get Corruption, but those guys lose an entire Node...in that scenario the reward would likely outweigh the risk Nope. You cannot get a Node by picking off citizens defending the Node from a boss. Only way to get a Node is to declare a siege and win the siege.
RocketFarmer wrote: » Monster coin exploit is a know issue that they plan to address later. One proposal is to make buildings indestructible by players using monster coins. The other would be the timing you can declare war/siege after the monster event.