RocketFarmer wrote: » The exploit of using monster coins in advance of a node war/siege. Not saying the exploit is easy to pull off since the flags aren’t cheap and don’t last forever to align with random events.
Tragnar wrote: » damn 5 pages of posts i literally dont understand people that want to play build based game and are asking for the game to hide all numbers so you can only see "small damage" "moderate damage" "big damage" not even realizing that even this is enough for machine learning to dig out number thresholds and values for a dps meter where the measurement unit could be anything static that is found in the game if a game wants me to create a build, but cant tell what the building blocks do then i just cant be bothered with that game, because it has become literal gambling game where you are just praying that your build setup is any good
Vhaeyne wrote: » Don't destroy the hope that there will be a game with no meters! These people need something to live for! Even if it is a lie!
Tragnar wrote: » I don't think that anyone wants to play a game that says every time you do damage or heal "you dealt unknown damage" "you healed for unknown amount"
Maezriel wrote: » I don't sit down to a game of D&D and not know my potential minimum and maximum damage and that's the most immersive game humans have ever created.
Trax wrote: » The issue is that every build that is 'sub optimal' quickly becomes shed from the game, destroying player identity and agency as they become compelled to conform or be exiled.
Dygz wrote: » In the Alpha One Preview, when I was ready to switch from a Worn Mace to something better, I chose a Spear that did not have the [Worn] tag because they didn't have any other Maces and Spear seemed the closest fit to Cleric. I did not need numbers to tell me Spear was better at AOE than the Mace. And I didn't need numbers to tell me how much more damage the new Spear did compared to the Worn Mace.
Inixia wrote: » Xillin had an interesting idea on his youtube page yesterday on dps meters, just wanted to say I like the idea of opt-in/opt-out dps meters so that parsing is always voluntary (with the ability to join shared parse groups). obviously it won't solve all the issues people have associated with parsers and doesn't change the fact that AoC have probably already ruled against it though. Parsers offer a complex array of costs and benefits and I think he's right that a lot of nuance is left out of these discussions. But I do believe that that information is an important tool for higher end raiders to have tangible feedback on personal effectiveness, ability coordination and identify raid issues after an attempt that are really hard to diagnose without.
Trax wrote: » My concern remains that having having too much access to data creates a culture of limited player agency/identity, and centers the game on the spreadsheet side instead of the immersion side.