maouw wrote: » Return to the forums to find a new corruption thread! good to see things are business as usual~ Perhaps we need a new diagram. Are people having trouble understanding the chart?
Razelthethird wrote: » i would hope killing people is more focused on justifiable reasons such as sieges, declared clan wars, etc. If you want to be a overall low life ganking noobs, then you should be punished appropriately. They make FPS games for those types of people.
Biccus wrote: » The only problem I have with the corruption system is that non combatants have double the death penalty of combatants. Maybe it is fair but currently I just can’t get my head around it. Edit: will add that my information comes solely from the wiki.
ThexBlackxKnight wrote: » Maybe its incentive to make the player try to pvp back and not just stand there. I really don'[t know otherwise.
George Black wrote: » You are looking at it the wrong way. Combatants will have HALF the penalties of non combatants. Steven wants to encourage fighting back. If you, the player, die as non combatant to another player or mob, you will lose the same xp and drop the same raw material/certificates. If you, the player, fight back and lose to another player, you will lose half the xp and drop half the raw materials that you would have dying to a mob.
Biccus wrote: » George Black wrote: » You are looking at it the wrong way. Combatants will have HALF the penalties of non combatants. Steven wants to encourage fighting back. If you, the player, die as non combatant to another player or mob, you will lose the same xp and drop the same raw material/certificates. If you, the player, fight back and lose to another player, you will lose half the xp and drop half the raw materials that you would have dying to a mob. I can understand what you’re saying but it’s not, in my opinion a fair way of doing it. Say you gank someone gathering that’s way lower level than yourself. You can think great.. if you want me to get corruption for this, I’ll get twice as much loot than if you fight back and die either way. Maybe it is just the way I’m looking at it but I don’t think my opinion is invalid.
Yuyukoyay wrote: » Currently the system isn't working properly.
George Black wrote: » Biccus wrote: » The only problem I have with the corruption system is that non combatants have double the death penalty of combatants. Maybe it is fair but currently I just can’t get my head around it. Edit: will add that my information comes solely from the wiki. You are looking at it the wrong way. Combatants will have HALF the penalties of non combatants. Steven wants to encourage fighting back. If you, the player, die as non combatant to another player or mob, you will lose the same xp and drop the same raw material/certificates. If you, the player, fight back and lose to another player, you will lose half the xp and drop half the raw materials that you would have dying to a mob.
George Black wrote: » Seriously? You think people will risk dropping gear by gaining corruption, gear that took thousands of mats and recipes to combine just so that can loot 200 animal bones from you?