akatosh wrote: » Yeah, I know its still alpha, and these problems may just be because its still early in development. Although I think its important to give feedback early so it can be easily changed or improved upon before they finish and have to re do something.
akatosh wrote: » Well they haven't yet, their still working on it, and they said it will be a long process that will happen over time, not something that they will implement all at once.
Sathrago wrote: » I'll personally start scrutinizing things when they start saying things are were they want them to be.
Neurath wrote: » You also struggle to discern who is an attacker and who is a defender. Defenders should have green names and attackers should have red names in my opinion.
Neurath wrote: » Well if you don't have name plates how will you see the health? I understand the health is meant to be obscured but you need some indication of health or you can't make tactical decisions in the heat of battle. It worked okay for Apoc but Apoc was a Free for all battle royale. One of the Rogue abilities used to stealth the team, if you are in stealth you shouldn't have a name plate which I agree with. If the Devs read this thread they could also add a 'sneak function' for all classes. Not as complex or dense as Rogue Stealth but a viable option for ambushes. I can't remember which MMO had a sneak function, it slowed the movement speed and couldn't be entered in combat.
Neurath wrote: » It will depend how you build your toon. A proc can be percentage based but a proc can also be a guaranteed proc. Lacerate will explode if a lacerate is already on the target (with the skill points added). The lacerate proc is a guaranteed proc. I'm not convinced back stabs should be Critical Hits, I believe there should be separate damage modifiers for a back attack.