Okeydoke wrote: » You just caved bro. I was following your arguments and then bam you just cave. You can't do that. You somehow just got talked into agreeing to exactly what they want. You were doing pretty good too lol.
Okeydoke wrote: » Yeah I know you don't want it. They just brow beat you into saying it'd actually be a good compromise. It wouldn't be a compromise at all. It'd be them getting exactly what they want. They will never stop. It will continue up until launch and even after. Don't give an inch. The game is being designed to where many of their concerns will not be warranted anyway. They just don't realize it yet. To hell with a pvp toggle though. Hard to think of a worse idea for the type of game Ashes is trying to be.
akabear wrote: » I can`t see the economy running terribly well if there is too much conflict to enable pve. Pve usually fuels the economy, provides the substance for levelling, privides the mats for crafters to make gear etc without which there is no pvp, surely?
akabear wrote: » I see the first few weeks perhaps even months for random and possibly even senseless ganking happening but once guilds form up and determine objectives then unless the game has other means to obtain levels, gear and prosperity, then they will have to either settle down, make peace/friends reach agreements and/ or protect their activities.
Neurath wrote: » A node will be destroyed but the other nodes in the influence zone will then emerge and level up (If it is a Metro Node then a new Metro Node will spawn). I do not see the dungeons in a zone of influence changing much unless the node on the periphery becomes a Metro and the zone of influence shifts beyond the dungeons in question.
ThexBlackxKnight wrote: » They did say that node destruction will lock out raid spots and open new ones elsewhere. Gives the whole motivation of breaking the lock down of a node and guild alliances have on raiding spots and provides new opportunities for other guilds to get their shot at the good loot.
Neurath wrote: » . A guild/alliance aiming to lock down PvE will soon enter several Guild Wars in my opinion.
ThexBlackxKnight wrote: » I think that is pretty much the idea of looting rights to cause such things. Everyone playing nice to wait in a line for raid bosses in a pvp game is very unlikely.
Neurath wrote: » [ Yeah, I agree with you. I would also say that in a PvP Game then tactics and close calls will be paramount. You will probably face contestation and weird time schedules to counter act the issues we will face without instanced raids. I do not expect Guilds to wait in line except those Guilds in Alliances when the whole alliance decides to raid at the same time. It is one thing to PvP and Raid at set times, it is another act entirely to try and lock out that content for the rest of the server.
ThexBlackxKnight wrote: » I think nighttime guilds will have big advantage , less people to contend with.
ThexBlackxKnight wrote: » akabear wrote: » I see the first few weeks perhaps even months for random and possibly even senseless ganking happening but once guilds form up and determine objectives then unless the game has other means to obtain levels, gear and prosperity, then they will have to either settle down, make peace/friends reach agreements and/ or protect their activities. The problem with that is that the pve is not static, its tied to the destruction of nodes , if you want new content , you have take the other node down to unlock it. If your node is destroyed any agreements you had with other guilds in that node is lost too. On top of that , the looting rights, this will be a endless source of drama between guilds. The game is being made for peace to not last very long.