fabula wrote: » It seems people are talking about different things when they they hear the work gank. Gank ONLY means getting killed by another and its not because your guild is at war with another guild, or your node is at war with another node or any other in game mechanic where you lose nothing by getting killed. None of that is ganking, that's just pvp in the game. I hope that is what people have in mind when they use the word "gank".
Recluse74 wrote: » fabula wrote: » It seems people are talking about different things when they they hear the work gank. Gank ONLY means getting killed by another and its not because your guild is at war with another guild, or your node is at war with another node or any other in game mechanic where you lose nothing by getting killed. None of that is ganking, that's just pvp in the game. I hope that is what people have in mind when they use the word "gank". Ya, ganking to me, is when you get killed before you have the chance to fight back. If I fight back and lose, it's just a loss, and not a gank to me.
JustVine wrote: » What system would make that unlikely to happen?
ThexBlackxKnight wrote: » JustVine wrote: » What system would make that unlikely to happen? Pvp players will find a way , not hard to figure out spawn points.
roost wrote: » ThexBlackxKnight wrote: » JustVine wrote: » What system would make that unlikely to happen? Pvp players will find a way , not hard to figure out spawn points. This is why I'd be in favor of a system like WoW's, where you have to run back to your corpse to respawn, and maybe have a short period of time immediately after rezzing where you can't drop any materials, lose xp, or contribute to a corruption count if you die again.
Recluse74 wrote: » ThexBlackxKnight wrote: » JustVine wrote: » What system would make that unlikely to happen? Pvp players will find a way , not hard to figure out spawn points. Knowing spawn points wont help unless those spawn points are really close. With no fast travel, you would have to be really hard up to kill a specific player more than once.
ThexBlackxKnight wrote: » If spawn points are that far apart imagine how much of a pain in ass it would be to do pve in general.
LowQuey wrote: » The system is inherently flawed. Hitting someone does nothing, killing someone gives you corruption. Enter assassins. Option 1: Weak person walks up to stronger person and hits them. Stronger person hits them back. Assassin who is much stronger kills person that hit the weak person and gets no punishment and can repeat this gaining benefits and loot for free. Option 2: Weak person steals kills on mobs from people similar level and thereby gains the loot/xp. People get annoyed and attack Weak person. Strong assassin kills all the weaker people except their friend. Option 3: Strong person kills mbs that weaker people want until they get sick of the game and quit or hit back. Stronger person kills weaker people and gets stronger. Weak person quits. The corruption system is designed to prevent unwanted pvp, but can easily be abused to grief other players that are weaker than you leading to them making that fatal mistake out of frustration Loki