Zeshio wrote: » I really don't get this thing about anyone saying AoC is a WoW killer. I feel like you're saying that just to put some grand statement out there, because it's certainly not on Reddit, and I haven't really seen it here either except for the occasional super excited person.
Zeshio wrote: » I really don't get this thing about anyone saying AoC is a WoW killer. I feel like you're saying that just to put some grand statement out there, because it's certainly not on Reddit, and I haven't really seen it here either except for the occasional super excited person. The truth is we're all just waiting for that next great (or good) MMO that will pull us in. There's an obvious waiting game to this as games get developed, and people will continue to wait until they find what they want. Simple as that.
RocketFarmer wrote: » While Steven views it as a PVX game, I think most will refer it as a PVP MMO.
Eloc wrote: » 2025 - 2026 launch would be a disaster for this game.
Saedu wrote: » Zeshio wrote: » I really don't get this thing about anyone saying AoC is a WoW killer. I feel like you're saying that just to put some grand statement out there, because it's certainly not on Reddit, and I haven't really seen it here either except for the occasional super excited person. The truth is we're all just waiting for that next great (or good) MMO that will pull us in. There's an obvious waiting game to this as games get developed, and people will continue to wait until they find what they want. Simple as that. I don't think anyone is saying it's a WoW killer. Steven has explicitly stated that is not his objective. However, WoW is ripe for significant attrition and it would be wise for IS to capitalize on this by introducing a "new" type of dynamic open world focused MMO to these players. This game needs to appeal to both the current base as well as new to truly succeed. It's too ambitious of a project to not require attracting a large user base to keep it funded long term. Regardless, it needs to be good/fun and it needs to move the MMO ecosystem fundamentally forward by taking the best elements from past MMOs and adding new innovative/fun experiences. If it cannot do this within about 2 years it will probably be as @Noaani is predicting. I think it has potential to achieve this goal if the quality is there, the node/siege systems turn out to be as exciting as they look, and the game isn't too punishing/grindy (I don't think there are enough players out there who enjoy the highly punishing grind games. It doesn't need to be as soft as casual WoW either... The risk/reward needs to be balanced and moving character progression forward at a good pace). This game cannot just be Lineage 3 (or another super hardcore/PvP only MMO) or it won't survive more than a few years. It cannot be just nostalgia. It needs to be innovative. Oh, and the class name "Tank" needs to change to something like "Warrior" or "Guardian" (tank/tank can be renamed to something like "Eternal Guardian"). The augments + gear need to be strong/meaningful enough with tradeoffs that allows a single character to change roles and be fully viable (or to be a hybrid between two roles, but master of neither if augments are only partially applied). This greatly enhances the long term playability of a character, which is increasingly important the more time it takes to level up a character.