Noaani wrote: » For me, the question comes down to whether the mayor of a military node should be the best PvP player in that node, or the best PvP player character in that node. I am of the opinion that it should be the second of these.
JustVine wrote: » This is the main reason I hope they do some effort to balance 1v1. Without it, it sorta robs a certain segment of players the ability to claim they are the best in these nodes and win to proove it. What do you all think about the way military node is decide has a racial bias to what method is used? E.g. Dwarves and orcs lean to 1v1 humans and elves 3v3
Acarith wrote: » Noaani wrote: » For me, the question comes down to whether the mayor of a military node should be the best PvP player in that node, or the best PvP player character in that node. I am of the opinion that it should be the second of these. I too am leaning in this direction, but not in full. If the most potent player becomes mayor, than the node has a warrior that can be relied on to win and build a consistent vision for the node. In battle they'll be a name to respect, however, the top character in a 1v1 or even in a battle royal may not be that player in battle. Some melee classes for instance may over preform with a limited number of attackers, but in an open field be at a disadvantage. Meanwhile a tank, may survive the slaughter in a battle royal, to be nothing more than a sustain nuisance in a 1v1. If I'm a mage and I kill half the players before I'm focused, do I not get to be mayor? If kills counted as votes, it would be a better playing field.
Asgerr wrote: » Single combat is and will never be balanced, as per the devs own admittance. Having single elimination tournaments for 1vs1 is a terrible idea, and some classes will always beat certain others. My idea is instead have a battle royale, but with no champion customization. Just all the same blank characters. Same life points, same mana pool etc. Only choice is in the weapons. And let the skills dictate the rest. That type of meritocratic militar brutality would much better represent the best player in the node. Rather than the one who got luckier in drops from bosses in dungeons and raids.
Noaani wrote: » Asgerr wrote: » Single combat is and will never be balanced, as per the devs own admittance. Having single elimination tournaments for 1vs1 is a terrible idea, and some classes will always beat certain others. My idea is instead have a battle royale, but with no champion customization. Just all the same blank characters. Same life points, same mana pool etc. Only choice is in the weapons. And let the skills dictate the rest. That type of meritocratic militar brutality would much better represent the best player in the node. Rather than the one who got luckier in drops from bosses in dungeons and raids. The downside of this is that it means you are taking who is mayor of a military node out of the characters perspective. If I happen to be amazing at PvP, I could have an alt account, have a single low level character, become a citizen of a military node, and only log in once a month in order to participate in the tournament.
Asgerr wrote: » True, although ultimately there is nothing wrong with that either.
Asgerr wrote: » You're assuming that these issues are out of the realm of possibility with someone who would invest the time to gear up their champion.
Noaani wrote: » The thing with a FFA style fight as well is that your class becomes irrelevant - as you are now talking about guild/alliance vs guild/alliance in a setting where guilds and alliances are set up specifically for PvP. If Intrepid opt for a FFA style tournament, there is no point in developing champions.
Asgerr wrote: » If classes are indeed a thing in the FFA battle, then odds are, every month only a certain class will win as it is superior to the rest.
Dygz wrote: » Asgerr wrote: » Single combat is and will never be balanced, as per the devs own admittance. Having single elimination tournaments for 1vs1 is a terrible idea, and some classes will always beat certain others. My idea is instead have a battle royale, but with no champion customization. Just all the same blank characters. Same life points, same mana pool etc. Only choice is in the weapons. And let the skills dictate the rest. That type of meritocratic militar brutality would much better represent the best player in the node. Rather than the one who got luckier in drops from bosses in dungeons and raids. Yeah. I'm guessing Champions will have to be some kind of neutral "Class"... and we will still supply them with gear and progress them via quests.
Noaani wrote: » Dygz wrote: » Asgerr wrote: » Single combat is and will never be balanced, as per the devs own admittance. Having single elimination tournaments for 1vs1 is a terrible idea, and some classes will always beat certain others. My idea is instead have a battle royale, but with no champion customization. Just all the same blank characters. Same life points, same mana pool etc. Only choice is in the weapons. And let the skills dictate the rest. That type of meritocratic militar brutality would much better represent the best player in the node. Rather than the one who got luckier in drops from bosses in dungeons and raids. Yeah. I'm guessing Champions will have to be some kind of neutral "Class"... and we will still supply them with gear and progress them via quests. Which is why it is a stupid system. It is a fight using an irrelevant system, to determine who is best at using that system and that system only. The whole thing should be using the regular combat system, with the regular class structure, and regular gear progression.