Vhaeyne wrote: » Grihm wrote: » Newcomers are reading these suggestions, and things like that is not helping bud. Feel free to post a constructive post instead, and ease down the attitude. Spoon feeding a baby story? Behaviour like this is exactly what i was referring to, when mentioning a typ of characteristic that claws their way to the top and it´s THEIR way or nothing. The players i want to be able to refuse my sales to. It is not a suggestion. It is the way the game is intended to be. The whole point of a robust node system, castle sieges, and risk vs reward is the unique stories that are created per-server in the process of betrayal, in-fighting and drama. If you think my behavior is harsh, get thicker skin. You are going to have bigger problems then who can buy your wares and who said something that sounded harsh in Verra.
Grihm wrote: » Newcomers are reading these suggestions, and things like that is not helping bud. Feel free to post a constructive post instead, and ease down the attitude. Spoon feeding a baby story? Behaviour like this is exactly what i was referring to, when mentioning a typ of characteristic that claws their way to the top and it´s THEIR way or nothing. The players i want to be able to refuse my sales to.
Grihm wrote: » Vhaeyne wrote: » Grihm wrote: » Newcomers are reading these suggestions, and things like that is not helping bud. Feel free to post a constructive post instead, and ease down the attitude. Spoon feeding a baby story? Behaviour like this is exactly what i was referring to, when mentioning a typ of characteristic that claws their way to the top and it´s THEIR way or nothing. The players i want to be able to refuse my sales to. It is not a suggestion. It is the way the game is intended to be. The whole point of a robust node system, castle sieges, and risk vs reward is the unique stories that are created per-server in the process of betrayal, in-fighting and drama. If you think my behavior is harsh, get thicker skin. You are going to have bigger problems then who can buy your wares and who said something that sounded harsh in Verra. That´s your opinion, it´s not a fact. If it was a fact, wee would not have these threads. Every single time i hear the " oh it´s the risk vs reward / the hardcore setting " etc etc... warning bells go off. Especially with the " get thicker skin " addition. This is not a one sided PVP only setting. There are lots of parts needed to function in sync with each other. I get it, you like pvp, but it´s just one part of it all.
Vhaeyne wrote: » Grihm wrote: » Vhaeyne wrote: » Grihm wrote: » Newcomers are reading these suggestions, and things like that is not helping bud. Feel free to post a constructive post instead, and ease down the attitude. Spoon feeding a baby story? Behaviour like this is exactly what i was referring to, when mentioning a typ of characteristic that claws their way to the top and it´s THEIR way or nothing. The players i want to be able to refuse my sales to. It is not a suggestion. It is the way the game is intended to be. The whole point of a robust node system, castle sieges, and risk vs reward is the unique stories that are created per-server in the process of betrayal, in-fighting and drama. If you think my behavior is harsh, get thicker skin. You are going to have bigger problems then who can buy your wares and who said something that sounded harsh in Verra. That´s your opinion, it´s not a fact. If it was a fact, wee would not have these threads. Every single time i hear the " oh it´s the risk vs reward / the hardcore setting " etc etc... warning bells go off. Especially with the " get thicker skin " addition. This is not a one sided PVP only setting. There are lots of parts needed to function in sync with each other. I get it, you like pvp, but it´s just one part of it all. Go to:https://ashesofcreation.com/ Scroll down. Read first key feature. (Risk Vs Reward) Scroll down again. Read second key feature. (An Open World)
Grihm wrote: » Vhaeyne wrote: » Grihm wrote: » Vhaeyne wrote: » Grihm wrote: » Newcomers are reading these suggestions, and things like that is not helping bud. Feel free to post a constructive post instead, and ease down the attitude. Spoon feeding a baby story? Behaviour like this is exactly what i was referring to, when mentioning a typ of characteristic that claws their way to the top and it´s THEIR way or nothing. The players i want to be able to refuse my sales to. It is not a suggestion. It is the way the game is intended to be. The whole point of a robust node system, castle sieges, and risk vs reward is the unique stories that are created per-server in the process of betrayal, in-fighting and drama. If you think my behavior is harsh, get thicker skin. You are going to have bigger problems then who can buy your wares and who said something that sounded harsh in Verra. That´s your opinion, it´s not a fact. If it was a fact, wee would not have these threads. Every single time i hear the " oh it´s the risk vs reward / the hardcore setting " etc etc... warning bells go off. Especially with the " get thicker skin " addition. This is not a one sided PVP only setting. There are lots of parts needed to function in sync with each other. I get it, you like pvp, but it´s just one part of it all. Go to:https://ashesofcreation.com/ Scroll down. Read first key feature. (Risk Vs Reward) Scroll down again. Read second key feature. (An Open World) What´s your point in this, in regards to my OP?
Vhaeyne wrote: » IMO, block/ignore should only limit someone's ability to whisper you or you seeing what they say in chat. It should not do anything else.
Sathrago wrote: » Ignore should allow you to prevent your stalls/inn from servicing a blocked person but I don't think it should apply to the more anonymous marketplace/auctionhouse as it would probably be too much of a hassle.
Dygz wrote: » But, I think we will already of some of that with permissions for our Freeholds. I think it would be cool if some NPCs blocked sales from their stalls for players characters they don't like. But, that is more challenging to program. Since we have an NPC manning our stalls -possibly even with the appearances of our player characters- it makes some sense that we should be able to refuse service to characters on our block lists. Just because the game is open world, does not mean our player characters should be obligated to sell to anyone who comes to our stall. But, it really depends on what the devs are able to implement.
Dygz wrote: » Some people are more greedy than others, but we have plenty of history of people being banned from stores for a variety of reasons. Especially known thieves.
Vhaeyne wrote: » I can't understand banning someone from a vending machine because they said something or did something you don't like. It is just a waste of money to me.
Merek wrote: » Sounds like a tool for a griefer. Anyway, if you did block me and stop me from using the only leather armor store in my node, you wouldn't be able to get mats, that's all I'll say.
JustVine wrote: » Feature creep is valid concern. This system could be buggy af. No one likes losing out on a sale due to bugs and that's one of the potential things they'd need to run even more extensive qa than other features to prevent huge backlash. Otoh itd probably be part of the block system anyway if one of those systems is implemented. But tats a separate discussion.
Dygz wrote: » Vhaeyne wrote: » I can't understand banning someone from a vending machine because they said something or did something you don't like. It is just a waste of money to me. Right. But, you for some reason are obsessed with money. I don't play RPGs to reap a bunch of money. That's probably lower on my list of interests than killing stuff and my Bartle Score Kill quotient is 0%. It's better RP if my minions can refuse to sell to characters I don't like. It's also better RP if NPCs can refuse to sell to characters they don't like. And, if your characters will sell to anyone, even people they don't like, because they want all the money they can get...that is also great RP for those specific characters.
Yuyukoyay wrote: » It's a lot easier for that to happen on limited ignoring than if you had to remove them from the ignore list manually.
Grihm wrote: » If i had a store, i would like to as said before run MY store as i see fit. That means blacklisting, or limiting a single individual up to the full extent of a guild if needed, and it should be up to the owner fully. If a group does not like that, they should either 1: Not end up ending on that list 2: Shop elsewhere and i can see a system being useful and valuable that actually let you prove you have redeemed yourself, and may end up in the blacklisting being removed. This can be done by a number of ways through the Mayor, and his / her decision. Ranging from a big financial donation, access to a previously non accessible node, discounts in said guilds node and stores etc etc. This would also increase the powerplay in towns, and the mayor could even just take a big bribe, and hide away or have a huge house guard protect him / her while the town is forced to deal with renegades and thieves shopping as they please, and that in it´s own way open up a new citywide power storyline of removing the tyrant from the seat of power and again reinstall blockades to the traitors of the banner. It should never just benefit one side, but open up options for both.