ariatras wrote: » what would you consider excessive?
ariatras wrote: » Roleplayers do not actually require a whole lot.
Vhaeyne wrote: » In fact, DDO has a "Bio" page that lets you set a long text that anyone can see when they inspect you for the same purpose.
Vhaeyne wrote: » You skipped my post where I dissected the meaning of RPG and how RPG does not literally mean you role play.. It has not only meant that in my lifetime. I am skeptical that RPG has literally meant you role play for most of your life time my old friend.
Vhaeyne wrote: » What he is doing in the video is common theatrics of guild leaders and streams do in moderation. It is also not something that people expect. It is a little bit of optional fun that requires nothing extra be added to the game. This requires none of the extra RP tools I am against. He is using discord. Which is fine.
Vhaeyne wrote: » Maybe he just has not heard a compelling argument for why he should not be throwing everything including the kitchen skin into his game? I see Ashes strength as being a good hardcore PvX game that will unite PvP and PvE players in an emergent story created through real drama and competition. I don't see its strenght as an environment to RP in.
Vhaeyne wrote: » Most of what is listed here has an economic and mechanical purpose that is important to the game. You are seeing the RP value in game mechanics. Me thinking swords are a melee weapon does not mean that I think that for RP reasons. I think that for mechanical reasons.
Vhaeyne wrote: » Yes Taverns have been in the game since the kickstarter and I think they should be cut. I also thing the family summoning system I think should be cut. Parlor games should absolutely be cut. VoIP of any kind should be cut. If I see ideas that, I think, are bad for the game I am not just going to sit back and keep my mouth shut. I voice my opinion.
ariatras wrote: » But honestly, what would you consider excessive?
Noaani wrote: » Dygz wrote: » RP should be the norm No it shouldnt.
Dygz wrote: » RP should be the norm
Noaani wrote: » Vhaeyne wrote: » I don't agree that MMORPGs are a worthwhile canvas for real role playing. I like both genres and I think they are stronger when their unique flavors are not combined in excessive ways. Basically this. In the same way a tabletop game simply can't compete with an MMO for raid content in terms of complexity (unless you have several years worth of weekly sessions per encounter), MMO's simply can't compete with tabletop for the actual RP experience they offer. People trying to mix either of these ruin both mediums.
Vhaeyne wrote: » I don't agree that MMORPGs are a worthwhile canvas for real role playing. I like both genres and I think they are stronger when their unique flavors are not combined in excessive ways.
Dygz wrote: » Ashes has a focus on RP. Doesn't matter whether you like it or agree with it or want it to be cut. It's there. You can, of course, talk about why you don't like that aspect of the game design.
Grihm wrote: » Noaani wrote: » Dygz wrote: » RP should be the norm No it shouldnt. So what should it be then...in an MMORPG?
Grihm wrote: » Perhaps it´s your own lack of imagination then i may point out, rather than everyone else!
Vhaeyne wrote: » I am thinking about the greater picture here. What is best for the most people? Catering to an obscure sub-genre is not the best move for the most people. Again, you think I hate RP, I don't. I don't like for competitive MMOs to invest in RP features because it is not a good medium for the craft.
ThexBlackxKnight wrote: » I really think you are not seeing "the living world" part of the game and what Ashes is trying to.
ThexBlackxKnight wrote: » The rp features are not side things that have no meaning to the game, they provide in game benefits. Taverns will provide area wide buffs base on the food quality , players will have a reason to go to these places, tavern games will be more popular with players if there is gambling involved. They are building a game off of social interaction , you will be "role-playing" in the game in some way because of the sandbox nature of the game and what role you want to do in the game, the game design is kind of herding people into this mentality of a living , breathing world.
Vhaeyne wrote: » I played DDO for many years. The Taverns were intended to be RP hubs. The game makes you respawn at them and eating food and water before leaving is highly recommended. In this example the game forces you into RP hubs and uses game mechanics to strong-arm you into taking RP actions. The result is that most players appear in the tavern, you see a food and water animation. They quickly haul ass out of the tavern.
Noaani wrote: » Grihm wrote: » Noaani wrote: » Dygz wrote: » RP should be the norm No it shouldnt. So what should it be then...in an MMORPG? It should be what it is in every other MMO - a thing fairly small percentage of the population does some of the time. When I log in to an MMO, I am not interested in asking the other characters how their day is going, I am interested in talking to my friends about how their day is going, how their families are doing, how their job or study is going. Grihm wrote: » Perhaps it´s your own lack of imagination then i may point out, rather than everyone else! Nope, not a lack of imagination. Logging in to an MMO is to connect with many thousands of people around the world, many of whom you can form a personal relationship with. Why would I do that and then pretend to be someone else? I personally quite like who I am, and I quite like the majority of the people that I chose to spend time with in such games. Rather than being a lack of imagination, not roleplaying is being content with who we are, and enjoying ourselves and those around us as the people we are. Why would I want to imagine being someone else when I am perfectly happy with who I am?
ThexBlackxKnight wrote: » Well in Star Wars Galaxies before SOE ruined it , Cantinas were the social hubs of the game and lots of player hung around in them. Sandbox games by nature of design are a lot more social then other mmos and Ashes is trying to bring that back. All the rp features they are doing are integrated into game mechanics in some way, being social is going to be very important in the game like this, how else you will be a successful merchant or be elected mayor in a scientific node without players liking you in game, best way to get players to like you is to hold in game social events.
Vhaeyne wrote: » Role-playing is extra side content that is not relevant in MMOs. If it did not work in Dungeons and Dragons Online, what chance does any other IP have?
Grihm wrote: » Same question here.. Why come to an MMORPG if this is your POV? Sure, you are most welcome to avoid RP if you wish, but the attempts to work against it, that is quite baffling.
Grihm wrote: » Stating that roleplay is just " extra side content ".... That says a lot. I will say as we do here. Let´s agree to disagree. You can skip out on doing any RP as much as you want, but i made this thread to debate on what tools we can make use of. If you want to talk about removing elements or how RP has little room, i would prefer you make a thread on it separately from mine.
Vhaeyne wrote: » Played that too, It was a case of game mechanics forcing people to wait in a spot they preferred not to be. Unless you just wanted to leave a Twi'lek alt there dancing on your second account for tips, most people did not prefer to spend time there. People might say a few RP things while they are forced to wait. That whole system could have been removed from that game, and it would have been better for it.
ThexBlackxKnight wrote: » You are assuming that most people don't like hanging out in social hubs , I don't think that is true. You can log into Star Wars Galaxies Legends , the most popular private server right now and everyone will be at a certain Cantina at Mos Eisley because it is the place to be. The whole reason there was a big mass exodus from the game is because SOE ruined the sandbox social nature of the game and tried to turn it into a themepark game like WoW. People like in game social events and hanging out , Asmongold became a extremely successful streamer for doing that in WoW with mount offs and transmog competitions, that stuff works. Making a stale game of no interaction is not what Ashes is trying to do , the game is being built on a foundation of social interaction and cause and effect. Players will be "role-playing" in the game rather they realize it or not, the hardcore pvp player who thinks "rp" is stupid is still performing a "role" in the game as a bandit , pirate, murderer. You say rp stuff is a waste of resources but my counter argument to that is that the whole game is actually being design around being a "role-playing" game and it doesn't require players to have to be a thespian actor doing a dramatic role in game to be one , just your presence in game and what you do in it is all that is needed.
Vhaeyne wrote: » If sitting in around and chatting like a normal person is RPing than I have been RPing on this forum for a year now... Transmog and mount offs are not RPing they are collecting and Dress up contents... I am not advocating for a stale game with less interaction. I am advocating for these extra systems to be cut to emphasize the core features of the game. One feature I did not ask to be cut is player housing. The place where most RPing happens in FFXIV. In FFXIV you can turn a whole floor of your house into a tavern, spa, even a theater where people put on plays. It is hard to sit by and watch DEVs invest time in a system just to create the same thing twice. It is even harder when the scope of the game is bigger than any other MMORPG on the market and historically new MMORPGs from new companies don't do so well. Often due to too much ambition. I watched Wildstar come and go, promising the stars, delivering the moon, and fading to obscurity. All because it tried to be everything and in doing so, it became nothing. I don't want that to happen to Ashes.