Grihm wrote: » @Vhaeyne I have a feeling that what you are trying to push is, that RP should be done as you prefer it, and the rest is a waste of resources or time. You keep contradicting yourself back and forth i feel, but again...onward with the thread. This back and forth is not helping. Let us continue.
Grihm wrote: » Then by all means, open a thread and advocate for that in there. I would prefer that this thread is not derailed into a " i´m right you are wrong " thread for far too long. A few points back and forth is ok, but i feel we have found a stale location.
Vhaeyne wrote: » One feature I did not ask to be cut is player housing. The place where most RPing happens in FFXIV. In FFXIV you can turn a whole floor of your house into a tavern, spa, even a theater where people put on plays. It is hard to sit by and watch DEVs invest time in a system just to create the same thing twice. It is even harder when the scope of the game is bigger than any other MMORPG on the market and historically new MMORPGs from new companies don't do so well. Often due to too much ambition. I watched Wildstar come and go, promising the stars, delivering the moon, and fading to obscurity. All because it tried to be everything and in doing so, it became nothing. I don't want that to happen to Ashes.
Grihm wrote: » Anyone in the test phase that can talk about this? Are the chat windows / channels togglable, and can you make new ones and choose what to include and what to exclude? Also, will there be any specific node wide channels?
Vhaeyne wrote: » Grihm wrote: » Anyone in the test phase that can talk about this? Are the chat windows / channels togglable, and can you make new ones and choose what to include and what to exclude? Also, will there be any specific node wide channels? Right now, you can /say, /party and /whisper. It is all in the same window. That window comes and goes with a mind of its own. This is all placeholder stuff that will be improved I am sure. I am expecting to see normal chat tabs, and zone chat as things develop. I think right now things in "say" are local, but I have no proof of this because people are using the approved discord channels for most communication.
ThexBlackxKnight wrote: » Social interaction is the game play , more so then anything else and taverns , games , in game marriages all serve to create the living world , and I think that appeals to a lot of people that have back the game. Cut those things off and it becomes the same old mmos we have right now. These are not side features bloating the game , its actually core systems of what they want the game to be like and it is what going to make Ashes stand out as being something different to current popular mmos.
Vhaeyne wrote: » Still, I don't see much living world benefit from things like taverns. The living world comes from the node wars, local economies, and political systems.
ThexBlackxKnight wrote: » Very big difference between FF14 a themepark game and Ashes which has a big sandbox element that causes change. In FF14 social events have no effect in the game while in Ashes they can cause effects on the game, rival taverns struggling over customers, a in game marriage which could be a source of drama if one player is feeling jealous about it and decides to turn the wedding into a red one, a good gambler of tavern games gets other gamblers from other areas of world to come challenge him or her. Cause and effect of these interactions is what makes a living world in the game.
Vhaeyne wrote: » I don't see it. What I see is feature creep. All the PvP and PvE features work together to create something that is greater than the sum of their individual parts, a great competitive open world PvX game.
Grihm wrote: » I remember back in Age of Conan, we held war courts before big battles to debate on politics, honor and diplomacy. I know there are the rank of Mayor for running a city etc, but how in depth are the rank systems overall? Could a warlord / chieftain for example be able to set specific settings for buildings and or gear part from the mayor, or is the ruler of the city the highest in the food chain no matter what, and can therefor decide all and overrule all?
Dygz wrote: » It is OK for you to be blind. Features that were integral to the design during Kickstarter cannot be feature creep.
Vhaeyne wrote: » I am extremely skeptical that any of what you just said will happen the way you described.
Dygz wrote: » Had a bit of RP fun with @JarecTharen and @JustVine via chat bubbles during the Siege test today. Hour-long Siege. Which was pretty fun. I typically only like PvP for about an hour, so it ended just as my interest was beginning to wane.
Dygz wrote: » I didn't try to alter them. And I didn't really pay attention to visible range. I guess we could try to test that next week.
ThexBlackxKnight wrote: » Vhaeyne wrote: » I am extremely skeptical that any of what you just said will happen the way you described. Its not a make believe thing , this stuff has happen in mmos before , Ultima Online and Star War Galaxies both had heavy player interactions on a social level , its just the 'living world" gameplay hasn't been done in a longtime for a mmorpg which will make it new for a lot of players. Its this kind of gameplay that will bring pve players that not too keen on the pvp aspect into the game. If we don't get these people, it will be a empty shell of a sandbox game where we just have a niche group of pvp players talking smack to each other in pvc.