Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
What kind of 'maps'/environments do people want to see in open world battlegrounds?

terrain, verticality, choke points, etc... any favorite maps in mmo pvp prior to this?
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I feel any location can be interesting, but with a focus on height in the map, different ways to reach locations, large areas, optional ways to move unseen for flanking.
I cannot wait to be in a siege with horrible weather conditions, and managing all things between manpower, arrows, siege weapons, troop movements and general survival.
Having variation in weather and time of day effecting vision and ability/movement I think would be fun.
Climate and seasons can affect abilities.
I think that might be different than magic changing weather? Is there a dev quote for that?
Or do you all prefer less controlled/natural settings with lots of caves, nooks and crannies for ambushes? I think something like that makes a lot of sense in the underrealm or a forest. I think these are a lot of fun but too many obstacles starts to favor close range sometimes. Especially if you add in some effects like fog, makes things pretty eerie but in a fun way