Maezriel wrote: » Noaani wrote: » Maezriel wrote: » Players such as Noaani & Vhaeyne will have far less heads to bash in if no one is playing the game b/c the majority of MMO players want to feel a part of a living world and pure roleplayers needs systems players to help drive the in game content. I don't really disagree with your post (though some points require specific context) other than the one word bolded above. It isn't the majority. Again, if it were, lifeless games like WoW (even if there is story that exists, it isn't in the actual game) would be dead. Edit to add. EQ2 - great story, great storytelling. Rift - great story, ok storytelling. LotRO, great story, fairly good story telling. WoW, ok story, shit storytelling. Archeage, ok story, ok storytelling. Age of Conan, good story, good storytelling. ESO, great story, good storytelling. Find a connection in there in terms of how well each game has done in relation to story/storytelling. The largest games on that list had years of backstory long before they were released.
Noaani wrote: » Maezriel wrote: » Players such as Noaani & Vhaeyne will have far less heads to bash in if no one is playing the game b/c the majority of MMO players want to feel a part of a living world and pure roleplayers needs systems players to help drive the in game content. I don't really disagree with your post (though some points require specific context) other than the one word bolded above. It isn't the majority. Again, if it were, lifeless games like WoW (even if there is story that exists, it isn't in the actual game) would be dead. Edit to add. EQ2 - great story, great storytelling. Rift - great story, ok storytelling. LotRO, great story, fairly good story telling. WoW, ok story, shit storytelling. Archeage, ok story, ok storytelling. Age of Conan, good story, good storytelling. ESO, great story, good storytelling. Find a connection in there in terms of how well each game has done in relation to story/storytelling.
Maezriel wrote: » Players such as Noaani & Vhaeyne will have far less heads to bash in if no one is playing the game b/c the majority of MMO players want to feel a part of a living world and pure roleplayers needs systems players to help drive the in game content.
Noaani wrote: » even then since that game didn't really continue the story in in any interesting way, the story in it cant be claimed as anything keeping people playing.
Maezriel wrote: » Even if you disagree w/ all of this I would have to ask how you'd want to handle leveling in an MMO w/o a story.
Maezriel wrote: » As for it's story Nobbel87 is able to make a living off of a YouTube channel solely dedicated to Warcraft's lore, people run around in the real world w/ Horde and Alliance emblems permanently tattooed to their bodies, players went bananas for Legion b/c not only did it have good systems (at least during the last patch that is) it was the close of a storyline that started in 2002.
Dygz wrote: » Yes. Some RPGs will be shitty. As if anyone claimed that if a game has a great story it will be a great game. I would hope that you can make better arguments than that.
Noaani wrote: » Since most players simply click through the NPC text on leveling quests, they would conceivably simply keep those quests in place and not even bother with the text.
Maezriel wrote: » Noaani wrote: » Since most players simply click through the NPC text on leveling quests, they would conceivably simply keep those quests in place and not even bother with the text. 1. I would be willing to bet that literally nothing exists that can back this claim. 2. You fall into that 1% I mentioned that enjoys blitzing to the endgame. That's fine. I've done the endgame blitz before and had my fun w/ it, but I've also done the slow, story based, playthrough. I've seen both sides of this.
Maezriel wrote: » You say people get WoW tattoos to remember friends and partners they met in game? How many friends have people made just for being a fan of Fallout? Skyrim? Zelda? Mario? Dragon Age? Mass Effect? Half-Life? Stardew Valley?
ariatras wrote: » I'm not going to quote you two up there with me. It's a bit of a hassle to remove the irrelevant parts. You say a lot of casuals play this. And that's true. But -that- is why people blitz through quest. I'll explain the reasoning. Casualisation of games has been a thing now for many years. You can see it all over the place, I'll give some examples. World of Warcraft, like you mentioned. Kept adding tool after tool that made the game more casual. You know the ones, they've been argued to death. But the one I want to highlight specifically is markers. The reason you can blaze through quest text in WoW these days is because after you accept all the quests in a specific hub, you open the map to see where it all is. The areas are highlighted all nicely. Before, in 2004/2005 when Questie add-on was not a thing, you had to carefully read the text. Like you'd have to get his favourite food. A Zhevra carcass and place it at a specific place, the place was described in the quest's text. And that was it. It naturally made you read the quests. And, as a result, you learn more about the lore of the game. Nowadays they have to do it with cutscenes otherwise people won't remember any of the lore. But it happens everywhere, not just WoW, look at the devolution of Morrowind to Skyrim. From a business perspective, it makes sense for a game to want to 'reel in' the casuals. The retention of players will be lower by using these types of tools, so you have to get players to care in a different way. Ashes does it in the form of community projects. Like help build a metropolis node. The problem, and reason why we won't see an MMO without all the convenient features is because that core audience is very niche.
Saljourn wrote: » There is an addon in World of Warcraft called Total Roleplay 3 (TRP3). This single addon kept me playing for 4 years. DEVS - please. Consider an in-game tool similar to TRP3. This gave players the ability to create massive portfolios of their character's traits, characteristics, appearance, moods, history, and more.
Noaani wrote: » In the same way a tabletop game simply can't compete with an MMO for raid content in terms of complexity (unless you have several years worth of weekly sessions per encounter), MMO's simply can't compete with tabletop for the actual RP experience they offer. People trying to mix either of these ruin both mediums.
wherediditrun wrote: » Noaani wrote: » In the same way a tabletop game simply can't compete with an MMO for raid content in terms of complexity (unless you have several years worth of weekly sessions per encounter), MMO's simply can't compete with tabletop for the actual RP experience they offer. People trying to mix either of these ruin both mediums. How? Because your statement sounds more like an uninformed guess expressed as a statement of fact. You can for sure have rather competitive cut throat content and roleplay at the same time.