Dygz wrote: » I'm really asking if we open doors with doorknobs in MMORPGs - because I don't recall doings so. The feature request is for the option for some characters to do things with the left hand that other characters do with the right hand. If characters aren't depicted as opening doors with hands at all, mirroring is not an issue in that instance. (I think we did open doors in APOC, we just didn't use doorknobs.) And, yes, whether mirroring entering a bathtub is a significant issue depends on the animation details for entering a bathtub. The more likely issue, I think, might climbing up on your mount. I think this is a feature that should always be asked for in the early stages of game development. Representation is important. Could be that it's too late to implement for Ashes, if it's not already in the game design. It's great to list the obstacles that might prevent the devs from implementing this feature if it's not already in the game design. And...if it is too late...hopefully the devs will remember to add it as a feature in the next games the work on.
Conrad wrote: » Coding in lefthandedness is nowhere near hard as making the animations and effects happen for a lefthander. Regardless of representation, it is a waste of time. Better to focus on things that ACTUALLY matter. If not adding LH to the game would mean other more meaningful content then I would prefer that over lefthandedness. Does nothing more than make animating even more of a pain in the ass for the devs.
Kalv1441 wrote: » Conrad wrote: » Coding in lefthandedness is nowhere near hard as making the animations and effects happen for a lefthander. Regardless of representation, it is a waste of time. Better to focus on things that ACTUALLY matter. If not adding LH to the game would mean other more meaningful content then I would prefer that over lefthandedness. Does nothing more than make animating even more of a pain in the ass for the devs. To say it’s a waste of time is subjective and something I disagree with you on. It could go a long way in creating a sense of player choice and immersion. However, I DO agree that meaningful content is more important. If it’s a left handed option in the game or meaningful content, I choose the content.
Noaani wrote: » Dygz wrote: » I'm really asking if we open doors with doorknobs in MMORPGs - because I don't recall doings so. The feature request is for the option for some characters to do things with the left hand that other characters do with the right hand. If characters aren't depicted as opening doors with hands at all, mirroring is not an issue in that instance. (I think we did open doors in APOC, we just didn't use doorknobs.) And, yes, whether mirroring entering a bathtub is a significant issue depends on the animation details for entering a bathtub. The more likely issue, I think, might climbing up on your mount. I think this is a feature that should always be asked for in the early stages of game development. Representation is important. Could be that it's too late to implement for Ashes, if it's not already in the game design. It's great to list the obstacles that might prevent the devs from implementing this feature if it's not already in the game design. And...if it is too late...hopefully the devs will remember to add it as a feature in the next games the work on. As usual, you didnt quite get the point. Any animation at all that involves interaction with an object cant just be flipped. It needs to be completely re-rigged Doors and baths were just two examples, rather than being what the specific point lives or dies on. Other things that animations may interact with that need to be considered include - Other players Mobs Arrows Spell projectiles Animals Harvest nodes There are no doubt more, but hopefully most people get the idea here. If Ashes is going to limit visual quality to the point where melee combat is just two characters waiving weapons at each other until one dies, or trees get harvest when you swing an acre in their general direction, then flipping animations isnt going to be too much of an issue. If they want animations to actually look good though, flipping them simply wont work.
Dygz wrote: » Do we open doors in Ashes? And do we typically actually use the doorknobs in MMORPGs?
Tyranthraxus wrote: » Dygz wrote: » Do we open doors in Ashes? And do we typically actually use the doorknobs in MMORPGs? Lol - this was something that yours truly didn't understand about the appeal of "super-realism", such as Star Citizen is trying to boast. Yes, it's *kind of* neat that the elevators are really elevators in SC - but that doesn't mean I will enjoy waiting for the elevator to arrive and also to travel 40 stories up or down, and also stop for other players' floors. There's definitely a fine line wherein realism has its perks - but also its pitfalls.
Wandering Mist wrote: » I don't know about you but I don't want to wait 3-5 seconds for an animation every time my character wants to go through a door.
Noaani wrote: » Wandering Mist wrote: » I don't know about you but I don't want to wait 3-5 seconds for an animation every time my character wants to go through a door. Neither do I, but I would at least like to see a hand extended towards a door handle when going through a door - rather than the door just magically open all on it's own.
Wandering Mist wrote: » Noaani wrote: » Wandering Mist wrote: » I don't know about you but I don't want to wait 3-5 seconds for an animation every time my character wants to go through a door. Neither do I, but I would at least like to see a hand extended towards a door handle when going through a door - rather than the door just magically open all on it's own. That's quite a common compromise yes.
Ferni wrote: » Well, a left handed person can open a door with the right hand, I do it myself depending where the door handle is placed. I don't think that asking for a left hand option for holding a weapon means you need a left hand option in every single animation in the game.
szelesbt wrote: » Would be very nice. Probably not cuz its extra work for basically nothing.
Wandering Mist wrote: » I don't know about you but I don't want to wait 3-5 seconds for an animation every time my character wants to go through a door. It's one of those things that is great and immersive the first few times you do it, but after the hundredth time it just becomes tedious.
Kalv1441 wrote: » @Conrad I'm not saying it isn't difficult to do. At the end of the day you consider it a waste of time because it takes time and resources. I think it's not a waste of time because if the people making a game deem it worth their time it could allow more player choice and immersion. I'm not trying to change anyone's mind. Just stating what I find interesting in a video game.
Dygz wrote: » Wandering Mist wrote: » I don't know about you but I don't want to wait 3-5 seconds for an animation every time my character wants to go through a door. It's one of those things that is great and immersive the first few times you do it, but after the hundredth time it just becomes tedious. However much time it takes for right-handed characters to do stuff, it should take the same amount of time for left-handed characters. Just as I hate playing games where the only option is for me to play characters with European features, I imagine left-handed people hate playing games where the only option is to play right-handed people. I don't know that Palia has figured out the left-handed thing, but it's great to see that they're working out having characters with non-European features and non-binary bodies. If people never ask for it, no one will ever develop solutions.