Karatos wrote: » It's just old school.
Karatos wrote: » What about walking in front of a purple fight as a Passive Player and deliberately trying to give someone corruption?
Maezriel wrote: » Karatos wrote: » What about walking in front of a purple fight as a Passive Player and deliberately trying to give someone corruption? Non combatants can lose materials on death. Now in the case of someone significantly lower level than yourself or who purposefully took a ton of damage w/ nothing in their inventory walked up to a fight in an effort to make either combatants corrupted there's absolutely nothing stopping the both of you from just walking away and denying the troll their fun. There's also no indication that Corruption will be so impactful that it only takes a single PK to ruin your day.
George Black wrote: » Maezriel wrote: » Karatos wrote: » What about walking in front of a purple fight as a Passive Player and deliberately trying to give someone corruption? Non combatants can lose materials on death. Now in the case of someone significantly lower level than yourself or who purposefully took a ton of damage w/ nothing in their inventory walked up to a fight in an effort to make either combatants corrupted there's absolutely nothing stopping the both of you from just walking away and denying the troll their fun. There's also no indication that Corruption will be so impactful that it only takes a single PK to ruin your day. You are getting carried away. The devs will not allow a passive player to delibatetly force a purple player to PK them, gaining corruption.
Azherae wrote: » You're asking the wrong question, in a way.
Noaani wrote: » Karatos wrote: » It's just old school. So are VHS tapes, flip phones, music on cassette and monochrome computers. Just because it's old school, doesn't mean it needs to remain. If you are in a grinding spot, and someone comes along wanting to grind there as well, what is stopping you working with that person rather than against - so you both achieve your current goal faster? In many "old school" games, this wasn't really supported. The idea was for players to always be in conflict with each other - giving players a reason to work together is not really conductive to keeping your players in a state of conflict with each other. This is old school thinking and old school game development. There is no reason it needs to remain in a new game. With specifics in regards to Ashes, assuming you are a player of average or higher intelligence, you are probably grinding in an area that will see your node gain experience. As such, the person that comes wanting to grind in that spot as well almost definitely has that one goal in common with you - you both want that grinding spot because you both want to get experience to the node that the grinding spot will get experience to. As such, it is already in your best interests - at least in one regard - to at least leave that player to their own business and perhaps even to work together.
Karatos wrote: » No, I'm asking these questions with a twofold purpose. Everyone wants to be a bounty hunter, but in reality there's' going to be more bounty hunters then people who are corrupted. As of now I'm going off the wiki and the comments Steven has made. It's deliberately supposed to be an anti-griefing system. I just hope it's well crafted and doesn't stop some of us from hunting kos lists. I doubt that the balance is going to mean being disadvantaged means no chance in hell.
Grihm wrote: » Karatos wrote: » No, I'm asking these questions with a twofold purpose. Everyone wants to be a bounty hunter, but in reality there's' going to be more bounty hunters then people who are corrupted. As of now I'm going off the wiki and the comments Steven has made. It's deliberately supposed to be an anti-griefing system. I just hope it's well crafted and doesn't stop some of us from hunting kos lists. I doubt that the balance is going to mean being disadvantaged means no chance in hell. 1: No, everyone does not. 2: A KOS list is a personal thing, not a game feature. You can for sure have a list if you want, but that´s as said..personal, and you cannot expect the game to be catered around it. If you want to pursue your KOS list, then i´m sure you can do that in Sieges or what other options are available. Just going after someone because you think they are deserving of such, that is on you. In the end, it´s going to be words against words, so no one will really know what´s what part from you and your enemy. EDIT: If you can come up with a system that could allow you to have KOS pvp in the open, shoot. I think that would be a valid suggestion to listen to.
Azherae wrote: » Okay, guess we'll know in a few months. I kept assuming you were talking about things like fair PvP, challenges, or building interactions within the game flow itself. If the main focus here is 'can I open world people on a list', sure. But my point was moreso that other people are going to just run away from you, if you're as 'old school strong' as you imply. This happens in every competitive game where there's no disadvantage to doing so, even in games where every 'encounter' is explicitly a 'duel' (fighting games, Absolver, etc) So there's no way a sensible player who knows they are even on a list, is going to stick around and PvP you unless they 'know they can beat you due to having class advantage'. And if they know that you have advantage, they'll run, and almost certainly get away. Like you said though, this is about 'a desire to bounty hunt'. So I assume you will spec into Ranger/Rogue or something that can actually keep up with and assassinate people regardless of if they run.
Karatos wrote: » Azherae wrote: » You're asking the wrong question, in a way. No, I'm asking these questions with a twofold purpose. Everyone wants to be a bounty hunter, but in reality there's' going to be more bounty hunters then people who are corrupted. As of now I'm going off the wiki and the comments Steven has made. It's deliberately supposed to be an anti-griefing system. I just hope it's well crafted and doesn't stop some of us from hunting kos lists. I doubt that the balance is going to mean being disadvantaged means no chance in hell. Noaani wrote: » Karatos wrote: » It's just old school. So are VHS tapes, flip phones, music on cassette and monochrome computers. Just because it's old school, doesn't mean it needs to remain. If you are in a grinding spot, and someone comes along wanting to grind there as well, what is stopping you working with that person rather than against - so you both achieve your current goal faster? In many "old school" games, this wasn't really supported. The idea was for players to always be in conflict with each other - giving players a reason to work together is not really conductive to keeping your players in a state of conflict with each other. This is old school thinking and old school game development. There is no reason it needs to remain in a new game. With specifics in regards to Ashes, assuming you are a player of average or higher intelligence, you are probably grinding in an area that will see your node gain experience. As such, the person that comes wanting to grind in that spot as well almost definitely has that one goal in common with you - you both want that grinding spot because you both want to get experience to the node that the grinding spot will get experience to. As such, it is already in your best interests - at least in one regard - to at least leave that player to their own business and perhaps even to work together. If we were talking technology, I use new tech and the best computers. Old School PK just means I come from the full loot era and will be the better one to adopt in most situations, as I said in my thread. I will protect my assets so I wouldn't be destroying anyone inside the node I'm at. Conflict will be in Ashes as Steven as stated and resources are going to be limited. They won't be abundant and some resources will be in very specific places of the world. Probably not near a node of my own. Which is a bit of the source of this thread. All things to think about.
Azherae wrote: » Grihm wrote: » Karatos wrote: » No, I'm asking these questions with a twofold purpose. Everyone wants to be a bounty hunter, but in reality there's' going to be more bounty hunters then people who are corrupted. As of now I'm going off the wiki and the comments Steven has made. It's deliberately supposed to be an anti-griefing system. I just hope it's well crafted and doesn't stop some of us from hunting kos lists. I doubt that the balance is going to mean being disadvantaged means no chance in hell. 1: No, everyone does not. 2: A KOS list is a personal thing, not a game feature. You can for sure have a list if you want, but that´s as said..personal, and you cannot expect the game to be catered around it. If you want to pursue your KOS list, then i´m sure you can do that in Sieges or what other options are available. Just going after someone because you think they are deserving of such, that is on you. In the end, it´s going to be words against words, so no one will really know what´s what part from you and your enemy. EDIT: If you can come up with a system that could allow you to have KOS pvp in the open, shoot. I think that would be a valid suggestion to listen to. I mean, that's easy enough to conceptualize (not implement). When you are killed by someone and don't fight back, you get two items in your Inventory. Memory of Rage and Memory of Despair. These are just items with the killer's in game ID (backend) attached. These items are tradeable and also consumable. Using either item while engaged with the player whose ID is associated allows that player to be killed without Corruption even if they don't fight back. If you wanna be meaner, make it so it treats them as Corrupted, but only for you, unless they flag up. You can do a whole quest to change Memory of Rage + Memory of Despair to 'Grudge of the Sworn Enemy' which isn't tradeable but doesn't expire (has to be recharged or something). Someone griefing you to the point where you report them but the GMs can't quite justify a ban? You can request that you be granted Memories of them instead. Not strong enough to kill them yourself, or just don't want to? Hand the Memories off to your Bounty Hunter friend and sponsor them to go do the quest to get the Grudge. Now this person is KoS for whoever has the Grudge, no penalty. If they want to do the same thing, just gotta not flag up. Non stackable item. Must be in inventory and probably in hotbar to be used during the fight. So you can have as many Grudges as you want as long as you have the inventory space. New school is in.
Grihm wrote: » Azherae wrote: » Grihm wrote: » Karatos wrote: » No, I'm asking these questions with a twofold purpose. Everyone wants to be a bounty hunter, but in reality there's' going to be more bounty hunters then people who are corrupted. As of now I'm going off the wiki and the comments Steven has made. It's deliberately supposed to be an anti-griefing system. I just hope it's well crafted and doesn't stop some of us from hunting kos lists. I doubt that the balance is going to mean being disadvantaged means no chance in hell. 1: No, everyone does not. 2: A KOS list is a personal thing, not a game feature. You can for sure have a list if you want, but that´s as said..personal, and you cannot expect the game to be catered around it. If you want to pursue your KOS list, then i´m sure you can do that in Sieges or what other options are available. Just going after someone because you think they are deserving of such, that is on you. In the end, it´s going to be words against words, so no one will really know what´s what part from you and your enemy. EDIT: If you can come up with a system that could allow you to have KOS pvp in the open, shoot. I think that would be a valid suggestion to listen to. I mean, that's easy enough to conceptualize (not implement). When you are killed by someone and don't fight back, you get two items in your Inventory. Memory of Rage and Memory of Despair. These are just items with the killer's in game ID (backend) attached. These items are tradeable and also consumable. Using either item while engaged with the player whose ID is associated allows that player to be killed without Corruption even if they don't fight back. If you wanna be meaner, make it so it treats them as Corrupted, but only for you, unless they flag up. You can do a whole quest to change Memory of Rage + Memory of Despair to 'Grudge of the Sworn Enemy' which isn't tradeable but doesn't expire (has to be recharged or something). Someone griefing you to the point where you report them but the GMs can't quite justify a ban? You can request that you be granted Memories of them instead. Not strong enough to kill them yourself, or just don't want to? Hand the Memories off to your Bounty Hunter friend and sponsor them to go do the quest to get the Grudge. Now this person is KoS for whoever has the Grudge, no penalty. If they want to do the same thing, just gotta not flag up. Non stackable item. Must be in inventory and probably in hotbar to be used during the fight. So you can have as many Grudges as you want as long as you have the inventory space. New school is in. You can solve that in sieges and all other pvp options. You don´t need yet another. I know many are so eager to get to do what ever PVP they want ( They want ) in the world, but tell me this. How does another PVP option benefit me as a PVE and roleplayer? If you can ensure me of a way this benefits me, that has one area for my gamestyle " then sure... i can support you. But first... tell me the benefit this have for me.
Azherae wrote: » I actually don't care about this. You said "if you can come up with a system that could allow you to have KOS pvp in the open, shoot. I think that would be a valid suggestion to listen to" so I came up with a system. If your point is 'justify your wish to me', I don't have a wish on this matter, was following on what you seemed to be saying.