wolfwood82 wrote: » Sounds like you're making up the problem you wish to solve.
Dygz wrote: » Right. I'm really just saying that's not what a bounty is. Could be some other system.
Grihm wrote: » Another system it could be indeed.
Grihm wrote: » QuoteThe end game of this is * Bounty hunters can take on a bounty, and hunt down their target, defeat them and return for the reward. * As long as the bounty is set and payed for ( an in game decided amount at minimum with a rather high cost ) KOS matters can be dealt with without it turning to ganking or harassment. * As long as the bounty hunter stops at the defeated mark and not execute the player, no corruption is added. * A limit is set on how often a Bounty hunter can take on bounties, and how often a player can set a bounty on the same mark. To clarify even further. The idea is in regards to other people claiming that they cannot do bounty hunting and or preform KOS in their guilds. The suggestion here is to have a separate way to " smack " your opponent down ( as a duel ) and be done with it. In no way shape or form am i trying to give people a way off corruption, since the corruption is there for a reason. One could almost say that what this is, is a time limited duel, and no you wont get items, money or anything... it´s a " cosmetic " defeat if you will to deal with in guild issues, RP grudges, clan arguments etc. And no...people will not " run around with throwaway gear " and gank if that´s what you mean. If you read the list.. a bounty is limited by time and how often one person can get a bounty on them as well as it´s comes at a cost.
FuryBladeborne wrote: » @Grihm, There will be a duel mechanic. Since we don't know anything about the mechanic, I don't see how we can justify changing it to the bounty hunter system at this point. It would seem like the best option for you to get you system into the game would be to apply your suggestion to the duel mechanic. The bounty hunter system is currently intended as a perk for citizens of military nodes that are stage 4 and up. From what you have described, it looks like you want your duel mechanic to be available to everyone.https://ashesofcreation.wiki/PvP#Duelshttps://ashesofcreation.wiki/Bounty_hunters
Azherae wrote: » I believe you misunderstood the point of that debate as a whole, though. The thing being questioned was 'how can I attack a player that has done harm or acted dishonorably without facing Corruption penalties?' based on the fact that if, in the most basic example, someone kills your friend just before you both log off for the night and then go work off their Corruption, you can't punish them. This would get that person labeled as 'Kill On Sight' for all those logged off people who couldn't get back online in time to do the punishment, either because the person worked off the Corruption entirely, or just managed to get away. When person A kills person B and escapes, the whole point of KoS is to make Person A be punished or suffer. The only way to make that happen meaningfully is to make them drop something of their own. The point is not 'for the Bounty Hunter to get some payment from someone'. It is for them to carve their vengeance out of the hide of the offending party and stand laughing over their ashes. Or something like that. As I noted in the other thread, and to remind you, @Grihm, I don't care if 'tracking down an escaped person and killing them for that reason' leads to Corruption. I'm clarifying for you that the thing people were 'trying to solve' is not the thing you are currently solving. Or if you are, try again, this way doesn't work.
Azherae wrote: » Think in terms of emotions and greed, not RP for the discussion in question, i.e. why no one seems to understand the purpose of your system. I'm definitely not saying it's a bad system, I'm asking you why anyone outside of RP should care about it. Why would anyone bother doing anything you mentioned? Did the target lose anything (I'm assuming they at least get XP debt)? Are they less likely to do what they did again? What if the target wins? Who paid for the bounty? If the bounty is mostly paid by 'the node' or 'taxes', what's to stop people from abusing this to just generate money? You would have to make it worth the bounty hunter's time relative to any other target or activity. Again, the entire point of KoS lists is 'counter-harassment'. If you remove that aspect of it, it's not worth doing outside of RP. If it costs a lot, you might as well go do it and take the Corruption too. That was the reason for the other thread's "Grudge of the Sworn Enemy" thing. It is literally 'Here is a free pass to counter-harass someone once.'
Grihm wrote: » Azherae wrote: » Think in terms of emotions and greed, not RP for the discussion in question, i.e. why no one seems to understand the purpose of your system. I'm definitely not saying it's a bad system, I'm asking you why anyone outside of RP should care about it. Why would anyone bother doing anything you mentioned? Did the target lose anything (I'm assuming they at least get XP debt)? Are they less likely to do what they did again? What if the target wins? Who paid for the bounty? If the bounty is mostly paid by 'the node' or 'taxes', what's to stop people from abusing this to just generate money? You would have to make it worth the bounty hunter's time relative to any other target or activity. Again, the entire point of KoS lists is 'counter-harassment'. If you remove that aspect of it, it's not worth doing outside of RP. If it costs a lot, you might as well go do it and take the Corruption too. That was the reason for the other thread's "Grudge of the Sworn Enemy" thing. It is literally 'Here is a free pass to counter-harass someone once.' But this IS for RP. People do different things. Some will PVP 24/7, some will never touch it. Why would some do what i mentioned? Why would someone do anything. I´ts a personal choice in the end. People think of it in too complicated terms. See it as a form of duel.... nothing complicated. Why would anyone do a duel? Same thing there.
Grihm wrote: » But this IS for RP. People do different things. Some will PVP 24/7, some will never touch it. Why would some do what i mentioned? Why would someone do anything. I´ts a personal choice in the end. People think of it in too complicated terms. See it as a form of duel.... nothing complicated. Why would anyone do a duel? Same thing there.
Players with a high enough corruption score will be visible on the world and mini maps. These players will have markers posted on the map by an NPC from a Military node of at least stage 4 (Town), and will only be granted to players who have the Bounty hunter title.[12] The accuracy of bounty hunter maps is determined by a player's progression in the bounty hunter system.[7] Taverns are one of the locations that bounties will be posted. As players gain corruption, taverns may offer bounties to eliminate those players; or have a specific area cleared of problem players, thus giving a POI (point of interest) on the world map.[13]
Corrupted players may kill bounty hunters without acquiring additional corruption score.[8][9] Corrupted player's combat penalties do not apply when battling bounty hunters.[8]
Corruption penalties occur as the corruption is gained.[20] The higher the corruption score: The more skill and stat dampening applies (lower health and mana, lower gear proficiency), until the corrupt player ultimately becomes ineffective at combat.[21] This dampening only affects PvP combat.[22]
Corrupt players killing bounty hunters Corrupted players potentially gain rewards for killing bounty hunters.[32]
Azherae wrote: » Grihm wrote: » Azherae wrote: » Think in terms of emotions and greed, not RP for the discussion in question, i.e. why no one seems to understand the purpose of your system. I'm definitely not saying it's a bad system, I'm asking you why anyone outside of RP should care about it. Why would anyone bother doing anything you mentioned? Did the target lose anything (I'm assuming they at least get XP debt)? Are they less likely to do what they did again? What if the target wins? Who paid for the bounty? If the bounty is mostly paid by 'the node' or 'taxes', what's to stop people from abusing this to just generate money? You would have to make it worth the bounty hunter's time relative to any other target or activity. Again, the entire point of KoS lists is 'counter-harassment'. If you remove that aspect of it, it's not worth doing outside of RP. If it costs a lot, you might as well go do it and take the Corruption too. That was the reason for the other thread's "Grudge of the Sworn Enemy" thing. It is literally 'Here is a free pass to counter-harass someone once.' But this IS for RP. People do different things. Some will PVP 24/7, some will never touch it. Why would some do what i mentioned? Why would someone do anything. I´ts a personal choice in the end. People think of it in too complicated terms. See it as a form of duel.... nothing complicated. Why would anyone do a duel? Same thing there. In that case, I genuinely apologize for getting involved and derailing this. It somehow wasn't clear to me that this was specifically for RP and that's my bad. My 'expertise' if you can call it that is 'converting people's activities and motivations into game mechanics'. 'Facilitating and encouraging RP' is a whole other skillset which is applied separately. I'll hand this thread over to @JustVine in that case. Good luck with your idea.
Grihm wrote: » Azherae wrote: » Grihm wrote: » Azherae wrote: » Think in terms of emotions and greed, not RP for the discussion in question, i.e. why no one seems to understand the purpose of your system. I'm definitely not saying it's a bad system, I'm asking you why anyone outside of RP should care about it. Why would anyone bother doing anything you mentioned? Did the target lose anything (I'm assuming they at least get XP debt)? Are they less likely to do what they did again? What if the target wins? Who paid for the bounty? If the bounty is mostly paid by 'the node' or 'taxes', what's to stop people from abusing this to just generate money? You would have to make it worth the bounty hunter's time relative to any other target or activity. Again, the entire point of KoS lists is 'counter-harassment'. If you remove that aspect of it, it's not worth doing outside of RP. If it costs a lot, you might as well go do it and take the Corruption too. That was the reason for the other thread's "Grudge of the Sworn Enemy" thing. It is literally 'Here is a free pass to counter-harass someone once.' But this IS for RP. People do different things. Some will PVP 24/7, some will never touch it. Why would some do what i mentioned? Why would someone do anything. I´ts a personal choice in the end. People think of it in too complicated terms. See it as a form of duel.... nothing complicated. Why would anyone do a duel? Same thing there. In that case, I genuinely apologize for getting involved and derailing this. It somehow wasn't clear to me that this was specifically for RP and that's my bad. My 'expertise' if you can call it that is 'converting people's activities and motivations into game mechanics'. 'Facilitating and encouraging RP' is a whole other skillset which is applied separately. I'll hand this thread over to @JustVine in that case. Good luck with your idea. It seems it was a lot less complicated to fully explain it as an optional RP element. I have no intentions of altering any existing system, taking over any system etc etc. It was never said anywhere.