Dygz wrote: » Yeah. It's not necessarily intended by the devs to be so easy to see.
bloodandthunder wrote: » Why do you NEED combat metrics to do content?
Noaani wrote: » bloodandthunder wrote: » Why do you NEED combat metrics to do content? Because without a raidwide combat tracker (that parses all information from the raid, and delivers it to everyone in the raid), content developers are not able to develop content as complex (and thus enjoyable and challenging) as they can with such trackers. Again, this is only for the top end content we are talking about here. If you think you are able to quickly and accurately work out what is going wrong with a lack of objective data, I wouldn't want to be in any situation with you. Keep in mind, the suggestion in this thread (which I assume you have not read), is for a combat tracker that is available as a guild perk, and only works on members of that guild. I find it interesting you have nothing to say to any of the points you made that I refuted, just as it is telling with others that do not answer direct questions in regards to things they have said.
bloodandthunder wrote: » B ) Mechanics are important. Lording metrics over people is not.
bloodandthunder wrote: » wrote: This is the proof you don't even know how to read a parser. . . I know how to read a parser. DPS Meters = Combat Meters, but since the topic was on DPS meter, i used that term.
wrote: This is the proof you don't even know how to read a parser. . .
bloodandthunder wrote: » Just because the top end guilds could benefit from combat metrics, does not mean that they will not be abused at every tier below the top tier. ESO learned this and prevented public parses making it impossible for players to abuse one another based on metrics alone. You still need to prove you can hit DPS checks on discord or whatever forum a raid uses, which is almost as bad.
bloodandthunder wrote: » This is my response to everything you said right here: bloodandthunder wrote: » B ) Mechanics are important. Lording metrics over people is not.
Aerlana wrote: » Dygz wrote: » Yeah. It's not necessarily intended by the devs to be so easy to see. Again, this is against a "group" parser but not against parser. personnal parser (or personnal combat tracker) is already a lot of help to improve yourself, to more understand the game. etc. I am far for wanting more than this. and while the ex raid leader i am liked to be able to have a parser to see the whole raid, to see where we have big lack and what were most mistakes some did, without spending 5 minutes looking their rotation on a dummy, for AOC i even prefer personnal parser ! And like i said : personnal parser will reduce A LOT getting some tier program like ACT for FFXIV. The mistake in FFXIV is not even providing a "personnal parser". (And FFXIV is totally turned to DPScheck) I just defend to have parser in AoC, and a personnal one is clearly enough
Dygz wrote: » Top End Raid guilds should still be top end raid guilds - even without group combat metrics.
rikardp98 wrote: » bloodandthunder wrote: » wrote: This is the proof you don't even know how to read a parser. . . I know how to read a parser. DPS Meters = Combat Meters, but since the topic was on DPS meter, i used that term. No that's not correct. DPS meter = damage per second meter =\= combat meters xD A DPS meter only shows you the DPS, while a combat tracker shows you everything.
Dygz wrote: » rikardp98 wrote: » bloodandthunder wrote: » wrote: This is the proof you don't even know how to read a parser. . . I know how to read a parser. DPS Meters = Combat Meters, but since the topic was on DPS meter, i used that term. No that's not correct. DPS meter = damage per second meter =\= combat meters xD A DPS meter only shows you the DPS, while a combat tracker shows you everything. That is colloquial v literal. For many people the terms are interchangeable and for some people they aren't. Just as in some regions of the US a coke can be any brand or flavor of soda.
Tragnar wrote: » After some time i came back here to read if the discussion has changed in any way and what i see is this: "DPS meters create elitism and toxicity, by removing meters we fight against it!" - meanwhile archetype-archetype that isnt on "viable" tier list gets excluded "we dont care that we clear in 16minutes instead of 10" - meanwhile people that care about speed flock to people that care about it and those that dont flock with those that dont - only people rejected from speed guilds that got rid of the because they were slowing them down too much complain for not being where they want to be - aka "let me be a speed clearer without the effort or ability to do so" "we want personal builds that we want to run" - meanwhile designers are sweating because they are tracking all the build possibilities and praying that they didnt miss an overpowered interaction that would skyrocket a build way above all others - because we all know that when something is super strong that people reroll to it In the end I have always a feeling that many players that are against meters are just people that don't want any loose conditions. However I'm super glad to see the alfa gameplay and finally to be able to have an inkling for what the build tools are going to look like and what direction those tools aim
Tragnar wrote: » "DPS meters create elitism and toxicity, by removing meters we fight against it!" - meanwhile archetype-archetype that isnt on "viable" tier list gets excluded
Tragnar wrote: » "we dont care that we clear in 16minutes instead of 10" - meanwhile people that care about speed flock to people that care about it and those that dont flock with those that dont - only people rejected from speed guilds that got rid of them because they were slowing them down too much complain for not being where they want to be - aka "let me be a speed clearer without the effort or ability to do so"
Tragnar wrote: » "we want personal builds that we want to run" - meanwhile designers are sweating because they are tracking all the build possibilities and praying that they didnt miss an overpowered interaction that would skyrocket a build way above all others - because we all know that when something is super strong that people reroll to it
Tragnar wrote: » In the end I have always a feeling that many players that are against meters are just people that don't want any loose conditions. However I'm super glad to see the alfa gameplay and finally to be able to have an inkling for what the build tools are going to look like and what direction those tools aim
Jxshuwu wrote: » Tragnar wrote: » After some time i came back here to read if the discussion has changed in any way and what i see is this: "DPS meters create elitism and toxicity, by removing meters we fight against it!" - meanwhile archetype-archetype that isnt on "viable" tier list gets excluded "we dont care that we clear in 16minutes instead of 10" - meanwhile people that care about speed flock to people that care about it and those that dont flock with those that dont - only people rejected from speed guilds that got rid of the because they were slowing them down too much complain for not being where they want to be - aka "let me be a speed clearer without the effort or ability to do so" "we want personal builds that we want to run" - meanwhile designers are sweating because they are tracking all the build possibilities and praying that they didnt miss an overpowered interaction that would skyrocket a build way above all others - because we all know that when something is super strong that people reroll to it In the end I have always a feeling that many players that are against meters are just people that don't want any loose conditions. However I'm super glad to see the alfa gameplay and finally to be able to have an inkling for what the build tools are going to look like and what direction those tools aim ''In the end I have always a feeling that many players that are against meters are just people that don't want any loose conditions'' > We just don't want a meta to form so quickly each patch that you HAVE to play that specific class or you get excluded from content. Like in WoW, you literally get kicked if you don't play meta, even though you might not enjoy that class. Meta will still exist regardless, just less defined and more broad.
Dygz wrote: » Not an issue because the game is balanced around the active skills of the Primary Archetypes; not around the augments from the Secondary Archetypes.
Dygz wrote: » In my experience, that doesn't happen...but. I expect people to have an easier time finding and playing with players who have similar playstyles in Ashes because we will know where those people's homes are.
Dygz wrote: » The devs won't be sweating because the game is balanced around the active skills of the Primary Archetypes; not around the augments.
Dygz wrote: » Just because you have a feeling doesn't mean that feeling is valid outside of yourself. People who are against DPS meters tend to have fewer issues with lose conditions than people in favor of DPS. The anti-DPS-meters are wjust more willing to except loss more often as they strive to devise winning strategies by trial and error by observing abilities rather than by crunching numbers.
The devs won't be sweating because the game is balanced around the active skills of the Primary Archetypes; not around the augments.
Tragnar wrote: » In the end I have always a feeling that many players that are against meters are just people that don't want any loose conditions.
Dygz wrote: » People who are against dps meters are just as willing to accepting facts and adapt to new challenges and encounters so the whole raid can have an easy and enjoyable raid/dungeon. But, they are willing to take more time and losses as they observe actual behaviors rather than trying to be as quick and uber-efficient as possible based on numbers/trackers.