Noaani wrote: » Dygz wrote: » Ashes will only have a personal combat tracker. Steven is opposed to dps meters because "they help automate the encounter, provide an easier way to complete content, creates less failures by eliminating the less experienced or less optimized players, defeat becomes less bitter tasting because it is experienced less often, and the reward is now glancing at a chart and eliminating the lesser players." The problem with this is that this is not what a combat tracker does. In order to automate something, there needs to be interaction both ways between the game client and the combat tracker. Since this isnt the case (combat trackers take information from the game client, but do not send anything back to it), it is literally impossible for a combat tracker to automate things. When Stwven said this, all it did was point out to those that actually use combat trackers that he in fact doesn't know what he is talking about. All you repeating it is doing is reinforcing the notion that Inteepids stance on combat trackers is in fact built on a near total lack of understanding about what they do, and what they dont do. It's like someone saying they dont want to work in a QA department of a large fame developer/publisher, because they dont like dealing with the public. All that statement does is show that the person in question doesnt know the difference between QA and CS. In this case, Steven is simply showing us all that he doesn't know the difference between a combat tracker and a combat assistant - yet is making decisions about combat trackers anyway.
Dygz wrote: » Ashes will only have a personal combat tracker. Steven is opposed to dps meters because "they help automate the encounter, provide an easier way to complete content, creates less failures by eliminating the less experienced or less optimized players, defeat becomes less bitter tasting because it is experienced less often, and the reward is now glancing at a chart and eliminating the lesser players."
rikardp98 wrote: » Noaani wrote: » Dygz wrote: » Ashes will only have a personal combat tracker. Steven is opposed to dps meters because "they help automate the encounter, provide an easier way to complete content, creates less failures by eliminating the less experienced or less optimized players, defeat becomes less bitter tasting because it is experienced less often, and the reward is now glancing at a chart and eliminating the lesser players." The problem with this is that this is not what a combat tracker does. In order to automate something, there needs to be interaction both ways between the game client and the combat tracker. Since this isnt the case (combat trackers take information from the game client, but do not send anything back to it), it is literally impossible for a combat tracker to automate things. When Stwven said this, all it did was point out to those that actually use combat trackers that he in fact doesn't know what he is talking about. All you repeating it is doing is reinforcing the notion that Inteepids stance on combat trackers is in fact built on a near total lack of understanding about what they do, and what they dont do. It's like someone saying they dont want to work in a QA department of a large fame developer/publisher, because they dont like dealing with the public. All that statement does is show that the person in question doesnt know the difference between QA and CS. In this case, Steven is simply showing us all that he doesn't know the difference between a combat tracker and a combat assistant - yet is making decisions about combat trackers anyway. I hope intrepid hires a developer that have experience with combat trackers and help Steven understand what it exactly is.
Aerlana wrote: » fights always include to try to maximize DPS, even without any enrage. no design are built around "having DPS meter" but just "doing as much DPS as possible while... avoiding AE, doing specific mechanics, doing cc on adds, kiting the other add, interrupt the boss, etc etc etc"
Aerlana wrote: » The most common thing to force a raid to get as much DPS as possible is simply "the enrage" but Enrage did exist even in game where boss don't have
Aerlana wrote: » The less DPS you have => the longer the fight is => lower mana of healers is => closer to wipe you are. Healers mana was the first enrage timer. (and i prefer "soft enrage" allowing team with powerfull healer to get more time than strict enrage in which you wipe when you reach the timer)
Aerlana wrote: » Yes i did concede that a personnal parser to read is all WE need But i see you using a lot what Steven said about parsers aaaand... had to defend the parser again...
Aerlana wrote: » People will always find ways to discriminate the others. I think it is better to have an objectiv one than subjectiv one.
Aerlana wrote: » Parser is a good tool to prove the meta wrong, or at least, showing that while meta is good, your non-meta build does also a decent work. As raid lead i prefered people with a non meta build but able to speak about their class, than people obeying the meta ... but without understanding it. (the first ended being far better during raid than second one)
rikardp98 wrote: » Just found this clip.... There will be leader boards, so PvE content will be completive as well XD
Dygz wrote: » rikardp98 wrote: » Just found this clip.... There will be leader boards, so PvE content will be completive as well XD That says groups on a server can compete to see who does it the best. Which is different than what we're discussing here. Jeff says party parsing utilities will not be supported - that's what Steven means by DPS meters. Leaderboards are not the same thing as DPS meters. Just as a personal combat tracker is not the same thing as DPS meters. That's a 2017 answer to a dubious question. Whereas Steven has been ver clear about his stance on DPS meters in 2020 and 2021. He's against DPS meters that can be used as a reason to kick people while trying to complete a dungeon/raid.
Dygz wrote: » Most likely, in Ashes, the easy way to increase DPS will be to stack effects with your team-members. People with Elemental damage try to stack other people's elemental damage. People with Shadow damage try to stack other people's Shadow damage. So, the Spellsword checks to see how they can support the Sorcerer and the Shadow Disciple checks to see how they can support the Assassin. Shadow Disciple might add a Bleed augment to their Hallowed Ground and place that where the Assassin is fighting. So that it's not really about the DPS of the individual but rather the DPS of the group. And you don't need DPS meters to figure that stuff out.
rikardp98 wrote: » Leaderboards are exactly the same as dps meters (or parsing) xD Shows you who did it the fastest, best execution, who got it down first. And you are right, combat trackers is not the same thing as dps meters
I also want to say that I have seen people being kicked because they were acting like jackasses, not because they did low DPS or missed a mechanic.
rikardp98 wrote: » You may need a combat tracker to see the difference between two buffs. Like comparing armor penetration vs a raw attack power increase buff. Some buffs and debufffs can get very very complicated and if you want to min/max you need to find what is the absolute best, every little number matters. Doing that stuff without a combat tracker and trying to figure it out manually with inaccurate data with large errors and margins is not good enough.
Dygz wrote: » rikardp98 wrote: » You may need a combat tracker to see the difference between two buffs. Like comparing armor penetration vs a raw attack power increase buff. Some buffs and debufffs can get very very complicated and if you want to min/max you need to find what is the absolute best, every little number matters. Doing that stuff without a combat tracker and trying to figure it out manually with inaccurate data with large errors and margins is not good enough. You don't need a combat tracker to see the difference between two buffs. You need a combat tracker if you want to try to crunch numbers. But, crunching the numbers isn't necessary to be successful at combat.
Dygz wrote: » Leaderboards are not exactly the same thing. Ashes has leaderboards but does not have DPS meters.
Dygz wrote: » You don't NEED to know if there is a 2% difference. You may WANT to know if there is a 2% difference.
Dygz wrote: » Aerlana wrote: » The less DPS you have => the longer the fight is => lower mana of healers is => closer to wipe you are. Healers mana was the first enrage timer. (and i prefer "soft enrage" allowing team with powerfull healer to get more time than strict enrage in which you wipe when you reach the timer) The less DPS you have, the longer the fight. Sure. Long fights are fine.
Dygz wrote: » People don't just say "well, we aren't going to ban or restrict anything because people will always find bad stuff out there. No reason to reduce toxicity because some toxicity will always exist."
Dygz wrote: » DPS meters are more commonly used to fabricate false metas and brow beat others into adhering with the false meta.
Chronomage wrote: » You want to know if you are "doing your job"? You will know when the mobs, and players are dead at your feet, and you are still standing. It's time to put the RPG back in MMORPG.
Dygz wrote: » Haha. Mmmm hmmmn. We shall see.