Dygz wrote: » LMAO Not including DPS meters will reduce toxicity and promote more focus away from numbers and onto actual tactics and combat behaviors.
Dygz wrote: » Steven's already seen what he's need to see.
poggy wrote: » ok thread is about DPS meters so i will give my opinion on that and will also touch on a few other topics that are not for this thread .for people to know where i am coming from i feel i need to give a little background as to why i feel the way i do and have the view i have .i have been playing games a very long time and with that i have seen it all and then some dkp ,padding dkp ,was even an officer that had my dkp padded lol ,on of my first mmo pc online games was everquest all i remember is corpse runs i have also been a guild master with two accounts on said game in which was one of the first gamers i seen botting rampent and have spotted it in many mmo's since in case some people don't know botting is running a macro that loops theres more to it but thats the gist of it. i have casual raided and hardcore raided i never forgot the half geared people that got me there with that being said i have helped many people gear up in many games which brings me to how i know some players turn toxic refuse to help others once they get their gear.which brings me to gear . i had more fun raiding with the lesser geared people then i ever had hardcore raiding one guild went in with greens and blues on and killed evereything i loved being a part of that as the epic geared guild would wipe on trash these lesser geared people would execute flawlessly while haveing fun / the laughter on ventrillo teamspeak and now discord is what i live for anymore .you can be the best geared in the game that doesn't make you a good player .>period< reminds me of a guy i shared convo's in ventrillo with him and his girlfriend he would take off all his gear and and beat epic geared players with just his daggers.which brings me to said topic, i use DPS meters for *ME* not for you not for raid leaders not for showing off how good er bad i am i use them for me myself and I have spent hours going over logs in raids . i myself like DPS meters but also know they can be abused or misinterpreted as has been said in thread already many do not know how to read such information and leads to toxicity and whatnot.with all that being said this is turning into a tldr if you have read my comment this far kudo's to you :-) i know i can't write so i tend to stay quiet,but this is a subject near and dear to my heart (gaming) i wish you all the best in your endevors signed poggy
poggy wrote: » *here is a long post with average ponctuation, and all in one monolithic block*
Aerlana wrote: » It doesn't change what he says is totally, factually false
Dygz wrote: » Aerlana wrote: » It doesn't change what he says is totally, factually false Steven has more proof than what you can provide. Your assertions are not at all convincing. You can believe the world is flat if you want to.
Dygz wrote: » Steven has more proof than what you can provide.
Question: Is ACT a 'DPS Meter'? Yes and no. ACT somewhat predates the popularization of the term in games such as WoW, so it's hard to say yes. If you assume a DPS Meter's primary role is as a small widget that calculates your DPS, I would have to say no. ACT's developmental goal was never to spit out easy to get DPS numbers. It was meant as a raid analysis tool. Encounter to encounter player comparison is merely a side effect of obtaining that goal. Player culture has demanded that it fill that role, but I always intend for ACT to be a tool which allows you to analyze and better understand the game it is connected to. I actually scoff at the term 'DPS Meter' in its most immediate meaning and get somewhat annoyed when ACT is referred to as one. If that's what you use it for, that's fine, but it's not the intended purpose even if features that follow that role have been added for completeness.
Back in the day, when MMOs were great,
'Oh! We need to do exactly this.' Instead, you actually had to be present, you had to watch what was happening, you had to help your fellow guild members learn how to play the game and you had to excel as a group
Aerlana wrote: » (And i didnt do any search, maybe everquest or DAoC already had their own parser...
Aerlana wrote: » he thinks he speak about DPS meter, and i really trust he thinks this, but it remains false, because he speaks about "boss mods" ACT can do this, but you have to configurate this yourself. so while it says you what to do during fight, you have to find yourself at first what to do in the fight, say to ACT "at this timing/at this attack, do a sound" and then, yes... ACT will do what you ask. The real bossmods, those that says players what to do without doing anything for this i have 2 main examples in WoW :Deadly Boss Mods and BigWigs THOSE two addons fit perfectly to what i did quote from steven.
Noaani wrote: » The thing is, since we are asking for a combat tracker built in to the game, Steven could just build one that doesn't have even have the functionality that ACT has - as limited as it is in this regard.
Dygz wrote: » Ashes will have a personal combat tracker.
Combat logs There are combat logs in Ashes of Creation.[233] We will be providing combat data for individual players in their chat window, that players can filter and analyze for themselves. The goal is to mitigate and make the practice less prevalent through the ease that DPS meters provide. Also to place actionable enforcement for players who attempt to circumvent the decision by use of 3rd party programs, for which we will be monitoring.[234] – Steven Sharif
you hit cat for 23 damages with fire ball Cat hits you for 1 damage with malicious claw you get bleed effect you hit cat for 22 damages with fire ball cats hit you for 0 damage with tail of disrepect You take 43238 damages from bleed you die
Dygz wrote: » And Steven wants people to be paying attention and making decisions based on observing the pysical fight rather than by analyzing data with a tool.
Aerlana wrote: » When i whisp such people to give advice, explain more the fight, sometime i find people eager to learn. Sometime people who don't care, not reading what i say, doing the same shit during the fight, with the same low DPS (or healing, etc). So yes, this second kind of people is totally toxic and deserve only one thing : the kick from the raid. When all try their best to kill the fight, the least you have to do if you underperform is... listening to people who wants to help you. it is just what we call "respect" What kind of content i speak about ? for me, "hard content" is at least the difficulty of FFXIV savage bosses. the very least. And would be happy to see some encounter as tough as ultimate fights. In WoW it would be like mythic raids fight. and in such content, you have to be as close as you can of the 100% efficiency of your build and stuff.
Galux wrote: » Aerlana wrote: » When i whisp such people to give advice, explain more the fight, sometime i find people eager to learn. Sometime people who don't care, not reading what i say, doing the same shit during the fight, with the same low DPS (or healing, etc). So yes, this second kind of people is totally toxic and deserve only one thing : the kick from the raid. When all try their best to kill the fight, the least you have to do if you underperform is... listening to people who wants to help you. it is just what we call "respect" What kind of content i speak about ? for me, "hard content" is at least the difficulty of FFXIV savage bosses. the very least. And would be happy to see some encounter as tough as ultimate fights. In WoW it would be like mythic raids fight. and in such content, you have to be as close as you can of the 100% efficiency of your build and stuff. Yeah ok, i figured you were talking about such difficult content, just wanted to make sure. When it comes to such difficulty i do agree that it's toxic if somebody is using every bit of ounze in their body to do the opposite of what people is telling them and refusing to improve. I'm gonna refer to this content as extreme. I would not think it's toxic at all to replace such a person for this difficulty. Now if we take a few steps back to only hard content and someone would start whispering me about how i should choose ability X over Z because <reasons>, or perhaps they spoil the boss fight mechanic before i ever experienced it my self. Then it's the other way around, i would consider it toxic and not respectful to just say it in the group chat or whisper it without a example "Would you like any tips?" I understand such tips comes from a good place but for content where it does not matter (easy/medium/hard/very hard) it's rather annoying.
Galux wrote: » Now if we take a few steps back to only hard content and someone would start whispering me about how i should choose ability X over Z because <reasons>, or perhaps they spoil the boss fight mechanic before i ever experienced it my self. Then it's the other way around, i would consider it toxic and not respectful to just say it in the group chat or whisper it without a example "Would you like any tips?"
Galux wrote: » I understand such tips comes from a good place but for content where it does not matter (easy/medium/hard/very hard) it's rather annoying.
Noaani wrote: » What does this have to do with combat trackers? If you have a friend that has seen content you have not seen, then they will likely have tips for you on it - combat trackers do not factor in to that at all.
Galux wrote: » Noaani wrote: » What does this have to do with combat trackers? If you have a friend that has seen content you have not seen, then they will likely have tips for you on it - combat trackers do not factor in to that at all. Side-tracking in a DPS thread. It happens