CROW3 wrote: » Azherae wrote: » I for one am tired of games making poor design decisions because 'people are used to them' or 'they always have this mechanic', so until someone justifies 'yes we need exactly this ability that fully stops everything', no matter how short you set it to, there will be people who ask 'but why did you need it to be full Stun'? Stuns appears in games because stunning an opponent is an effective martial tactic. Boxing someone's ears, hitting them with the butt of a rifle, or using a taser are all forms of stunning an opponent. So arguing that stuns are some gaming anachronism isn't a winnable position. In game, balancing one type of cc versus another is a different story.
Azherae wrote: » I for one am tired of games making poor design decisions because 'people are used to them' or 'they always have this mechanic', so until someone justifies 'yes we need exactly this ability that fully stops everything', no matter how short you set it to, there will be people who ask 'but why did you need it to be full Stun'?
Azherae wrote: » I said nothing to indicate that stuns are not realistic.
Azherae wrote: » But by the logic presented, no one who 'doesn't instantly die from a sword swing that potentially hit their head' should be stunnable at all by practically any ability. If you could 'box ears' or 'rifle butt' then you could apply sharp edge to cranium and the fight should be over.
Azherae wrote: » You did not explain why stuns are necessary.
RocketFarmer wrote: » To gain control of tempo there is a battle within the battle that I refer to as the Contest of Tempo, or Contest of Time. Within this contest is a rock-paper-scissors of player actions based on the choices of Striking First, Countering, and Striking last. Countering beats Striking First; Striking Last beats Countering; Striking First beats Striking Last. The buffs go to the winner, debuffs go to the loser and no bonuses apply for ties.
Menda Goodbody wrote: » I'm pro stun. I'm pro any combat moves in pvp. Why limit us?
Azherae wrote: » Just to add another option to the 'no stuns' side: An enemy doing a big attack that could wipe your group isn't even best countered by a Stun in this type of game (where the option is also available in PvP). The best counter design wise is an 'Addle' or something that drastically reduces the damage of the enemy's next attack, and you just put that on a 'CC cooldown' the same way you'd have had to do for the stun. This way, bosses like the Poison Dragon and Ice Dragon still get to use their own CCs and utility abilities and poisons, without the group having to worry about insta-wipe due to high damage, yet PvP doesn't need a stun. The ability in question is even still useful in PvP if it applies to everything because you can use it to stop big spells and channeled abilities in the same way. I won't say there's always better options, but 99% of the time there's better options.
Maezriel wrote: » Azherae wrote: » Just to add another option to the 'no stuns' side: An enemy doing a big attack that could wipe your group isn't even best countered by a Stun in this type of game (where the option is also available in PvP). The best counter design wise is an 'Addle' or something that drastically reduces the damage of the enemy's next attack, and you just put that on a 'CC cooldown' the same way you'd have had to do for the stun. This way, bosses like the Poison Dragon and Ice Dragon still get to use their own CCs and utility abilities and poisons, without the group having to worry about insta-wipe due to high damage, yet PvP doesn't need a stun. The ability in question is even still useful in PvP if it applies to everything because you can use it to stop big spells and channeled abilities in the same way. I won't say there's always better options, but 99% of the time there's better options. Hell many MMOs just make big mobs immune to stuns b/c of how strong they are.
Dreoh wrote: » Both blind and fear are better than Stuns yes. You can still move while blinded. It's absolutely no different than the silence/disarm example from my original post. I agree fear is not really fun but it's still better than outright stuns since you run away from the attacker and usually exit fear after taking damage.
Dreoh wrote: » @CROW3 So lets add broken limbs and concussions and your character becoming paraplegic. Realism only goes so far towards good game design.
Dreoh wrote: » Stuns are not good game design in pvp. If you don't understand why, read the original post.
Dreoh wrote: » As for me overgeneralizing stuns? No, I absolutely am not. My entire argument is that stuns remove all player agency, which is against the core principle of playing a game. I recognize it could be an extreme opinion, but it's also very true that any scenario you give me where a stun would be needed could be replaced by other viable CC's that don't take away player agency.
Dreoh wrote: » Tradition is never solely a good argument for something.