Maezriel wrote: » No one coming out of a raid is going to be completely buffed and organized... Honestly I'd rather see those who are participating in the raid (open or instanced) get a buff that last for X amount of time (maybe an hour or so?) that makes them immune to death penalties… If raids in Ashes are meant to be hard the last thing you should have to do after a battle is fight all the way back against fresh people...
CROW3 wrote: » Maezriel wrote: » No one coming out of a raid is going to be completely buffed and organized... Honestly I'd rather see those who are participating in the raid (open or instanced) get a buff that last for X amount of time (maybe an hour or so?) that makes them immune to death penalties… If raids in Ashes are meant to be hard the last thing you should have to do after a battle is fight all the way back against fresh people... It’s just going to be a different model. Raiding is going to be challenging. The raid starts when you leave town, the raid ends when the party is back safely. Adjust accordingly. If that’s asking too much of you, that’s ok.
Maezriel wrote: » if the raid is the focus let the raid be the focus.
Noaani wrote: » Maezriel wrote: » if the raid is the focus let the raid be the focus. The raid isn't the focus. The PvP is. As a raider myself, that is simply the reality of Ashes. Ashes claims to be a PvX game, but no one has defined what PvX means - so the notion needs to be dismissed until it is defined. If we then look at everything we know of in Ashes, every aspect of the game is subject to PvP. As such, if instanced raiding is to be a thing, there needs to be a factor of it that is directly subject to PvP. Without that aspect, instanced raiding simply won't exist. So, the conclusion here is - the raid is not the focus, the PvP is.
Maezriel wrote: » I know all too well that you're aware that if PvP is the focus in a raid that the bosses will just turn into piñatas.
Maezriel wrote: » "If thAt’s AskIng tOO mUch Of yOU, thAt’s Ok" C'mon man what an insulting and lazy non-argument that far too many people here fall back on.
Maezriel wrote: » kindly explain how fighting all the way to a raid and then getting hunted half way across the map until you're home isn't a system that sounds more fun on paper… Also think of the balance aspect, if all I have to do in order to get the mats that dropped from the boss is wait and gank the guy holding them then there's WAY more risk on the victors than will ever be on the guy getting a bit of Corruption.
CROW3 wrote: » Maezriel wrote: » "If thAt’s AskIng tOO mUch Of yOU, thAt’s Ok" C'mon man what an insulting and lazy non-argument that far too many people here fall back on. It IS a non-argument, cause there’s no argument there. It’s your choice and I’m not interested in making your choices for you. If you find that insulting or lazy, ok - those are your bags to carry. Maezriel wrote: » kindly explain how fighting all the way to a raid and then getting hunted half way across the map until you're home isn't a system that sounds more fun on paper… Also think of the balance aspect, if all I have to do in order to get the mats that dropped from the boss is wait and gank the guy holding them then there's WAY more risk on the victors than will ever be on the guy getting a bit of Corruption. Well, I’ve known for years that this is the system Intrepid is creating, I’m paying money to play in that system, and going to log in and play that system with eyes wide open. I’m not going to accidentally discover that raids or exploration or gathering is going to have some risk (sometimes higher, sometimes lower) just by setting foot in the world. So, again - plan, prepare, and play accordingly.
Maezriel wrote: » Caravans and Sieges have been part of development for years and yet plenty aren't aware that death penalties don't apply to them b/c the risk and reward are based on their objectives not on the punishment of death. There's absolutely nothing stating that the same can't or won't be done for PvE raids.
Ashes of Creation Wiki | Raids > Open World wrote: There will be open world dungeons and raids. The aspiration is to maintain the open world feel while being able to capitalize on the benefits of instanced mechanics.[48] - Instancing is only going to happen in certain dungeons where the desire is to have greater narrative appeal. Outside of these and arenas there will not be too much instancing anywhere else.[47] - There will be an 80/20 split between open world vs instanced encounters.[46][49][50] - There is no instancing in Alpha-1.[51] "We're probably going to do instancing only in certain dungeons and in arenas. You probably won't see instancing too much anywhere else. What you see is gonna be what you get.[47]" – Jeffrey BardThe PvP flagging system presents an opportunity for open conflict.[52]
CROW3 wrote: » Maezriel wrote: » Caravans and Sieges have been part of development for years and yet plenty aren't aware that death penalties don't apply to them b/c the risk and reward are based on their objectives not on the punishment of death. There's absolutely nothing stating that the same can't or won't be done for PvE raids. From the Ashes wiki (go down to the 'Open World' sub-section): Ashes of Creation Wiki | Raids > Open World wrote: There will be open world dungeons and raids. The aspiration is to maintain the open world feel while being able to capitalize on the benefits of instanced mechanics.[48] - Instancing is only going to happen in certain dungeons where the desire is to have greater narrative appeal. Outside of these and arenas there will not be too much instancing anywhere else.[47] - There will be an 80/20 split between open world vs instanced encounters.[46][49][50] - There is no instancing in Alpha-1.[51] "We're probably going to do instancing only in certain dungeons and in arenas. You probably won't see instancing too much anywhere else. What you see is gonna be what you get.[47]" – Jeffrey BardThe PvP flagging system presents an opportunity for open conflict.[52]
CROW3 wrote: » @Maezriel - "The PvP flagging system presents an opportunity for open conflict." implies that the death penalties associated with being in the world apply normally. Which I'm fine with, and I don't think I'm alone in accepting that risk for what it is. The attacking players are also taking the same normative risks with the corruption / flagging system that 1) you even have BIS mats worth attempting to take, 2) they are willing to risk the possible corruption and 3) that they will win.
Maezriel wrote: » Caravans are open world, immediately flag you, and don't have Death Penalties.
Dygz wrote: » Caravans are considered to be battlegrounds - just like Sieges. Raids are not considered to be battlegrounds - they are open-world and intended to be contested.
Maezriel wrote: » As I've already stated in this thread it'll be my Q&A question for this month so please be on the look for it and be sure to give it a thumbs up so that we can finally put the near 4 year debate about raids to rest.