Skills pane, quests pane, prestige mode and jumping puzzles
Hello
I was enticed to write this post following the encouragement of Steven Sharif to give any and all feedback on what we would like to see the game become.
Considering the state of the game and the ideas put into place since the beginning, I have a suggestion for a system that in my mind would make the game incredibly enticing in a way that does not really affect any other element of the game as it is planned, but could potentially make the game feel much more expansive.
In another game that I have spent a lot of time on, there is an interface that not only shows you the progression on all the different skills that are possible in the game (skills that are defined as professions in several other games, such as mining, blacksmithing, jewelcrafting, herbalism, but also skills that just make your character stronger, such as agility and stamina)
but also shows you your progression in combat proficiency for each style. In this particular game, you can do anything and everything on 1 character and are not locked out of any combat role.
In the same game, there is another interface that lists all the stories you can do, scattered throughout the world. Some stories might be available straight away. For others you might have to have progressed your mining to clear a cave, your agility to fit through the small gap you created. But at the end of the quest, there will be an enticing reward, unlocking more content to you. Maybe an area that has a unique resource. Or access to a monster that drops a special weapon enchantment.
I have followed the development of Ashes over the years, but I do not know ALL the specifics. I am not fully aware if you will be limited to only doing certain professions at a time, I hope not. I want to be able to do everything and anything with my character. I want to see my progression on all fronts, including combat. Because why, why do we have to limit ourself to a certain way of combat or playstyle and create different alts, especially when our "account" becomes part of the world through the freehold and housing system?
Allow us to Prestige. Allow us to be anything and everything, and show us our progression.
When we start, let us pick a class. Let us climb and reach level 50 and pick our secondary class to add some flavour. Then let us Prestige and become Prestige 1 Level 1. Let us climb up again to reach Prestige 1 Level 50 and pick ANOTHER secondary class, in addition to allowing us to set the class we just Prestiged as our primary, if we wish. Let us then iterate this over and over until we are Prestige 8 Level 50 and can be litterally all 64 archetypes, at our leisure. We have leveled to 400, we deserve it. And show us all this progression in 1 pane, next to all the other professions that we can explore. Show us that trashy level 1 Mage class proficiency as a Prestige 4 Warrior/Bard with Rogue 50 and Ranger 50 in the pocket.
Now since we need to get level 400 and not do the same content over and over, we need a new source of experience.
So, besides the missions we can "generically" encounter in the world where we kill 10 boars or gather 10 stone, create some stories for which you need certain proficiencies to even start them. Lock them to people who have Prestiged Mage, Warrior, have at least 400 mining and 300 jewelcrafting, scatter these missions all over and make the rewards cosmetic, better gathering tools or areas with unique resources, transportation alternatives, armor proficiencies, weapons, enchantments, crafting schematics.
Let me be that Prestige 8 Level 50 maxed out GOAT.
I love the development as it is planned already, on top of the positivity surrounding this game and look forward to it very much, but a man can dream.
Also please add agility to the skills pane and let us get experience for it by completing jumping puzzles (you can put jumping puzzles in these quests too, and add a certain agility level as a requirement, see where I'm going with this??)