Dygz wrote: » I'm not aware of anyone arguing that DPS meters won't exist.
Dygz wrote: » Tragnar wrote: » Then by your own statement all of the most successful games failed, because they didn't meet the design - you literally are taking design goals for something they are not. Design goals in games is the same thing as sketches for artists - you want to have a general idea for the project you are working on, but you still have a lot of leeway to even change the design goals/sketches as you get further into it. Your logic is absurd. All games do not have the same design goals.
Tragnar wrote: » Then by your own statement all of the most successful games failed, because they didn't meet the design - you literally are taking design goals for something they are not. Design goals in games is the same thing as sketches for artists - you want to have a general idea for the project you are working on, but you still have a lot of leeway to even change the design goals/sketches as you get further into it.
And by your logic, it's perfectly fine if Ashes is pay to win or ends up with a PvE-Only server.
Tragnar wrote: » You are completely wrong in this - if anything the last few weeks showed is that players want to have in an mmo a lot of content, that respects their time and investment without bullshit whale exploiting monetization - dps meters are not at all comparable in importancy with these topics, but are inevitable with big population Yep. Everyone wants Ashes to have lots of content that respects their time investment without whale exploiting monetization. And we don't need DPS meters to accomplish that. If DPS meters are inevitable then this thread has no purpose.
Tragnar wrote: » You are completely wrong in this - if anything the last few weeks showed is that players want to have in an mmo a lot of content, that respects their time and investment without bullshit whale exploiting monetization - dps meters are not at all comparable in importancy with these topics, but are inevitable with big population
Vhaeyne wrote: » It is naive to think that not having the game's official blessing on DPS meters will remove toxicity. People get toxic AF in "Extreme" FFXIV content (content that is designed to be beginner raid content). Removing DPS meters is just taking tools away from guilds. That is, if you think Intrepid can prevent DPS meters from existing. Which I am extremely skeptical of myself. As far as I know, no one has stated that the devs not including DPS meters will remove toxicity.
Vhaeyne wrote: » It is naive to think that not having the game's official blessing on DPS meters will remove toxicity. People get toxic AF in "Extreme" FFXIV content (content that is designed to be beginner raid content). Removing DPS meters is just taking tools away from guilds. That is, if you think Intrepid can prevent DPS meters from existing. Which I am extremely skeptical of myself.
Ashes devs are not including DPS meters because that will reduce toxicity.
The devs won't be removing DPS meters, rather they won't be implementing DPS meters.
And the devs will be bannin add-ons.
I'm not aware of anyone arguing that DPS meters won't exist.
Noaani wrote: » Here's the thing I don't get about banning add ons. If I am able to parse combat from a YouTube video (as I have done), then I am not even interacting with the game. As far as I am aware, it is not against YouTubes terms of service for me to parse combat that is posted on their platform, and as such Intrepid have absolutely no say in the matter. So, as we are able to parse from YouTube videos, that means in this situation the closest thing to interacting with the game is OBS or what ever software is used to record it. This means that if Intrepid want to ban someone for using a combat tracker, the only course of action they have is to ban people for recording in game combat. They can not ban anyone for how they interact with a YouTube video - that is simply not something that can legally be in their terms of service unless Google approve it.
Tragnar wrote: » I'm sorry i should have specified that all games didnt meet perfectly their own designs - i have no idea why should i have to specify this automatic presumption
Tragnar wrote: » Sorry, but that conclusion is totally devoid of any logical reasoning - how do you go from "designs are not the same thing as implementations of designs" to "you end up with p2w and pve only"
Tragnar wrote: » Dygz: "to end my post here is my subjective observation"
Dygz wrote: » Which is why the devs aren't going to ban people for using YouTube outside of the game. But, YouTube is not an add-on. I'm pretty sure the devs will not include a tool that lets you view YouTube from inside the game. And...I'm pretty sure the devs would ban an add-on that allows people to view YouTube from within the game.
Dygz wrote: » Tragnar wrote: » I'm sorry i should have specified that all games didnt meet perfectly their own designs - i have no idea why should i have to specify this automatic presumption Same reason why you should know that no one said anything about perfection. That's what happens when you twist statements into a strawman argument. Twisting statements into an absolute creates not just a strawman fallacy, but also a reductio ad absurdum fallacy, which inherently invalidate your arguments.
Tragnar wrote: » Sorry, but that conclusion is totally devoid of any logical reasoning - how do you go from "designs are not the same thing as implementations of designs" to "you end up with p2w and pve only" I didn't write "you end up with p2w and pve only". You wrote that. We are talking about design goals; not designs. The devs have the design goal of not including DPS meters. Just as they have the design goal of not being P2W and not having separate PvE-Only servers. And, sure, at the end of the day, it depends on what they actually implement rather than what they say they will or will not implement. Just as Steven says he is against P2W and against PvE-Only servers - he is also against supporting DPS meters.
Tragnar wrote: » Dygz: "to end my post here is my subjective observation" I think you were trying to make a statement about the difference between reducing toxicity and removing toxicity??
Tragnar wrote: » Do you realize that "reducing toxicity" and "removing toxicity" is literally the same thing? It might be just a quirk of the english language, but if you are in the process to remove all toxicity then you are basically reducing toxicity until it reaches nonexistance.
Wingtzu wrote: » dps meters are not at all comparable in importancy with these topics, but are inevitable with big population I couldn't disagree more. Easy-access dps meters will inevitably bring about a toxic game culture hellbent on optimizing the fun out of the game. For proof you need only look to the difference in the WoW and FFIV communities. There is nothing "inevitable" about large MMOs and some imaginary need to have hard numbers to crunch.
dps meters are not at all comparable in importancy with these topics, but are inevitable with big population
Tragnar wrote: » Do you realize that "reducing toxicity" and "removing toxicity" is literally the same thing?
Dygz wrote: » Tragnar wrote: » Do you realize that "reducing toxicity" and "removing toxicity" is literally the same thing? LMAO Here you prove that you don't know what remove means, you don't know what reduce means and you don't know what literally means. So... further discussion with you is pointless.
Khronus wrote: » Keep this shit professional so the community doesn't turn into a heaping pile of Activision-Blizzard.
akabear wrote: » This, to me, the knowledge shortens playability of a game and threatens its longevity.
akabear wrote: » This thread has really only discussed in detail one issues raised about DPS meters and left some of the other issues unaddressed. To me, one other significant issue a DPS meter has the potential to incur is the accelerated knowledge that comes from the interpretation of the information that would otherwise have taken hours upon hours of multiple tries and collective knowledge to obtain.