Noaani wrote: » I'm just trying to work out how much database space this would require be set aside for every item in the game... I mean, I like the idea, I just don't see it as being technically worth it.
JustVine wrote: » Noaani wrote: » I'm just trying to work out how much database space this would require be set aside for every item in the game... I mean, I like the idea, I just don't see it as being technically worth it. If FFXI a 20 year old game can do it....
Lejee wrote: » @Azherae If it‘s a group content we could argue about „last player hit gets it“ or each member of the „party last hit“ (i guess a system similar to the looting system in action would be the easiest way)
Camthetrashman wrote: » This is an awesome idea, maybe even different names based on the weapon type. For example, the first sword to kill 100 players is called "The Bloody" but the first Warhammer to kill 100 players is called "The Skullcrusher", first wand "The Soulstealer", etc. The only problem I can see with this idea is running out of cool names lol
Azherae wrote: » JustVine wrote: » Noaani wrote: » I'm just trying to work out how much database space this would require be set aside for every item in the game... I mean, I like the idea, I just don't see it as being technically worth it. If FFXI a 20 year old game can do it.... You're thinking of Magian Trials backward here. FFXI has entire systems built around 'this weapon in particular was in your hand when you killed this many of this enemy type'. They use it for quests to enhance the weapons in question. There are... probably about 1000 of these 'Trials', but they each only apply to a given weapon, so it's less. Data costs rise exponentially the other way. That said, this is just 'titles', but applied to gear or weapons. So, I'm in support of this. Titles on players are actually less interesting because players just have one title displayed, even if they change it. Title Tracer bitmasks on the player don't even get into the megabytes for most games, but memory is memory, so there's that. Arguing against this as a whole is functionally arguing against Titles though. The same system as in most games 'this item loses all previous progress when sold through an Auction or Stall' would reduce the bloat over time if you wanted to keep the 'Hey track the progress of each weapon I use, in terms of how many Servants of the Ancients it has killed'. For Ashes, you could add 'if it was in storage when the Node or Freehold was destroyed'. In the end, if it's still concerning, @Lejee has the right of it, World Firsts only, or only a select set of tracers that something was going to track anyway. The bigger question would be if everyone in the raid/group would get some item 'engraved'.
Schmuky wrote: » From a players point of view, I don't see any way in which the system as described before harm or even inconvenience the game. Even if a player doesn't care about it at all, if they get their hands on a titled weapon or a relic or something, they will sell it for loads of gold. They are happy, the one that buys it is happy, it encourages social elements (finding collectors), competitiveness (getting a special weapon) and will add to the server history, something that will be essential in server identity.