George Black wrote: » But I also want to see classes have SOME specific CC counters.
Noaani wrote: » George Black wrote: » But I also want to see classes have SOME specific CC counters. This is how Archeage did it. Most classes had a CC break for one particular type of CC, and as players could have three classes, they could almost always take multiple types of CC breaks - though obviously at the cost of other things they then cant take.
George Black wrote: » @HumblePuffin Now I ask the people that are against hard CCs. Is this want you want? A list of CCs homogenized due to the universal counter "break free"?
wherediditrun wrote: » In most cases hard CC is awful lazy design contributing to dps race stat dominant pvp. Either my stats are sufficient enough to prevent enough damage until character breaks out, or enemy has enough damage to kill you or put to close to death that it doesn't matter. While the counters and triggers of it are based on coin flipping / who blinks first type of deal.
Dolyem wrote: » This is a Lazy hypothetical not adding in more factors. "The stun, more health vs more damage THE END" What about stat builds that can affect CC duration or effect? What about CC-breaks? What about Timing your own CC? Your teammates ability to either heal you, break you free, counter-CC, or just utilize the moment? Anyone who has seriously competed in rated large scale PvP knows that dealing with stuns and other hard CCs are the adrenline pumping moments where as a team you have to react correctly to the situation. And seeing as AoC is being designed around group play, hard CC (including stuns) sounds like a plus from my experiences.
SunScript wrote: » Because at the end of the day, you don't have to convince us, right? You have to convince the devs and if you cannot even articulate why Stuns offer better adrenaline pumping moments and more teamplay opportunities than say a Root or a Silence and why it is that the tradition of Stuns in MMOs is so much more important than moving on with what we've learned from MMOs so far, then I don't even know what we're doing here.
Tritri wrote: » Although I agree that it's the ones that are against the stuns that have to find argument to convince the devs to get rid of it, I don't agree with your statement about "stuns are there to frustrate players" Stuns aren't there to frustrates player, they are there to incapacitate one or more player to either focus them down, slow them down or block them from doing some actions. Stuns / Knockdown / banishment and others are hard cc there to gain a strategic advantage. Sure you could get the same result with a hard root + silence on the a target, but it means using two spells for the same result, which means it's just a "lower" version of the stun. I think people need to understand that the stun doesn't frustrate in itself, it's the fact that being controlled is not seen as fun by most players. If they get rid of the stun but still create an interesting combat system, people will still get outplayed, controlled and mown down by better and more prepared player. The frustration will be the same. Getting bursted down in less than .5 second is not fun Getting stunned for 10 sec is not fun Getting permanently slowed down and controlled isn't fun Never being able to get in range of your target isn't fun etc... Which sumarized goes like : "Getting bested in a PvP game, isn't fun"
Tritri wrote: » Well the thing is, I don't think you can just say that stuns are good or bad. You need to look at the whole picture, to have the whole gameplay in your mind to understand if it works or if it doesn't. In DAoC you had 9 melee stuns, no prerequisite, no cooldown, and the whole gameplay was still amazing. And if there were cc's that bothered the played, it wasn't much the 9 sec stun (even if it was indeed super strong), it was more the snares in this game that were horrible to deal with Hard cc gave immunity to the corresponding cc, 1 minute for magical based cc, duration times 5 for physical stuns (so 45 sec stun immunity after eating a 9 sec stun). The snares didn't gave immunity though... so you could litteraly get snared over and over again for the whol fight sometimes.. and I'm talking 30 secondes linearly decreasing snares that starts at 99% speed reduction So yeah, why not make magical castable stuns that you could interrupt, or just get rid of the stuns entirely or keep stuns and add more of them, it just has to work in the whole system. Currently, as I understand it, the only way to dismount another player is to stun them... so if it stays that way, I hope every class will get numerous stuns without long cd to avoid having to run around for hours trying to get someone to dismount and actually fight
SunScript wrote: » I'm telling you, I keep genuinely waiting for people to actually start arguing about this properly...
CROW3 wrote: » SunScript wrote: » I'm telling you, I keep genuinely waiting for people to actually start arguing about this properly... Clearly not, otherwise you would have noticed this argument fell apart 5 pages ago. When someone has a fundamental belief about x, there is no logical argument about x, there's just venting. Hard CC exists for the very reason Dreoh hates it - it completely removes the opponent's agency. It's like arguing that ice is terrible because you hate anything frozen.
JamesSunderland wrote: » CROW3 wrote: » SunScript wrote: » I'm telling you, I keep genuinely waiting for people to actually start arguing about this properly... Clearly not, otherwise you would have noticed this argument fell apart 5 pages ago. When someone has a fundamental belief about x, there is no logical argument about x, there's just venting. Hard CC exists for the very reason Dreoh hates it - it completely removes the opponent's agency. It's like arguing that ice is terrible because you hate anything frozen. Yep, the argument became meaningless quite some pages ago, the people arguing against Stun and Hard CC, are doing so through a personal preference viewpoint saying what they believe it should do, be, what they like or dislike and throwing ambiguous words around like "it's bad", "lazy design", "lack of agency"(neglecting hard-CC counters) or "Frustrating"
CROW3 wrote: » @Azherae - Which is exactly what the thread transitioned into. But I was responding directly to SunScript's complaint that no one properly argued Dreoh's OP. We did. It ran to ground. We moved on with the cc discussion. Now, once someone has drawn an ideological line in the sand, you can absolutely continue to bring logical arguments to the table. I'm ok just moving on and discussing other things, you know?
Azherae wrote: » I'll leave that to OP though, if @Dreoh considers that worth it. There's enough data in here to do it with. If a Compilation is needed, I can be summoned for that too.
Azherae wrote: » JamesSunderland wrote: » CROW3 wrote: » SunScript wrote: » I'm telling you, I keep genuinely waiting for people to actually start arguing about this properly... Clearly not, otherwise you would have noticed this argument fell apart 5 pages ago. When someone has a fundamental belief about x, there is no logical argument about x, there's just venting. Hard CC exists for the very reason Dreoh hates it - it completely removes the opponent's agency. It's like arguing that ice is terrible because you hate anything frozen. Yep, the argument became meaningless quite some pages ago, the people arguing against Stun and Hard CC, are doing so through a personal preference viewpoint saying what they believe it should do, be, what they like or dislike and throwing ambiguous words around like "it's bad", "lazy design", "lack of agency"(neglecting hard-CC counters) or "Frustrating" Then let me ask this. If the argument was meaningless, and by minor implication 'lost by definition' on the Anti-Stun side. If Dreoh made a different thread 'Suggestions for CC implementations that exclude stuns', would you simply have no reason to post in it? Would you not feel the need to 'enter the thread to try to tear down the idea that CC Implementations should exist without Stuns'? Since it would have no basis, just a fantasy from people with a personal dislike of a concept. What if you made a different thread 'Why CC implementations should include Stuns', and somehow, magically, no one who opposed Stuns posted in that thread, everything would be fine, right? Because 'the game has stuns, and Intrepid won't remove them because of our preference'. Also, surely, the strong points brought by the second thread would counter any chance of that anyway.
CROW3 wrote: » @Azherae - Yes, exactly. I think it was either you or I that explicitly called it a stalemate at that point, again which we moved on from (even @Dreoh was on board). The two threads are an interesting academic idea, though I want to bet 5g on both turning into ideological stalemates. Azherae wrote: » I'll leave that to OP though, if @Dreoh considers that worth it. There's enough data in here to do it with. If a Compilation is needed, I can be summoned for that too. Haha! This cracked me up.