Vhaeyne wrote: » Noaani wrote: » As I said earlier, I am not against options, but I am also not against wanting to stick to a games lore (not that we have any idea what the racial lore in this regard is in Ashes). What this says to me is that my ultimate system for it would be to restrict racial appearances based on what the lore of the game says - if at all - and then provide any other look via other means, such as cosmetics, illusions, or what ever else. Right, but from a mechanical point of view, it makes no sense to take those options away from the character creator. The result would be the same. Races with "Unnatural" skin/hair/eye colors.
Noaani wrote: » As I said earlier, I am not against options, but I am also not against wanting to stick to a games lore (not that we have any idea what the racial lore in this regard is in Ashes). What this says to me is that my ultimate system for it would be to restrict racial appearances based on what the lore of the game says - if at all - and then provide any other look via other means, such as cosmetics, illusions, or what ever else.
Cypher wrote: » What do you consider "over the top" though? Blue and Green on humans for example is where I would say it's too far.
Noaani wrote: » The MMO character that I played most was blue tinged. Thing is, the lore of the game saw that race have skin colors ranging from gray through to blue/gray and green/gray, and on to dull purple. You literally couldn't have that race be any realistic skin color, even though it was a "human" type race. Since it was explained perfectly well in the lore, this was just all fine.
Cypher wrote: » Sure, totally get what you're saying. But in this case I didn't say "human-type" I said "human".
Noaani wrote: » It isn't *my* preference to limit these things. My preference is to follow the games lore of it has any in this regard.
Vhaeyne wrote: » Which is why now more than ever is the time to really have this conversation. The lore is not set in stone yet.
Vhaeyne wrote: » A side note is that I could see a reality where everyone just plays Tulnar because it has superior customization. This would be a disaster in my opinion. Giving every race that extra bump in customization from allowing more colors would help prevent that.
Noaani wrote: » The Tulnar have a specific visual concept, and Intrepid are likely to go very deep in to that concept. It is possible (probable?) that they wont go as deep in to the uniqueness of the other races.
Vhaeyne wrote: » Noaani wrote: » The Tulnar have a specific visual concept, and Intrepid are likely to go very deep in to that concept. It is possible (probable?) that they wont go as deep in to the uniqueness of the other races. To me, this looks more like a number of races than a specific style: I love elves, but man. Looking at just the proposed silhouettes for Tulnar. It looks like making a Tulnar is already going to be way funner than any other race. When they are that wacky out of the gate. There is no reason why you could not imagine that those silhouettes have fur, scales, and skin of any color. Maybe, the Tulnar are all just dull shades of gray or something. That might make the other races more competitive from a customization point of view. Still, even if I had my way and an elf could have any skin color and the Tulnar were dull gray colors. I could still see making a Tulnar being funner.
Sathrago wrote: » lets hope they don't pull a crowfall and bite off more than they can animate causing them to sacrifice so much time and money on something that honestly isn't as important as the core gameplay and world systems.
Noaani wrote: » Vhaeyne wrote: » Noaani wrote: » The Tulnar have a specific visual concept, and Intrepid are likely to go very deep in to that concept. It is possible (probable?) that they wont go as deep in to the uniqueness of the other races. To me, this looks more like a number of races than a specific style: I love elves, but man. Looking at just the proposed silhouettes for Tulnar. It looks like making a Tulnar is already going to be way funner than any other race. When they are that wacky out of the gate. There is no reason why you could not imagine that those silhouettes have fur, scales, and skin of any color. Maybe, the Tulnar are all just dull shades of gray or something. That might make the other races more competitive from a customization point of view. Still, even if I had my way and an elf could have any skin color and the Tulnar were dull gray colors. I could still see making a Tulnar being funner. I agree. To me, what has the potential to suck about them is if you are in game and come across a Dwarf with a Tulnar tail. To me, and I suspect to you as well, those tails are specific an unique to Tulnar, and should only be on Tulnar. To me, the same can be said of Dwarf beards. This doesn't mean only Dwarves should have beards, but it means there should be a specific style of beard that is only available to Dwarves. With Tulnar and their tails, this is a physical trait - but to Dwarves it is more a cultural/heritage trait. I don't personally see one as taking preference over the other though, and as long as all races have many, many different options that appeal to as wide an audience as possible, I think keeping Dwarf beards for Dwarves and Yulnar tails for Tulnar is a good thing.
Noaani wrote: » I agree. To me, what has the potential to suck about them is if you are in game and come across a Dwarf with a Tulnar tail. To me, and I suspect to you as well, those tails are specific an unique to Tulnar, and should only be on Tulnar. To me, the same can be said of Dwarf beards. This doesn't mean only Dwarves should have beards, but it means there should be a specific style of beard that is only available to Dwarves. With Tulnar and their tails, this is a physical trait - but to Dwarves it is more a cultural/heritage trait. I don't personally see one as taking preference over the other though, and as long as all races have many, many different options that appeal to as wide an audience as possible, I think keeping Dwarf beards for Dwarves and Yulnar tails for Tulnar is a good thing.
Vhaeyne wrote: » I think the area where we disagree is race specific styles vs race specific features.
Noaani wrote: » Vhaeyne wrote: » I think the area where we disagree is race specific styles vs race specific features. Style = heritage trait. In the same way you really don't see many Caucasians with cornrows, in my opinion you shouldn't see humans in Verra with Dwarven beard styles. Not because they can't, but because they generally wouldn't. I would be in favor of an in game means to gain this kind of thing though, assisting Dwarves in some major way or some such - in the case of a Dwarven style beard.
Noaani wrote: » To me, if we don't look to hair styles, there is nothing at all to distinguish a large Dwarf from a small Elf or Human at a distance. If we had something else, hairstyles could be freed up, imo That is why I think it is important. Or at least - important adjacent.
Vhaeyne wrote: » Noaani wrote: » To me, if we don't look to hair styles, there is nothing at all to distinguish a large Dwarf from a small Elf or Human at a distance. If we had something else, hairstyles could be freed up, imo That is why I think it is important. Or at least - important adjacent. Racial silhouettes should be one of those things that distinguishes races, as I have complained about in both the "Dwarfs look bad" and the "Elfs look bad" threads that pop up from time to time. I really hate to praise WOW for anything at this point, but I will give it credit where it is due. The racial silhouettes in WOW are great. Before, the game had like 20 types of elves playable. You could tell a player's race by its shadow alone. That is peak being able to distinguish races at a distance.