Conrad wrote: » JustVine wrote: » Conrad wrote: » JustVine wrote: » Conrad wrote: » Dolyem wrote: » JustVine wrote: » Nvm saw your other post after I posted. P.S. Trophy system would definitely be cool yeah. Then we can have player run assassination agencies. Skull trophies of players you've killed to hang them up in your freehold Or skulls on a chain like chaos warriors do in warhammer. Or better, their actual heads. But yeah... not gonna happen with Teen rating. I mean, minecraft gets away with it >.> Box heads and actual heads count differently with ratings Ah. I guess so. I don't easily get squicked by It wouldn't have occurred to me other people would consider them different things. Conrad wrote: » JustVine wrote: » This sounds like it'd add a lot of dev cost and slow down release of armor sets if applied to every set. Every model has a different wire frame, and every 'skin' for that model is usually adapted to that wire frame specifically so to make them look good you'd need some amount of detailing. I also like the idea but they don't have blizzard sized amounts of staff and resources. Would you be ok with any of these possible combinations of'meeting the player base half way' options from Intrepid: 1. Not every skin of the model looks good. Sometimes stretched out, pixelated, or just 'the wrong looking texture' but over all no clipping from the model occurs 2. Some clear effort on making sure the skin looks right, but some clipping and jankiness occurs in motion 3. This is mostly applied to 'core armor sets'. Ie. Sets expected to see the most use, so when you can do it, it looks great and you have reasons to feel bad ass whenever you 'unlock' it dodge via resources earned or trophies taken (Either way I think the trophy stamp of name and time of death are very do able so you at least can probably expect that much.) I would honestly either go for no racial armour at all or variants. Going in between I don't feel would work here. I mean there is going to be some work in differentiating them no matter what due to the wire frame and look optimization thing. However yes some games like FFXI and XIV go the extra mile to make them look more distinct (I think mostly for fun/flavor). So it sounds like you definitely wouldn't be for 1 or 2 (direct me if I am wrong though), but would you be ok with 3? Eh, don't know. Would have to see how the racial armours actually look like first. Varies how they define racial
JustVine wrote: » Conrad wrote: » JustVine wrote: » Conrad wrote: » Dolyem wrote: » JustVine wrote: » Nvm saw your other post after I posted. P.S. Trophy system would definitely be cool yeah. Then we can have player run assassination agencies. Skull trophies of players you've killed to hang them up in your freehold Or skulls on a chain like chaos warriors do in warhammer. Or better, their actual heads. But yeah... not gonna happen with Teen rating. I mean, minecraft gets away with it >.> Box heads and actual heads count differently with ratings Ah. I guess so. I don't easily get squicked by It wouldn't have occurred to me other people would consider them different things. Conrad wrote: » JustVine wrote: » This sounds like it'd add a lot of dev cost and slow down release of armor sets if applied to every set. Every model has a different wire frame, and every 'skin' for that model is usually adapted to that wire frame specifically so to make them look good you'd need some amount of detailing. I also like the idea but they don't have blizzard sized amounts of staff and resources. Would you be ok with any of these possible combinations of'meeting the player base half way' options from Intrepid: 1. Not every skin of the model looks good. Sometimes stretched out, pixelated, or just 'the wrong looking texture' but over all no clipping from the model occurs 2. Some clear effort on making sure the skin looks right, but some clipping and jankiness occurs in motion 3. This is mostly applied to 'core armor sets'. Ie. Sets expected to see the most use, so when you can do it, it looks great and you have reasons to feel bad ass whenever you 'unlock' it dodge via resources earned or trophies taken (Either way I think the trophy stamp of name and time of death are very do able so you at least can probably expect that much.) I would honestly either go for no racial armour at all or variants. Going in between I don't feel would work here. I mean there is going to be some work in differentiating them no matter what due to the wire frame and look optimization thing. However yes some games like FFXI and XIV go the extra mile to make them look more distinct (I think mostly for fun/flavor). So it sounds like you definitely wouldn't be for 1 or 2 (direct me if I am wrong though), but would you be ok with 3?
Conrad wrote: » JustVine wrote: » Conrad wrote: » Dolyem wrote: » JustVine wrote: » Nvm saw your other post after I posted. P.S. Trophy system would definitely be cool yeah. Then we can have player run assassination agencies. Skull trophies of players you've killed to hang them up in your freehold Or skulls on a chain like chaos warriors do in warhammer. Or better, their actual heads. But yeah... not gonna happen with Teen rating. I mean, minecraft gets away with it >.> Box heads and actual heads count differently with ratings
JustVine wrote: » Conrad wrote: » Dolyem wrote: » JustVine wrote: » Nvm saw your other post after I posted. P.S. Trophy system would definitely be cool yeah. Then we can have player run assassination agencies. Skull trophies of players you've killed to hang them up in your freehold Or skulls on a chain like chaos warriors do in warhammer. Or better, their actual heads. But yeah... not gonna happen with Teen rating. I mean, minecraft gets away with it >.>
Conrad wrote: » Dolyem wrote: » JustVine wrote: » Nvm saw your other post after I posted. P.S. Trophy system would definitely be cool yeah. Then we can have player run assassination agencies. Skull trophies of players you've killed to hang them up in your freehold Or skulls on a chain like chaos warriors do in warhammer. Or better, their actual heads. But yeah... not gonna happen with Teen rating.
Dolyem wrote: » JustVine wrote: » Nvm saw your other post after I posted. P.S. Trophy system would definitely be cool yeah. Then we can have player run assassination agencies. Skull trophies of players you've killed to hang them up in your freehold
JustVine wrote: » Nvm saw your other post after I posted. P.S. Trophy system would definitely be cool yeah. Then we can have player run assassination agencies.
Conrad wrote: » JustVine wrote: » This sounds like it'd add a lot of dev cost and slow down release of armor sets if applied to every set. Every model has a different wire frame, and every 'skin' for that model is usually adapted to that wire frame specifically so to make them look good you'd need some amount of detailing. I also like the idea but they don't have blizzard sized amounts of staff and resources. Would you be ok with any of these possible combinations of'meeting the player base half way' options from Intrepid: 1. Not every skin of the model looks good. Sometimes stretched out, pixelated, or just 'the wrong looking texture' but over all no clipping from the model occurs 2. Some clear effort on making sure the skin looks right, but some clipping and jankiness occurs in motion 3. This is mostly applied to 'core armor sets'. Ie. Sets expected to see the most use, so when you can do it, it looks great and you have reasons to feel bad ass whenever you 'unlock' it dodge via resources earned or trophies taken (Either way I think the trophy stamp of name and time of death are very do able so you at least can probably expect that much.) I would honestly either go for no racial armour at all or variants. Going in between I don't feel would work here.
JustVine wrote: » This sounds like it'd add a lot of dev cost and slow down release of armor sets if applied to every set. Every model has a different wire frame, and every 'skin' for that model is usually adapted to that wire frame specifically so to make them look good you'd need some amount of detailing. I also like the idea but they don't have blizzard sized amounts of staff and resources. Would you be ok with any of these possible combinations of'meeting the player base half way' options from Intrepid: 1. Not every skin of the model looks good. Sometimes stretched out, pixelated, or just 'the wrong looking texture' but over all no clipping from the model occurs 2. Some clear effort on making sure the skin looks right, but some clipping and jankiness occurs in motion 3. This is mostly applied to 'core armor sets'. Ie. Sets expected to see the most use, so when you can do it, it looks great and you have reasons to feel bad ass whenever you 'unlock' it dodge via resources earned or trophies taken (Either way I think the trophy stamp of name and time of death are very do able so you at least can probably expect that much.)
Cypher wrote: » Conrad wrote: » JustVine wrote: » Conrad wrote: » JustVine wrote: » Conrad wrote: » Dolyem wrote: » JustVine wrote: » Nvm saw your other post after I posted. P.S. Trophy system would definitely be cool yeah. Then we can have player run assassination agencies. Skull trophies of players you've killed to hang them up in your freehold Or skulls on a chain like chaos warriors do in warhammer. Or better, their actual heads. But yeah... not gonna happen with Teen rating. I mean, minecraft gets away with it >.> Box heads and actual heads count differently with ratings Ah. I guess so. I don't easily get squicked by It wouldn't have occurred to me other people would consider them different things. Conrad wrote: » JustVine wrote: » This sounds like it'd add a lot of dev cost and slow down release of armor sets if applied to every set. Every model has a different wire frame, and every 'skin' for that model is usually adapted to that wire frame specifically so to make them look good you'd need some amount of detailing. I also like the idea but they don't have blizzard sized amounts of staff and resources. Would you be ok with any of these possible combinations of'meeting the player base half way' options from Intrepid: 1. Not every skin of the model looks good. Sometimes stretched out, pixelated, or just 'the wrong looking texture' but over all no clipping from the model occurs 2. Some clear effort on making sure the skin looks right, but some clipping and jankiness occurs in motion 3. This is mostly applied to 'core armor sets'. Ie. Sets expected to see the most use, so when you can do it, it looks great and you have reasons to feel bad ass whenever you 'unlock' it dodge via resources earned or trophies taken (Either way I think the trophy stamp of name and time of death are very do able so you at least can probably expect that much.) I would honestly either go for no racial armour at all or variants. Going in between I don't feel would work here. I mean there is going to be some work in differentiating them no matter what due to the wire frame and look optimization thing. However yes some games like FFXI and XIV go the extra mile to make them look more distinct (I think mostly for fun/flavor). So it sounds like you definitely wouldn't be for 1 or 2 (direct me if I am wrong though), but would you be ok with 3? Eh, don't know. Would have to see how the racial armours actually look like first. Varies how they define racial Maybe it'll be good to revisit this once Intrepid shows what at least one armor set will look like on multiple races, to get an idea of how different we're talking.
Conrad wrote: » Cypher wrote: » Conrad wrote: » JustVine wrote: » Conrad wrote: » JustVine wrote: » Conrad wrote: » Dolyem wrote: » JustVine wrote: » Nvm saw your other post after I posted. P.S. Trophy system would definitely be cool yeah. Then we can have player run assassination agencies. Skull trophies of players you've killed to hang them up in your freehold Or skulls on a chain like chaos warriors do in warhammer. Or better, their actual heads. But yeah... not gonna happen with Teen rating. I mean, minecraft gets away with it >.> Box heads and actual heads count differently with ratings Ah. I guess so. I don't easily get squicked by It wouldn't have occurred to me other people would consider them different things. Conrad wrote: » JustVine wrote: » This sounds like it'd add a lot of dev cost and slow down release of armor sets if applied to every set. Every model has a different wire frame, and every 'skin' for that model is usually adapted to that wire frame specifically so to make them look good you'd need some amount of detailing. I also like the idea but they don't have blizzard sized amounts of staff and resources. Would you be ok with any of these possible combinations of'meeting the player base half way' options from Intrepid: 1. Not every skin of the model looks good. Sometimes stretched out, pixelated, or just 'the wrong looking texture' but over all no clipping from the model occurs 2. Some clear effort on making sure the skin looks right, but some clipping and jankiness occurs in motion 3. This is mostly applied to 'core armor sets'. Ie. Sets expected to see the most use, so when you can do it, it looks great and you have reasons to feel bad ass whenever you 'unlock' it dodge via resources earned or trophies taken (Either way I think the trophy stamp of name and time of death are very do able so you at least can probably expect that much.) I would honestly either go for no racial armour at all or variants. Going in between I don't feel would work here. I mean there is going to be some work in differentiating them no matter what due to the wire frame and look optimization thing. However yes some games like FFXI and XIV go the extra mile to make them look more distinct (I think mostly for fun/flavor). So it sounds like you definitely wouldn't be for 1 or 2 (direct me if I am wrong though), but would you be ok with 3? Eh, don't know. Would have to see how the racial armours actually look like first. Varies how they define racial Maybe it'll be good to revisit this once Intrepid shows what at least one armor set will look like on multiple races, to get an idea of how different we're talking. Well problem is, once they have gone too far in, there will be no going back
Dygz wrote: » 1: You can't use your opponent's armor as a trophy anyway. 2: A Vek is going to have to tweak a Dünir's armor to get it to fit. 3: It shouldn't be possible for a Kaelar to wear Vaelune armor because that doesn't fit the lore.
Dygz wrote: » 1: Armor doesn't drop in Ashes. Resources drop. 2: It's inherently tweaked because Vek armor will not fit on a Dünir and Dünir armor will not fit on a Vek.
Dygz wrote: » Yeah. And the devs are not going to be coding just Corrupted armor as trophies. "Repairing" is irrelevant. When a Vek dons Dünir armor, it will no longer look like Dünir armor -and vice versa- because they don't have the same proportions.
George Black wrote: » doom plate armor human male doom plate armor d. elf male Tallum Plate for races male/female Tallum leather for races male/female is it really THAT BAD FOR RACES TO LOOK UNIQUE?
Caeryl wrote: » Jesus that male > female morph is some horse shit. Who tf approved that?
Merek wrote: » Why doesn't each race start with their own racial style, but, they can learn the style of the others? Think of motifs from ESO.
HazardNumberSeven wrote: » Diablo 2 was also teen, and it had heaps of blood and you could collect ears as trophies.
Vhaeyne wrote: » HazardNumberSeven wrote: » Diablo 2 was also teen, and it had heaps of blood and you could collect ears as trophies. They did nerf dat sorc in D2R though... I wish I had a winking frowny face emoji...